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  • Too Many 4X Speed Games

    Opulon - - Questions & Answers

    Post

    "get stuck at a certain skill level" when they see people debating about what is the most sustainable fractioned sleep schedule to keep fighting ?

  • It's about how much we took part, and denazification. A lot of german friends of mine are genuinely feeling responsible ( i insist on the word "responsible" by opposition to "guilt") as germans for the crimes of the Nazi administration. In France, it took us 50 years to acknowledge that the Vichy administration wasn't a "occupied state that reluctantely helped the nazis", but a criminal administration that WILLINGFULLY helped the nazis, because it fitted their rotten ideology. The fact that it t…

  • Quote from AncientWarrior: “This is an interesting topic. In pub matches, I prefer 4x for the pace. WW3 4x is my clear favorite. I like the decision of doctrine and how it affects when your units are available. Also with everything not available day 1, you won't face max level infantry on day 1. Overkill 4x is #2 for me. I really enjoy the 100 players, 3 person coalition dynamic and the strategy behind the victory sites. The decisions you make on how to conquer and defend them vs just taking cit…

  • Hello, can you do a report ? By the way, even if it doesn't make their use of symbols "allowed", you can mute them : now it works both for messages and on the newspaper

  • Dear DORADO Devs, ... We NEED ...

    Opulon - - Suggestions

    Post

    Well, i don't think that there are millions of people crying in anguish for the return of pre-nerf zombies, but yep, i would love to see them back

  • Yes. The more we exhange on such topics, the more it appears obvious that "except if you are willing to be active 24/24 commited and reactive", the meta of units varies wildly. I do not play 4X a lot, so... establishing a theory and validating it through scientifical method will be someone else job Even in X1, large battle can be intensive for the brain, in terms of micro management. In X4, the effect is multiplied, and i think that, especially if you try to play well, it becomes a parameter to …

  • AVRO Vulcan

    Opulon - - Suggestions

    Post

    You people summarised how Dorado solved this little detail about European aeronautics : "no strategical bombers, and no stealth program"

  • Do the unspeakable: Nerf the MRLS

    Opulon - - Suggestions

    Post

    Don't ever put the Strike Fighters and the MRL on the same ground of what is required to use them properly

  • You are right, equally for your friend and for me. It's just that we can't really help it, i tie it to people that can't go through a week-end without checking their mails . It would be extremely more wiser to be able to say "well, if i just get attacked in the night, i just got attacked in the night, next", but i never managed to learn this kind of "relaxed discipline". Guess i'll continue to stay away from the 4X then

  • Very interesting topic. I should try a X4 nowadays, but i remain a bit "traumatized". I played one a bit more than a year ago, and it was both easy ( retarded opponents spamming infantries, strike fighters, and not active for long period of times (like 3 hours... ) ) AND tiring, because despite the lack of difficulty, it was obvious i could die if i wasn't checking on the game every 30 minutes, even the night. I don't mind "doing it", but i felt somewhat it was not worth it when the "actual diff…

  • I suppose that it's fine to quote a surah from Qu'ran, if it's related to the situation, as is any philosophy, but just outright spamming him with the whole text, especially untranslated, will not take a long time to make him consider you are just spamming, and the moderation would probably agree. I suppose it's not hard to find things that would be appropriate to throw at an enemy that you feel angry against. "May the Lord strike you with Egyptian boils and with tumors, scabs and itch for which…

  • Do the unspeakable: Nerf the MRLS

    Opulon - - Suggestions

    Post

    I'm not arguing whether MRLs are good or bad, here. But i just say, as a user of MRLs myself : "for the sake of everyone, no buff"

  • Do the unspeakable: Nerf the MRLS

    Opulon - - Suggestions

    Post

    Quote from Colonel Waffles: “Quote from ewac123: “NO! Listen up, waffles... Mobile arty range: 85. Damage to armor vs MRL: + Damage to infantry vs MRL: -+(0.5 dmg less) HP vs MRL: +++ Speed vs MRL: + Resources: ~ That should explain it. MRL has bigger range, worse on everything else. ” These typically don’t matter when range is the determining factor. MRLS obliterates infantry and armor alike at 100 range. No one uses Mobile Arty. I don’t think I’ve ever seen someone use Mobile Arty ever. “Worse…

  • Favorite type of Infantry?

    Opulon - - Questions & Answers

    Post

    Concur. NGs shine as anti-rush units in ultra early. After that, they shine as "the cheapest and most disposable" cannon fodder that can be used as efficient kamikaze rushers to disrupt enemy lines and attempt "infantry torpedoes" to cities and assets. It's the kind of things that is incredibly efficient against people that are not correctly active, and you can gut the majority of players in 4X with it. In 4X, i wonder if National guards couldn't be considered meta due to that sweet spot of "cos…

  • Do the unspeakable: Nerf the MRLS

    Opulon - - Suggestions

    Post

    We can disagree on a lot of things, and debate on how to use things, but i am an extensive user of MRLs from day 18 to end game : trust me on my word, MRLs shouldn't, oh god no, be buffed. It's not a problem if nobody understands how to use them in a X4, because X4 are for fun anyway. A friend of me told me he tried a map as japan and his build was only navy + national guards, and he roflstomped the whole world with it anyway. When you are a good player, litteraly anything works in a 4X filled w…

  • Update - Patch Notes 2103.16

    Opulon - - News and Updates

    Post

    Less spammy reports about "why can't i invade, refund the free game ! " for the staff, yay ! (it's a joke. I'm skeptical about the change )

  • This one is excellent I would add "good player idea" on the armored guy, and "hey guys let's make the game without gold", on the ridiculous carrot guy.

  • Hey Devs, Server sparing suggestion

    Opulon - - Suggestions

    Post

    He does good meme tho

  • Stop Hit and run

    Opulon - - Suggestions

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    As i'm growing older, can't argue

  • Stop Hit and run

    Opulon - - Suggestions

    Post

    Globally, it's why in the discussions more than one year ago we elaborated on "artillery needs to deploy before firing" that looked like the most simple yet the most efficient. To nerf hit&run, to increase the gap between two shots is already "not bad at all", especially if it forces the unit to "not move". "but will be 30 or 20 or 10 min if u are spotting that killed stack when u killed it". I think this is too complicated for the system to handle XD