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Search results 1-11 of 11.
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хотя бы универсальный показатель боеспособности, который падал бы при длительном передвижении по суше через границу, или длительном бою, длительном обстреле, а при стоянии на своей территории, скажем, в центре любой провинции, восполнялся бы, there is an efficiency indicator, but it is very strange, tied solely to the number of troops, it could be made more interesting by having different factors influencing it in addition to the number of units
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I propose to limit the amount of ammunition and fuel for units; if a unit is on its own territory, the amount of ammunition and fuel is replenished over time, if on the enemy’s territory, it is not only consumed, especially ships are replenished in their own or allied port, aviation is always forced to return to base for replenishment fuel, why other units should not be replenished with either fuel or ammunition, an important component was removed from the game - supply logistics (replenishment …
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Multi-account
PostIt’s already the fourth day since the complaint was filed (just in case I duplicated it for 3 days in a row) so far no measures have been taken.
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An enemy fighter is attacking my ground unit (special forces). After the first attack, the special forces board helicopters and fly deep into my territory. Along the route of helicopters with special forces (through my territory), I make sure that it is blocked by my fighters (patrol), the helicopter with special forces is always located in the patrol area of my fighters. After some time, an enemy fighter attacks at the previous attack mark on a ground unit (special forces) after refueling, and …