Conflict Of Nations - Forum

Conflict Of Nations - Forum

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Unread Threads

Topic Replies Last Reply

FIX Unfair resource production in cities

9

Dealer of Death

UAVs and SAMs

6

WalterChang

More Suggestions

26

SAITAM78

AI goes to WAR

2

Dealer of Death

Resources Generator v0.2

6

Tifo_14

Recent Activities

  • Dealer of Death -

    Liked SAITAM78’s post in the thread More Suggestions.

    Like (Post)
    Incredible answer your last one WalterChang. Totally agree. And I insist, the Gold could be more controlled or limited in SOME cases. In my opinion, in order to make it more realistic. And take the opportunity to emphasize the option of a series of…
  • Dealer of Death -

    Replied to the thread FIX Unfair resource production in cities.

    Post
    Quote from Kalrakh: “No real 'lefty' asks for equality of outcome, real leftist want to secure those equal opportunities which are not given in our world. It's right wing scare story, that leftist want equality of outcome. 'Free college' for example…
  • WalterChang -

    Replied to the thread UAVs and SAMs.

    Post
    Just to be clear, the tick timer is running all the time, but you don't know when it will be until it is triggered? But after that, you can record the time of the tick and know that it will be every 10 minutes for that unit for as long as that unit is…
  • Kalrakh -

    Replied to the thread UAVs and SAMs.

    Post
    Yes, though some units like frigs can learn to detect low signature or even see stealth later. You sacrifice one drone to figure out the tick timer. ;)
  • WalterChang -

    Replied to the thread UAVs and SAMs.

    Post
    Quote from Kalrakh: “But you can look at the SAM and move away before they check for hostiles, which only occures every 10 min ” You can do the same with Fleets, I presume? They're not going to see your radar signature as you approach, but they will…
  • Kalrakh -

    Replied to the thread UAVs and SAMs.

    Post
    they way patrol works now, no But you can look at the SAM and move away before they check for hostiles, which only occures every 10 min
  • WalterChang -

    Replied to the thread UAVs and SAMs.

    Post
    So, if the UAV is patrolling enemy territory over a ground stack that contains SAMs, it will be sighted and shot down by the ground stack, no matter what? You can't have the UAV's patrol radius just touching the ground stack to give you visual, without…
  • SAITAM78 -

    Liked Dealer of Death’s post in the thread More Suggestions.

    Like (Post)
    Quote from WalterChang: “1.) "But it's not up to me or you to debate or even consider how gameplay changes might affect the company's profit margin - that's none of our business." & 2.) "If tweaking the in-game resource market so that buying and…
  • SAITAM78 -

    Liked WalterChang’s post in the thread More Suggestions.

    Like (Post)
    Quote from Dealer of Death: “2.) Of course I was speaking in a hyperbolic manner, but if it EVEN just decrease their ability to maintain, expand and improve, it simply is not worth it for a convenience point. 1.) & 3.) Au Contraire my forum friend, it…
  • SAITAM78 -

    Liked Dealer of Death’s post in the thread More Suggestions.

    Like (Post)
    Quote from WalterChang: “Well, I disagree. I don't think it's useful to shoot down suggestions for gameplay changes based on hypothetical consequences to the company's bank balance. If the devs want to do that, then fine! But for the rest of us to do…