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  • AI is too strong

    Diippi - - Questions & Answers

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    I also used to think that AI nations spamming CRV/AFV makes them unnecessarily slow to conquer. However, I have changed my mind about it. It actually might be a good thing for the game that you can't just grab a bunch of AI nations without any resistance and win the game like that. If you hate spending most of the game fighting AI, prioritize attacking player controlled nations instead.

  • Level 5+ radar can also detect stealth aircraft. Could the support unit be that?

  • Was 10X a special event?

    Diippi - - Maps

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    Something like 60X (1 hour of in-game time = 1 minute of real time) would be interesting to try out. A game you could finish in one day, but not so fast that you can't look away from the computer screen at all. However, I'm not sure if there would be enough demand for a game mode that requires you to devote an entire day just to play.

  • New 10x games?

    Diippi - - General Discussion

    Post

    Sleeping 8 hours and over 3 in game days have passed... I don't understand how people find this playable/enjoyable, but of course, I don't need to understand as long as there is a good supply of 1x games for me.

  • Yeah, the description of the unit is misleading. Considering how weak melee units are in this game, I would not mind giving mechanized infantry/armor some kind of synergy boost. But even with the boost, they would still get demolished by aircraft/artillery, rendering the change somewhat insignificant.

  • 100% PC players

    Diippi - - New to the forum? Start here!

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    In addition to radar, CON News and intelligence agents can be used to locate units and reveal their composition. Also there really are players (including myself) who are able to be online most of the time, which is a huge advantage, especially if you know what you are doing.

  • Quote from KFGauss: “Quote from Diippi: “Quote from Dealer of Death: “While I have picked 5 city countries from time to time, mainly because I wanted to play as that particular country, a good deal of the time I just want to have a game going and play lazy, so I pick a 7 or 6 city country, so I don't have to resource manage as much. Right now playing 2 games, A Flashpoint 5 city (Cuba) and a BGUSA 7 city (Mexico) Despite the Flash5 having all of North America, part of Iceland, all of africa, ibe…

  • Quote from Dealer of Death: “While I have picked 5 city countries from time to time, mainly because I wanted to play as that particular country, a good deal of the time I just want to have a game going and play lazy, so I pick a 7 or 6 city country, so I don't have to resource manage as much. Right now playing 2 games, A Flashpoint 5 city (Cuba) and a BGUSA 7 city (Mexico) Despite the Flash5 having all of North America, part of Iceland, all of africa, iberia, france and Germany, and the BG7 just…

  • Quote from KFGauss: “Quote from Teburu: “Because I dont really care about the amount of starting cities as long as it doesnt fall below 5. Initial Resources are more than enough to get a decent army together. I worry more about starting position tbh. ” Only accepting/taking positions (in public games) that have >5 cities seems like a big "tell". I refer you to the Saint Crispin's Day speech from Shakespeare's Henry V. https://poetrysociety.org.uk/poems/the-st-crispins-day-speech-from-henry-v/ "R…

  • I would like to hear perspectives and opinions related to this matter. Of course the obvious reason for picking a 5 city nation is when there are no other nations available. I also understand if someone intentionally picks a 5 city nation to have a more challenging early game or if they think that having only 1 supplies city is not that big of a disadvantage. While I think that having 2 supplies cities or more cities in general is less meaningful towards the end game, given that you expand and h…

  • Missing unit skins

    Diippi - - Questions & Answers

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    I would also like to add that adding unique and correct models for units that currently lack them across different tiers would not only provide consistency and visual appeal, but also enable players to easily identify the tier of their ally's or enemy's units at a glance. I think that this would enhance the user experience of the game.

  • Missing unit skins

    Diippi - - Questions & Answers

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    What I'm trying to say is that even though you upgrade some units, their appearance won't change. I took images of Mobile SAM Launchers as an example. And it's not just that their appearance won't change in the research tab but also when you mobilize those units. It's the same for MLRS and Naval Patrol Aircraft to give two more examples. The images to clarify what I'm trying to say: forum.conflictnations.com/inde…5416230b09d14a2e89ad5035dforum.conflictnations.com/inde…5416230b09d14a2e89ad5035dfo…

  • Missing unit skins

    Diippi - - Questions & Answers

    Post

    Does anyone know why some units have the skins that match the researched model of the unit while some don't and do the developers have any plans to fix that that in the future? Crawling through old threads it seems that it has been like that for a while if I'm not mistaken. It's a shame that some units like MRLS and SAM don't have the full set of skins while others do. I'm fully aware some people don't care less about the visuals and that's understandable. The inconsistency just bothers me and m…

  • It's not just about missiles but ship targeting in general. There are multiple threads about the same bug. First I found created back in September 8th. Sure the devs have their hands full but it would be nice to know that the bug has been acknowledged at least.

  • This issue has been present for at least two months now. I have reported it to Dorado but they replied that they are not able to replicate the bug. This also occurs when you try to manually target ground targets using the "normal" attack of the ships. I really hope this would get fixed soon.