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Market Fix
Postreally want to be an arms dealer in public game. lol
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4X imo didn't impact my preference so i will referred to both of each map. range by favorite to hate. Rising Tides 128 (after nerf VS): YO look at how then vietnam is, this map is a blast Rising Tides 100: Im sad. Overkill 128: bigger WW3, still OK. NEPAL GO BRRRRRRRRRRRRRRRRRRRT Rising Tides 128 (after adjust starter unit): lol marine go brrrrrrrrrt 1000VP victory site WWZ 128 (unnerf zombie): YO THIS MAP IS A BLAST Overkill 100: im sad. WWZ 100 (and nerded zombie): they don't even concluded th…
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Quote from Colonel Waffles: “ I think I was misunderstood. In this scenario, there is no SAM. Only an infantry unit and a ASF patrolling over it. The enemy SSF attacked the friendly infantry while the friendly ASF was right there over it. If what some say is true about the SSF simply being revealed upon attack then this one is true as well. ” ASF will engage stealth aircraft yee learned that in hard way, stealth bomber airport with 5 ASF patrol over it. barley comeback
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Infantry attacked; with SAMs in AA Envelope range. Will the SAMs be triggered? Will they always be triggered? yes, always. (or should be) Infantry attacked with ASF patrolling overhead. Will the ASF be triggered without “detecting” the stealth aircraft? if SAM trigger their 10min check it will only shoot what detectable at that moment, so only shoot ASF. then there will be a window of 10min that you can attack ground stack in its AA range without trigger it AA. but if you use your SSF prematurel…
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situations on MRLs is really weird and complicated to balance it is intended to be high power level unit, demand high resources and building. then then due to being high power level, it run itself into OP mode. but when if you want to nerf it. it won’t match resources and building demanded for their power level. with current idea of each artillery just being a better on of each other we can not balance this units. all artillery should be alternative with clear advantage and disadvantage, not a b…
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alright here a real deal why some using National Guard. Because it the cheapest unit that can capture territory so we can save resource into investing other more important units. if you are using other type of infantry for only purpose of capture land. considered move to NG - downside, god it suck at reduce rebel spawn chance. My fev inf is NG and spec ops. Spec ops is just a fun unit to toy with, sure it can't capture land but who care. camping 10 of them in enemy HQ and see a report say enemy …