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  • @Telerik You can win using only national guard, but just because it's possible doesn't mean it's efficient or the best strategy. Run into a ranged guy with your all-melee army and you're getting gunned down, not putting down your efforts or accomplishments but just recognize that "possibility" does not equal "king".

  • *Discrepancies: I base this on the effectiveness of their specializations and the amount of danger they can be on any given map. I consider every unit to have a usage that can be used to great effect by great players. **Cost is not considered btw if I was going to it would just be national guard on top lol** ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------…

  • Really need to take out Mongolia these next few days and kiss up to Iraq in meantime. A bordering player who's active (*with homeland so close mind you*) should be a top priority over everything. If you're confident he has no air superiority stacks you should steamroll him with your EAA immediately. (btw we consider this a challenge now? In my book being landlocked is meta.)

  • In Europe and the Middle East, it can be decent to secure VP quickly, but this can be done with any infantry unit just a tad bit slower and it requires more work and activity to take lots of territories. Investing into an all-airmobile fighting force can backfire hugely if you're up against any sort of reasonably skilled player. It's extremely easy to lockdown air space i.e just attack the airfields or patrol over vital areas with ASF. In all honesty, the real merit of airborne infantry is that …

  • Quote from Opulon: “ Inside this blue area, you have 80% of the Russian IG economy (90% if we consider fuel to be a bit inferior in mid) This is russia in my books. In the east, i have " the great ice wall of Russia ", that ensures 2 days of early warning from Orient invaders. All this is, in my opinion, the biggest shortcoming of most inexperienced players toward to Russia, that ties to a primitive and illogical philosophy that territory is like sacred ground : you don't give an inch of it, wha…

  • AIP Subs+Frigates+Aircraft Carrier stacked with NASF is Doomsday fleet. (ASW helis or naval patrol get smoked by NASF, missiles get shit on by the frigs and AIP subs outrange all other ships.) (obviously a late-game or apocalypse server stack lol)

  • @The Pale Rider (buckeyechamp lol) I have a guest account I use on my work laptop, it has a 100% win rate and a double-digit KD ratio (vastly better than everyone's here). Do you really think that says anything? lmao anyone can get Tom Brady/Michael Jordan-level stats in public cause the majority of lobbies are filled with tank rushers that build no navies and don't even know what seasonal units are. Gold use is also a huge factor, I could say I used 0 gold but very well used millions of bars, o…

  • An officer or "politician" you can mobilize that increases economic production in a city sounds like a good start.

  • Quote from Opulon: “ 5°) If you have any doubt, any guts, refuse to cooperate until spectacular guarantees are given. Prefer to have ennemies at your gates, than within your walls. ” The best preference by far

  • forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7 Damage profile is like getting stealth strikers before Day 10. By day 25 they're unstoppable unless you have a brain and actually use air superiority. Much quicker and easier rounds using this thing

  • SEASON 8 IS LIVE

    GrandInquisitor - - News and Updates

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    Quote from Bullpups: “@GrandInquisitor does the 8% boost buff the whole stack or each individual unit? ” Each individual unit. 8x5=40 so the EAA stacks pure get 40% boost for damage.

  • SEASON 8 IS LIVE

    GrandInquisitor - - News and Updates

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    Quote from Buckeyechamp: “Not too bad better than going choppers; short range a little bit a drag; but upgrades increase. Might give them a whirl. Do you have to build something first like alot of elite units? ” 8% boosts alongside ignoring entrenchment similar to elite helis. So the EAA stacks pure deal 105 dmg. place a max officer n u get something like 141 dmg

  • SEASON 8 IS LIVE

    GrandInquisitor - - News and Updates

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    Quote from kurtvonstein: “Anyone can post the stats of the 3 tiers please? ” Same stats across all doctrines T1forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7 T2forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7 T3forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7

  • SEASON 8 IS LIVE

    GrandInquisitor - - News and Updates

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    forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7

  • Forum Games #3 - Take This!

    GrandInquisitor - - Off Topic

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    Strike Fighter

  • Quote from kurtvonstein: “Belarus ist one of my favorite countries...Landlocked so nobody can sneak into your coastal cities by night and all core cities are so close to each other that your can make a perfect TDS defense... ” Landlocked nations are the best I don't care what anyone says. They can waste time with their fancy boats in the sea while I take up all the VP.

  • Forum Games #3 - Take This!

    GrandInquisitor - - Off Topic

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    SASF

  • High number of cities is never a negative, but the location of them is. Any Asian country takes Vladivostok/Novosibirsk and you won't get it back for days. (Euro-side of Russia is good), but still too spread out for me. The vastness is a negative since those countries homeland production is directly there on the far-away cities. Fighting them will require abnormal amounts of travel time from the Euro-center. Compact countries with lots of cities plays much better than a spread-thin half-wastelan…

  • Forum Games #3 - Take This!

    GrandInquisitor - - Off Topic

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    Attack Helicopter

  • Quote from Tifo_14: “@GrandInquisitor 185/125 ≈ 1.48 (!) ” Forever Winning forum.conflictnations.com/inde…d2c1fd261aa40a34eade396b7