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It's about how much we took part, and denazification. A lot of german friends of mine are genuinely feeling responsible ( i insist on the word "responsible" by opposition to "guilt") as germans for the crimes of the Nazi administration. In France, it took us 50 years to acknowledge that the Vichy administration wasn't a "occupied state that reluctantely helped the nazis", but a criminal administration that WILLINGFULLY helped the nazis, because it fitted their rotten ideology. The fact that it t…
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Quote from AncientWarrior: “This is an interesting topic. In pub matches, I prefer 4x for the pace. WW3 4x is my clear favorite. I like the decision of doctrine and how it affects when your units are available. Also with everything not available day 1, you won't face max level infantry on day 1. Overkill 4x is #2 for me. I really enjoy the 100 players, 3 person coalition dynamic and the strategy behind the victory sites. The decisions you make on how to conquer and defend them vs just taking cit…
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Yes. The more we exhange on such topics, the more it appears obvious that "except if you are willing to be active 24/24 commited and reactive", the meta of units varies wildly. I do not play 4X a lot, so... establishing a theory and validating it through scientifical method will be someone else job Even in X1, large battle can be intensive for the brain, in terms of micro management. In X4, the effect is multiplied, and i think that, especially if you try to play well, it becomes a parameter to …
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AVRO Vulcan
Opulon - - Suggestions
PostYou people summarised how Dorado solved this little detail about European aeronautics : "no strategical bombers, and no stealth program"
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You are right, equally for your friend and for me. It's just that we can't really help it, i tie it to people that can't go through a week-end without checking their mails . It would be extremely more wiser to be able to say "well, if i just get attacked in the night, i just got attacked in the night, next", but i never managed to learn this kind of "relaxed discipline". Guess i'll continue to stay away from the 4X then
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Very interesting topic. I should try a X4 nowadays, but i remain a bit "traumatized". I played one a bit more than a year ago, and it was both easy ( retarded opponents spamming infantries, strike fighters, and not active for long period of times (like 3 hours... ) ) AND tiring, because despite the lack of difficulty, it was obvious i could die if i wasn't checking on the game every 30 minutes, even the night. I don't mind "doing it", but i felt somewhat it was not worth it when the "actual diff…
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I suppose that it's fine to quote a surah from Qu'ran, if it's related to the situation, as is any philosophy, but just outright spamming him with the whole text, especially untranslated, will not take a long time to make him consider you are just spamming, and the moderation would probably agree. I suppose it's not hard to find things that would be appropriate to throw at an enemy that you feel angry against. "May the Lord strike you with Egyptian boils and with tumors, scabs and itch for which…
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Quote from Colonel Waffles: “Quote from ewac123: “NO! Listen up, waffles... Mobile arty range: 85. Damage to armor vs MRL: + Damage to infantry vs MRL: -+(0.5 dmg less) HP vs MRL: +++ Speed vs MRL: + Resources: ~ That should explain it. MRL has bigger range, worse on everything else. ” These typically don’t matter when range is the determining factor. MRLS obliterates infantry and armor alike at 100 range. No one uses Mobile Arty. I don’t think I’ve ever seen someone use Mobile Arty ever. “Worse…
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Concur. NGs shine as anti-rush units in ultra early. After that, they shine as "the cheapest and most disposable" cannon fodder that can be used as efficient kamikaze rushers to disrupt enemy lines and attempt "infantry torpedoes" to cities and assets. It's the kind of things that is incredibly efficient against people that are not correctly active, and you can gut the majority of players in 4X with it. In 4X, i wonder if National guards couldn't be considered meta due to that sweet spot of "cos…
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We can disagree on a lot of things, and debate on how to use things, but i am an extensive user of MRLs from day 18 to end game : trust me on my word, MRLs shouldn't, oh god no, be buffed. It's not a problem if nobody understands how to use them in a X4, because X4 are for fun anyway. A friend of me told me he tried a map as japan and his build was only navy + national guards, and he roflstomped the whole world with it anyway. When you are a good player, litteraly anything works in a 4X filled w…
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Stop Hit and run
Opulon - - Suggestions
PostAs i'm growing older, can't argue
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Stop Hit and run
Opulon - - Suggestions
PostGlobally, it's why in the discussions more than one year ago we elaborated on "artillery needs to deploy before firing" that looked like the most simple yet the most efficient. To nerf hit&run, to increase the gap between two shots is already "not bad at all", especially if it forces the unit to "not move". "but will be 30 or 20 or 10 min if u are spotting that killed stack when u killed it". I think this is too complicated for the system to handle XD