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  • Quote from Teburu: “Quote from Buckeyechamp: “Who would mix a stealth with a non stealth unit? if doesnt get damage ; wouldnt share the damage so either way no reason to keep stacked with ships. but ive seen some silly stuff like people sailing an empty aircraft carrier with no escort ships or planes. I would say it was like it wasn't their damage wise; but now enemy would be able to see it in your stack?? Unless like with nav patrol planes which do ship and sub damage. Try it and let us know. ”…

  • Quote from Capnhappy: “Mobile SAMs still work against EAA. You just need more of them than before. In a recent game, I fended off a player who was relying on his elite attack aircraft to try to take me out. I had 4 level 4 SAMs vs a stack of tier 2 EAA Hogs. I lost one SAM and knocked out 3 of the hogs with my SAMs. One EAA was killed by the anti-air passive attack, and a couple were killed when they targeted my SAMs directly. That's when I lost one of my SAMs. My ASFs finished off the last of t…

  • Quote from kurtvonstein: “Quote from Yak: “What I will say though, is that (as many of you picked up on), our intention is to encourage players to invest in Air Superiority, and to further make ASF an attractive choice. Did we succeed in this? Yes, and no, depending on who you ask. As I acknowledged, the unit is very strong, and that will be touched on. Nonetheless, these units will have a air-ground dominance unless players invest in air superiority, that is the vision here and I don't see it c…

  • Quote from GraniteDust: “I am very glad that player education is on the agenda. Making it so that they can more easily figure out what happened during battles when they were off-line would also be helpful so that they can learn from their own mistakes. If they have no information about what happened - well then it becomes too random for them and they just quit. A "Reports" section might be something that could be added. Reports that would be helpful: 1) Rogue Reports - a list of all your cities …

  • MOvement Bug

    japan samurai - - Bug Reports & Issues

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    So apprently sometimes when my troops are at the age of the border between two different provinces , be it the city and provnce or province and province, when i try to move it forward, it will always have a path which sends my troops backwards to the province center before proceeding to move back to its original position and to the position i want it to go ( which is forward) IF this is a bit hard to image, what happens is the auto path points my units back to the province's center that the unit…

  • Plane bug

    japan samurai - - Bug Reports & Issues

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    So apparently sometimes when i suddenly decide to move my planes to fly somewhere else, when they are seconds away from the airbase, most of the time they ended up returning to refuel. NOW, this is your normal routined refuel, the plane is actuallly airborne whilst refueling and whenever i try to click on it , it lags my game and crashes it, or just hangs. There was one time i was being entrapped by other ASF stack above my capital and wanted to move my SF out of the city however this bug happen…

  • MAA too OP?

    japan samurai - - Questions & Answers

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    So in other words it needs a big buff against heli’s but it’s damage against planes should be kept? I’m not sure but the range is quite reasonable for me, considering that most of the time you need to be within 25 to see the helicopter. Range of 50 just allows for it to cover more troops I guess

  • Quote from Teburu: “Quote from Buckeyechamp: “Quote from Teburu: “Quote from ewac123: “Ez. add a new unit description so noobs better understand it. IMPORTANT: UNIT DOES NOT DECLARE WAR UPON ENTRANCE OF FOREIGN TERRITORY ” Isn’t that literally the description for „stealth“ ” Teburu have you used spec ops much? I was actually going to post a question about this.1. So air assault is only detectable if picked up on radar? or is the chopper visible to enemy flying over its land even without radar? 2…

  • MAA too OP?

    japan samurai - - Questions & Answers

    Post

    So I was wondering, MAA has a lot of health and also quite decent damage output against both helicopters and fixed wing aircraft. This basically makes it have no counters to it other than the attack helicopter possibly trading damage better. However the next thing I also realise is how SF can sometimes not do that great damage against MAA however it is indeed rare for MAA to be in huge stacks, or big enough to impact SF too much (works both ways to the helicopters) So shouldn’t SF be able to cou…

  • I don’t have elite helicopter, plus SF takes less damage, needs less airfields and also can hunt heli’s… But would you recommend getting both attack heli and SFs for balance. Because MAA is kind of a counter to helicopters so using SF against MAA might be better?

  • So basically I can get SF and do much better generally and then later in game I get Attack heli to deal with any possible sams or armoured attackers But what do you mean by it ended up being really bad for you when you tried it?

  • Why is gunship/attack heli much stronger than SF? If I decide to go for SF and attack heli will that be ok?

  • UAV's mechanics change

    japan samurai - - Suggestions

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    Quote from DodiMiki: “Good day everyone Today's suggestion will be about UAVs and how to make them more relevant and worth researching at the higher levels. From my personal understanding, a lot of casual players don't really bother researching UAVs all that often for the following reasons : 1°) Gets shot down easely by everything due to poor / almost non existent HP pool. 2°) Gets the neighbour's attention. 3°) isn't stealthy until the higher levels and even then it is negated by the fact that …

  • Convoy?

    japan samurai - - Suggestions

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    Quote from Eren Yeager: “I think it'd be a cool feature but maybe not the right thing for CoN, since Navy would be pretty OP then. ” Why would navy be very OP? Have I missed something?

  • Quote from kurtvonstein: “ready after 8 hours...first response when you get early rushed... ” Thing is NGs don’t add much damage… well at least not against armoured recons, that’s where infrantry become more useful. Though I admit they can be really good for last ditch defences ( with advance because they need 7hrs to mobilise)

  • Convoy?

    japan samurai - - Suggestions

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    So… I was thinking, shouldn’t we have something like convoys. Basically the idea behind them is they will cost 25 supplies, 15 components and 50 man power with them having 5hp. The main idea is that the supply troops with resources to buff their damage, help set up defences when not on the move for extended periods of time ( 1hr) without having to be on the province’s center and heal the armoured units abit (via repairing) these vehicles can return to any city to restock on supplies and return t…

  • Quote from kurtvonstein: “in the end ypu hope to catch them refuelling on the ground with your own elite bombers ... Building requirements are just to low and number of units...you can spam 10 beast till day 8...and have mor firepower then woth notmal SF after day 24... Total gamechanger...i am waiting to see if SAMs can do the trick but i doubt it cause of HP ratio... ” dude, the description says it is an anti ANTI AIR. So anti airs are basically useless now, against those Elite Attack aircraft…

  • Quote from Im On Smoko: “Hmm, I am surprised no one mentioned using the fixed wing officer or helicopter officer with these flying tanks. Put these in a stack with an air officer and set it to patrol in a target rich environment Yo, let’s be honest here, those things do less damage, or about the same damage as 1 lvl 2 EAA PLUS THE EAA IS CHEAPER!! You can make tons of them, and you’re gonna just waste so much resource on those officers for nothing. ”

  • Quote from Dogbreath077: “First, I build an army base in all cities, develop infantry and then produce an infantry in every city. I buy up rare materials for development. I then develop light armor, and then missiles. By making bombers, I can have light infantry that is supported by missiles. I can take many a city this way. If I am an island nation, I build a navy quickly, and guard my ports. I then use naval artillery to bombard enemy units to dust to make taking a port city a walk-in. As an i…

  • Quote from kurtvonstein: “Quote from Buckeyechamp: “I dont use inf for offensive combat; so in long run NG is better as cheaper/faster builds and as research actually better city defenders. Ill research inf to lvl 3 as have 12 of them for free and at least get their speed up if nothing else. ” what a waste of resources. If i reach the part of the game where i habe enough rares to research basically anything I research missles and stuff...so i cant effort to waste a research slot for 2 days to up…