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  • Hello ? Am I the only one who has problems to enter the game ? I crashes always. I tried it with diferrent devices, LTE, HomeWLan... Why is this ?

  • Hi, I tried yesterday to enter a game and it always crashes to mainscreen. I tried in Telekom LTE as well as WLAN. I tried with a Samsung Galaxy, a Sony Xperia Z5 ( Phones) and a Z2 Tablet( old one). I managed to reach the start screen and choose a game but then it loaded for ca. 1-2 minutes and crashed. Tried it again this early morning because I thougth it may be a server problem, but same same... What can I do, it sees you guys can enter the Beta...

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Quote from Kalrakh: “1- Strikers can be spotted by all kind of radars, choppers only get spotted by AWACs T2 and above. 2- Frigate and SAMs are strongest AA units and can fight strikers in a huge area, only MAAV and cruiser are decent against choppers and have only a ridiculous slow area. So choppers can even fight fleet, good luck with your strikers doing that. 3- All choppers can use carriers, only naval-strikers can use carrier. Mono stacks are always worse than mixed stacks. ” 1) True. But n…

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Quote from Zemunelo: “Why not both especially on small maps like flashpoint. On that map you will quickly finish the map. Usually the map will be decided in 15-20 days, many times even quicker. Certainly you will not play the map for 2+ months. So normally there will not be any stealth units. That been said, helicopters are very effective in the beginning because of a lot of starting infrantry units per country. But strike fighters are great after that because enemy can't counter quick enough wi…

  • Stealth Units

    Sir Paust - - Questions & Answers

    Post

    I always use a highly airborne strategy. Strikers, strikers, strikers, some ASF and NG Lvl4. If it is a WWIII not Flashpoint I will build Arimobile AT and SAS. I really like jumping in with a stack of 5 SAS, scout, jump in with the AT, and attack combined AT,SAS In my eyes the both strongest units against soft and hard.

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Please guys : I DON`T ASKED FOR STEALTH, ELITE ETC ! I was talking about regular Helicopter. We can conclude : Helicopters don´t have an advantage ( beside carrierlanding, taking our single SAM and Frigatteattack). CLosed

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Quote from Wade97Wade: “To answer the OP's questions: Elite Helicopters > Strike Fighters > Helicopters If you want to build helicopters build Elite - Regular Helicopters are almost worthless in defense if the enemy has enough jets and it would be suicide to send helicopters into enemy territory.. ” YES, sorry I wrote explicite in the start : NO ELITE, only regular. That is my opinion, Helis got only very few advantages over strikers ( frigattes, SAM, carrier landing), and there are no real adva…

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    No, sorry, that missunderstanding. You have to see how much damage could a unit do per time. Speed ALWAYS counts if you do more than one attack and that will be majority of battles. It is unimportant how far the distance is. the only exeption would be a single shot kill, like a 5 Heli stack vs. a single infantery. But even there ( depends on how activ you play), the striker would be ready for the next attack in 2/3 of the time. That means you do an attack with the striker that takes 1 h, the hel…

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Yes sure per time, the only value that counts. The damage per timeunit. If you don´t have an abstruse damage that is doing an absolute overkill with the one and only first hit you always have to look only on the damage per time.

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Quote from Pafufu: “Strike fighters have a bigger range and are more versatile. Helis are more specialized against hard or soft targets (or subs) and do more damage against their specialized target group. Finally, strike fighters are faster. ” No, they don´t do more damage !!! You have to see they are SLOWER ! if you compare same level Helis with Strikers they have nearly exactly the same damage output !

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Quote from Teburu: “1) they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability they’re good against pretty much every groundunit 2) mobile AA doesnt do shit against them because of their small range and fairly low dmg they’re more of a deterrent than a counter against helis the only threat for helis are asf ” 1) They are not better than strikers. They do more or less exactly the same damage per time like strikers. 2) Sorry,…

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Hi, what do you mean with versatile ? I would say Strikers are much more versatile because they are not specialised in soft/hard that much. What do you mean with they are only countered by ASF? AA hit Helis too, several units like most infantery, ACV have high defense against Helis... don´t see a difference. Only that they are not hit by SAM and perform better vs. frigattes. But is that worth building them ?

  • Helis ? vs. Strikers

    Sir Paust - - Questions & Answers

    Post

    Hi, can one explain me why there are Helis ? All other units in the game seem to have their adv/disadv but when I compare Helis with Strikers I can´t see a reason what they are for. (I am only talking about the regulat helicopter, not the Elite one.) Let me give you my view on Helis : They are stronger agains hard or soft ( this may be adv or disadv, in general you meet mixed stacks so may be you mix your stack too) NEUTRAL Because you need both research ways to fill you spend double time and re…

  • Why would one prefer Helis over strikers ??? ( only use is if you have to kill a stack that is massivly protected by SAM and Theaters) And sorry, there is a fine Artillery build (MAA,Radar,SAM and some meatshield) that is comperable with the airdomination build ( striker, ASF, Radar, SAS,Antitank, NG) but a infantery/armor build will loose in my eyes against both bloodly. When I look at my stats I am right... I got very smal losses and massiv kills. Well, I am quite sure that strikers rule but a…

  • It´s obvious... NG are faster produced, that´s their main advantage. I just play CON since 3 month but I won my last 9 matches while I finished 10... My stragey is maximum airmobility, means strikers, strikers, strikers and some ASF. Behind that there come the NG, produced in mass and quick, they conquer the empty countries and cities. From Lvl4, which is max I go, they can defeat rebels with a single unit well. I never build any Mot, Mech, Marine Inf. ( just Airborne, SAS, and Antitank) So in m…

  • Yes. That sucks ! The update should have stabilized the server perfomance significant... LOL !

  • Hi, I am quite fresh but got some rounds on going. I still didn´t understood how the combat works. I understood the general systems : Round 1 A attacks B with offensive stats B attack A with defensive stats etc. But can´t comprehend how the damage is splitted when attacking with stacks. When I attack with f.e. two different units, let´s say an infantery and a recon tank. Would mean I got INF 3,0 Soft attack 2,0 Hard attack Recon 4,5 Soft 1,5 Hard Total 7,5 soft 3,5 hard Let´s say the defender ha…