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Opinions on Gold use
PostQuote from Mother Hen: “Isn’t it called a Elite Alliance Challenge ” Not a thing anymore
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Opinions on Gold use
PostQuote from Mother Hen: “Quote from Aether: “Quote from Mother Hen: “I mean, they could make us pay a certain amount of gold to play a gold free game... I would do it! ” Well, a security council only goldless game would be nice. Since they did striped some of the ability of a SC owner back in the day. Alliance games is goldless if you have the skill for it. ” How can I create a goldless alliance game? ” You don’t
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A deaf system
PostStop beating a dead horse lmao
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Okay and what is your source for that Information? Because as far as I am aware there is no reset of any kind occuring. Please do not post false information and leave informing people about the reasons for issues to Moderators/ Community Managers. Edit: Unless you actually manage to provide a source I’ll just delete this Thread in about 1-2 hours simply to avoid confusion
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Quote from Diippi: “Quote from FarmerJG: “You can get security council and turn on aggressive so that it attacks any ship nearby or you could leave it where it is after mobilization and it will automatically engage enemy ships. ” Agressive doesn't make your ships to attack any ship or unit. It only makes them to attack any enemy unit in range by postponing current given orders. ” ^This lol Now we have reached the point where people confidently give blatantly false advice. Lets see how much deepe…
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Unit engagement
PostQuote from Hakville: “Quote from floppityflip: “Does asf even engage ground units unless explicitly told so? ” that's the claim...this is a kinda special situation tho. I think asf is the only unit that has attack damage, and doesn't automatically engage from patrol mode ( i could be wrong) ” You are wrong; the Unit Description explicitly states which unit will trigger the patrol attack. Ofc once patrol attack triggers all enemy units inside patrol range will get attacked.
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Unit engagement
PostQuote from Hakville: “ok, What happens AFTER an engagement is interesting, but this has nothing to do with the original question. Teburu didn't read the quote well before responding. It would be nice if u guys didn't quote so much text that you're not really responding to. When we Quote-Reply we can trim it down to what's relevant. I just had a situation where i used Patrol to try to hit an enemy, and the edge of the patrol-area just barely caught a completely different idle enemy. Even though m…
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Unit engagement
PostQuote from Mother Hen: “Quote from Teburu: “Quote from Hakville: “Quote from THADE1: “I do expect different behaviour as is the whole purpose of having two command buttons. Attacking a single unit stack is the point of the attack button, so why has it started engaging ground units that are below it. ” this is a good discussion,it gets at some low level game dynamics.If a ground unit is moving, sometimes it will not engage a nearby enemy (maybe until it's path intersect). However if you click sto…
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Kills per day,
PostQuote from KFGauss: “I'm uncertain, but I think that the points for killing non-insurgents match the levels of the units that you kill. Kill a level 1 Aircraft carrier = 1 point (I think). Kill a level 6 NG = 6 points (I think). Insurgents are worth 3 points. I've picked up >100 SP/day for many days by killing >33 insurgents/per day. ” That is not true; a lvl 1 mbt will for example give more points than a lvl 1 NG. Tho level also impacts points earned. While I dont have a spreadsheet with all th…
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Unit engagement
PostQuote from Hakville: “Quote from THADE1: “I do expect different behaviour as is the whole purpose of having two command buttons. Attacking a single unit stack is the point of the attack button, so why has it started engaging ground units that are below it. ” this is a good discussion,it gets at some low level game dynamics. If a ground unit is moving, sometimes it will not engage a nearby enemy (maybe until it's path intersect). However if you click stop you'll see it "engage". Your unit never r…
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Quote from Dealer of Death: “Kranzegrad Missile - BM variant - when impacted on a city or province center, scrambles all unit communication, causing units in the 200 range radius to become motionless for 24hrs, then must recharge for 48 hrs, but adds 2% morale to all provinces/cities in area of effect Teburu Mechanized Mobile Trebuchet - when this artillery unit hits a target with it's Snark Shells, the enemy recieves no damage, but immediately returns to city of origin to sort out it's confusio…
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Quote from Agent White: “Me thinking here, what are their use either? ” They are for detecting units in a big radius, while they can’t identify exact units composition they dont really need to. The general knowledge of unit position and movement in a pretty big radius (about 250-300) The main difference is that: Ground Radar: - can detect ground units with low signature (inf) - can’t detect low aircraft with low signature (helis/ max lvl fighters) - low mobility due to being a ground unit AWACs:…
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Quote from Im On Smoko: “Quote from Teburu: “You guys can either get back on topic or this Thread gets locked. Your consistent derailing of just about any Thread is not appreciated. If you like to discuss the search function so much then go and create an extra Thread for it. That being said @FarmerJG @Im On Smoko restarting this completely offtopic discussion really was not necessary ” Why didn't you list the usual suspect who repeatedly derails forum threads? I posted helpful relevant informati…
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You guys can either get back on topic or this Thread gets locked. Your consistent derailing of just about any Thread is not appreciated. If you like to discuss the search function so much then go and create an extra Thread for it. That being said @FarmerJG @Im On Smoko restarting this completely offtopic discussion really was not necessary
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The Forum is the wrong place to submit a report. Either create a ticket through the report function or send an email to dorado about it.