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Search results 1-20 of 474.
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AI is too strong
PostQuote from MachForce9: “I hate spending most of the game fighting AI. ” AI is pretty weak, as a matter of fact.
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Quote from KFGauss: “If I leave them alone for a few hours, some of them go walk-about and capture a couple of provinces. ” Interesting, I have not seen that behavior before (the few cases where I had rogues wandering about, it took many days after spawning). I wonder if it has to do with the high number of rebels afoot. Another question is whether this might be related to them starting at full HP, unlike before. As I recall, albeit vaguely, those wandering rebels went out at full HP. What I wou…
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Game Search
Zozo001 - - Suggestions
PostThe search has been broken for years (possibly forever).
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Quote from Crozbomb: “most new users are mobile users and don't hang around past day 3-4 ” Well, they are also overwhelmingly low skilled, so won't survive past day 4 in 10x. So what point are you trying to make? Methinks the game is not served well by catering to an audience without patience for a week long play.
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Quote from KFGauss: “My hunch is that the process that decides whether insurgents will expand isn't tied to the process that creates/spawns additional insurgents in a city . ” I suspect the opposite is true, although I have not made careful enough observations to make this 100% sure. But it appeared that rogue expansion always happened when a lot of extra spawning occurred. Plus the rogue occupied cities always seem to retain their garrison until a 2nd spawning.
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Elite MBT
PostYeah, it was not a good design to remove the points from the top banner once the challenge is satisfied.
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Elite MBT
PostQuote from KFGauss: “However, if I was a browser-only player ” Look again. The main seasons tab (likely the very same screen on which you saw "... completed this season's challenge!") shows the leaderboard, with your score. 3b9d270aa14dbf8a3fb1219aec3397f3.jpg
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Quote from Dealer of Death: “Incorrect ” Well, if you count Seasons units then I got a couple more incorrect ones - some "Elite" ones do provide some small stack bonuses (thus their name) just like officers. But who cares, e.g., about the 2% EHel or EAA force mini-boost? Incidentally, EMBT does not need Eastern doctrine for the boost (it merely makes it a tiny bit larger), alas.
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Quote from Diippi: “I would not mind giving mechanized infantry/armor some kind of synergy boost ” Well, aside from the officers (made for precisely such synergic boosting) no other units work that way. And yes, melee is fundamentally weak in this game - a design feature that many of us feel should not be overturned. Part of becoming an experienced player is to learn avoiding melee, rather than trying to reinforce troops for it.
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Patch Notes 2302.28
PostQuote from Sgniappo: “Considering the lack of popularity to-date, this won't encourage carrier use. ” Even without this issue, I have yet to see a convincing use case for carriers. That is, a situation where their cost would be justified in terms of advantage that would not be better achieved by other units. It is probably no coincidence that experienced players tend to not rely on them.
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The weirdest bug is happening in one of my current games. I cannot make air transports leave my airport: they start boarding, but then the process silently aborts and the troops never leave the city! Obviously, this is a major hindrance to gameplay, as my forces are stuck on the ground instead of flying away as intended. This has been going on for a few days now. I have submitted a bug report, but with the typical response time on that the game will finish before somebody replies.
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Quote from Diippi: “But still it's the one factor in the sum. ” Yes ofc, less starting supplies production (not to mention fewer initial troops) is a handicap. But jockeys enter horse races even when they could not get the fastest horse to ride...