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  • Oblivious AI?

    Kalrakh - - General Discussion

    Post

    Describing the A.I. as poor, would be still quite generous, I am afraid.

  • Quote from Dealer of Death: “I'm pretty sure it was around 500-525/hr in one long WW3 game, hell right now I have a Flashpoint map making 315/hr on day 31 with only level 2 arms in my comp cities, and I'm sitting on almost 30,000 comps in my resource bank despite having built over 25 planes and 7 destroyers, a naval officer and 3 subs. I was thinking of researching airborne just to burn some off, but they eat electronics too that I can't afford to waste. ” Only your ships have comp upkeep and ai…

  • SEASON 6 DEPLOYED

    Kalrakh - - News and Updates

    Post

    Quote from KillJoyRambo: “just to confirm, I have over 1000 points for this season and I cannot research the railgun as I didn't start until last season so I don't have the original unlock. Last season when you hit the point goal for an unlock the item was available to be researched and then produced right away. None of my games will allow me to research the rail gun, I even joined a new game after reaching 1000+ points. In another thread someone inferred that the railgun wouldn't be unlocked un…

  • Declared versus Undeclared

    Kalrakh - - General Discussion

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    I believe AI reacts more negative with your popularity on sneak attacks, not for sure though.

  • Supply Lines

    Kalrakh - - Suggestions

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    Quote from Bleach45: “I prefer to think of Blitzkrieg being when you have a stack of units go through multiple cities and territories completely disregarding rogue state and not leaving a single unit behind to deal with rogue state. The tactic is actually pretty useful when dealing with a strong enemy. However, increases the cost post-war. ” That is more "going on a rampage"

  • Current state of Naval

    Kalrakh - - General Discussion

    Post

    Quote from DOA70: “Quote from Kalrakh: “Quote from Laur: “I did not know that. Why does the ballistic missile do have a damage rating against ships then? ” That is a good question, out don't think there are many spaces, where a ship could get close enough to a province center to even get in range of the damage area, at least of a BM. Nukes are more likely, but even those are hard to achieve. ” when you build a naval unit and it pops out of the port, it will take splash damage from nukes when the…

  • Quote from Dracula: “Quote from Kalrakh: “If you compare it this way, your comparison is pretty flawed. The hourly production is after subtraction of unit upkeep, so if you use a lot of units that have component upkeep, your production will be always lower than of somebody who has hardly such units. Day 27: + 212 without upkeep: +300 forum.conflictnations.com/inde…9f9bbc4b96c6d3eaf289fb664 Also the day of the map matters a lot, economy at day 20 is hardly comparable with day 60 ” Well I am curio…

  • If you compare it this way, your comparison is pretty flawed. The hourly production is after subtraction of unit upkeep, so if you use a lot of units that have component upkeep, your production will be always lower than of somebody who has hardly such units. Day 27: + 212 without upkeep: +300 forum.conflictnations.com/inde…9f9bbc4b96c6d3eaf289fb664 Also the day of the map matters a lot, economy at day 20 is hardly comparable with day 60

  • They are great for scouting and deadly in great hordes if they drop onto refueling aircrafts. They are stealth during air assault, but currently high level AWACS can reveal their radar signature.

  • City Morale Recovery Rate

    Kalrakh - - General Discussion

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    Morale only changes at day change, not during the day

  • Units Losing Supply

    Kalrakh - - General Discussion

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    Quote from Hydralysk: “What are the effects on units when a player no longer has enough supply to maintain them? I thought I read (or saw on a video) what happens, but I am not able to find the reference. ” Nothing, but your cities will lose morale overtime.

  • 5 or less people must be remaining as active players for an End game vote to appear, or smaller maps maybe 3 or less not sure

  • Game Launch Times

    Kalrakh - - General Discussion

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    New games launch some time after old games got filled up

  • Officers

    Kalrakh - - General Discussion

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    Would be far too strong for air units

  • Special Forces are not supposed to have radar signature, yet AWACs can detect them, if they are air assaulting. Is this a bug or a feature? Nothing in the game indicates, that this is supposed to happen.

  • Mobile AA suggestion

    Kalrakh - - Suggestions

    Post

    Quote from playbabe: “isn't that MAA do get triggered when get attack ? I would say even HP nerf but reliable damage output would normal other ” No, they removed that feature quite a while ago MAAV is pretty much the first unit to die in a stack, even with its high HP pool

  • Mobile AA suggestion

    Kalrakh - - Suggestions

    Post

    Main weakness of MAAV remain the lack of range and the lack of 'vision' aka radar even RG can't defend against patrol attack if they do not 'see' the attacking choppers and they have a range of 100 at max level and yes reducing the HP makes them just die even more easily

  • Quote from LastLiving: “Lets say I have some MRLS in enemy territory. Some infantry goes into its range. Does the MRLS attack immediately? What if the MRLS is moving. While moving, does it attack all enemy units in range? ” If you have Security Council, you can put it on aggressive stance, it will stop moving if it sees hostiles then, otherwise as Smoko said.

  • Quote from Im On Smoko: “Along those lines, Aircraft carriers should have a limited healing effect on aircraft stationed on it. IRL they maintain and repair aircraft. ” They kind of do, as long they stay in shallow waters

  • City Morale Recovery Rate

    Kalrakh - - General Discussion

    Post

    Quote from Im On Smoko: “Quote from playbabe: “we don't have exact number but i can say that wide moral gab = higher recover. ” What is a "wide morale grab"? ” If the max morale for the city it 75% and the actual morale is 25% (50% gap), your morale will rise quicker, than when the max is 75% and the actual 65% (10% gap) In Supremacy 1914 it was about 1/7 of the difference