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  • GENERAL UPDATE (190722)

    ThePanda - - News and Updates

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    Quote from Raf: “Quote from Opulon: “Cruiser beats ASW who beats Frigate who beats NPA who beats cruiser (in an economical nutshell) ” No here :). ASW cant now beat frigates , x2 damage decrease dont more allow to beat them ... ASW are totally useless against subs due to their low range and low speed (subs just may flight faster then ASW) and now are useless against surface navy, so really RIP ASW. ” I'm pretty sure ASW's aren't meant to be the "build once, kill all naval" unit. They received a …

  • GENERAL UPDATE (190722)

    ThePanda - - News and Updates

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    Andilek7319 wrote: - New Tooltip: Scout - Indicates that a unit can identify the exact unit composition of an army in sight-range. - so any typ unit in sight range see evrything (like now just recoon or heli ...or drone ) - If a unit without a Scout feature spots a hostile army, you will not be able to tell what exactly is in that army since the units are unidentified (see attached screenshot). A unit with Scout can identify the units in that army. forum.conflictnations.com/inde…a7e5a9ea8a97d211…

  • Quote from kurtvonstein: “Are my soldiers frequent flyer members looking for bonus miles? ” I love the idea XD Maybe frequent flyers are entitled to bring one extra tank with them

  • GENERAL UPDATE (190722)

    ThePanda - - News and Updates

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    Naval Quote from ross222: “what is npa at the moment i just cant for the life of me remeber ” Naval Patrol Aircraft

  • grande carte con

    ThePanda - - Forum Français

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    J'en doute fortement. Ils ont récemment réduit la carte des 150 joueurs à 128-player en raison des problèmes qu’elle posait. Désolé pour mon mauvais français - J'utilise Google Traduction

  • Quote from Eternus: “Quote from Telerik: “If you load your carriers with airborns ,than enemy carrier or airpatrol from airport with fighters will kill you . Right ? I am now at day 49 still no player uses carriers 128map btw . ” It's not the point. You can't have fighters or SAMs everywhere. I can easily imagine going along shore and jumping with paras to each city, or each bit far away in the interior if coastal cities will have infantry unit (militia will not have a chance with paras, with fe…

  • Quote from Caminhante_BR: “Quote from Germanico: “Wait - what? I generally start my wars by researching Naval AWACS - it's a must have in any decent army. It is known... and wait for it: It can even fly. Truly. ” maybe you are the only one.sincerely.. i never see a naval AWACs .. never in anygame. my fault? maybe... But hear the community and create some attractive there pls ” I believe it's called sarcasm

  • Quote from Opulon: “Sadly, the Naval Awacs still is useless. For it to be even remotely useful, you need to hear the voice of the community that tells you to give it an ballistic missile hardpoint. ” That must be a typo Opulon. Surely you meant "an ICBM hardpoint and 150 HP"

  • Quote from Raf: “Just cant understand why need so MANY victory points to finish game ... 5000+ points for 5 people coalition, thats whole world to control. Why ? All real battle and competition already finished long time ago, all competitors crushed .... why I shall spent more 1 week real life time for huge micro managment and stupid war against insurgents ??? Its about WW3 map, all finished on day 36 (no one gold spenders), but here now is 45th day already. ” Because a) you have the option to v…

  • Depends on the specific scenario you're playing, but for 64-player regular-speed maps I'd say about 45+ days on average. Ofc it can go way beyond that

  • Maybe you don't have enough Warheads? Pay close attention to the warhead cost per Tier for Ballistic Missiles: - Tier 1 Warhead Cost per missile: 2x - Tier 2/3 Warhead Cost per missile: 3x

  • Technology Sharing

    ThePanda - - Suggestions

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    Even monetization aside, this would be a feast for exploits

  • You can join (multiple) new games at any time, even during tutorial. At the start of the game you'll select your country from whatever is still available, i.e. not already picked by other players.

  • Morale

    ThePanda - - Questions & Answers

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    Quote from OneRandomPlayer: “...I know CoW has underdeveloped spies like CoN... ” I believe that's because it pretty much is the same spy system and CON had to simply accept it in its early development stages (the code being so messy that it couldn't be simply turned off or easily modified)

  • Upgrade the Air War

    ThePanda - - Suggestions

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    I generally like the idea, but adding more micro is a tricky thing in CoN, considering how a lot of people play it. Generally speaking, defense is favored because you don't want to login the next day to find your nation wiped out by some measly army (more so if you've spent money on the game). Implementing your ideas in a way that is meaningful enough to be interesting without punishing players who login once or twice a day is the ultimate challenge here.

  • Hmm what's this supposed to encourage? Everyone sit around and do nothing until day 60? Or a coalition keeping a single player in perpetual warfare by alternating who declares war?

  • Naval units

    ThePanda - - Suggestions

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    I think you'll find that most units don't posses the exact capabilities as their real counterparts, some more than others, for one simple reason: Balancing. Naval units as a whole were more versatile many iterations ago, at one point they were super OP. Eventually, they became more specialized in the game to tie better into the rock/paper/scissor mechanics of the game. Wouldn't exactly be fun if the game only consisted of building three go-to units

  • Looking at the Western doctrine, the AFV DOES deal more dmg against infantry. Also, the AFV is more flexible due to its speed and airlift capability, and more effective in versatile terrain compared to the MBT. Which unit is more suitable to you depends entirely on your strategy and the tactics you usually play.

  • countries at war should trade

    ThePanda - - Suggestions

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    Quote from scott steiner: “Not really odd if you know the reason behind it. I do it just to rack up points and move on to the next rank ” What makes you think trading grants you rank points? As far as I can tell from the profile, you only get Economic points from constructed buildings.

  • Quote from sublimagic: “@Germanico awesome idea again but any reason why it's only set to 6 and not 10 like the top nations in the game have to start with? that would turn any nation worth playing if they could have the same homeland cities as the usa etc ” 10 or even 8 cities are by far not the norm on most maps. Plus, with nationalization you more or less get to choose your homeland resources which gives you a certain flexibility that bigger nations don't have