Search Results

Search results 1-20 of 37.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Funding Insurgents

    Quasi-duck - - Suggestions

    Post

    Good idea, this could probably easily be done. Do it in the espionage tab, and have it like when a building or something gets damaged by espionage.

  • Anti-ship missiles

    Quasi-duck - - Suggestions

    Post

    My "experience" comes from reading the writings of military enthusiasts, weapon developers, US Navy personnel and people from the military community as a whole

  • Anti-ship missiles

    Quasi-duck - - Suggestions

    Post

    Quote from Opulon: “In other words, missile groups would create a triangle where you can kill anti-missile defense system with missiles (in an unefficient way), but you can't ignore anti-missile defense system . ” That is, basically, how missiles are used... anti-ship ones at the very least.

  • Rogue States - A Neat Idea

    Quasi-duck - - Suggestions

    Post

    I think if it were to be done, as I said previously, there should be a dedicated, pinned thread for it so the staff can sift through the names. If the names are to be from a set number of random names, well, there should still be a dedicated, pinned thread for the same reasons, then the ones the devs like best they pick.

  • Rogue States - A Neat Idea

    Quasi-duck - - Suggestions

    Post

    Quote from War-spite: “This could get pretty troublesome. In the US alone you have anyone that isn't fully on-board the pc bandwagon being labelled a terrorist group by the splc. And this being an international game, you will have some players thinking that one sides freedom fighters are anothers terrorists. I can easily see this turning into someone's forum for defending really bad behavior. ” Yeah, I thought of that, which is why I was thinking it would be checked by staff, but I don't think t…

  • Rogue States - A Neat Idea

    Quasi-duck - - Suggestions

    Post

    Quote from DevinMacGregor: “Westboro Baptist. Sons of Liberty. Scientology. Doctors without Borders. *Maybe they are just really pissed off at the lack of healthcare and gone off the deep end. ” New idea - We can submit names for the terrorist organizations to a pinned thread on the forum. If staff find it appropriate, it will be added to the random name selection database.

  • Military outpost cost

    Quasi-duck - - General Discussion

    Post

    Quote from Kristovi: “ok, but why is it more expensive than close to a city ? ” I would assume because an airstrip in a less developed region costs more to transport the initial resources there, as well as needing better protection.

  • Y'all Need Some Personality

    Quasi-duck - - Off Topic

    Post

    Quote from Tom Raines: “I don't think its bragging... more like arrogance in something that's pretty trivial... ” I'm not sure if that's better or worse.

  • Y'all Need Some Personality

    Quasi-duck - - Off Topic

    Post

    Quote from greatbighippo: “Sigs? Profile pics? Personality? I'm the king of all three. ” Bragging isn't a great personality trait

  • Military outpost cost

    Quasi-duck - - General Discussion

    Post

    Quote from Kristovi: “If you think about it, an airfield is not so complicated, it's a road like over 500 meters. ” That's just a simple air-strip but for most aircraft it does need to be paved, it needs munition depots, fuel depots, guards, mechanics, hangars, repair workshops, mess, housing, etc.

  • Rogue States - A Neat Idea

    Quasi-duck - - Suggestions

    Post

    Quote from Tom Raines: “also one small point: can we Please have the rouges get them self a darn name? like the Rogue State of New York... or like New Denver? that would be srsly cool. ” That's a helpful one, I would want to know which area is uprising. It's like ISIS being the Islamic State in Iraq and Syria.

  • Rogue States - A Neat Idea

    Quasi-duck - - Suggestions

    Post

    The idea sounds really good, but what if you look at it from the view of a new player? The idea is very nice to keep the current player base that already understands the game, but new players might have trouble with it. I am a new player myself, and while I am a veteran of Call of War, I still find these uprisings troublesome due to the hp of the insurgents. So what if it was an option/gold option only for certain matches? That way it won't scare off new players as being too "hard" for a "browse…

  • Military outpost cost

    Quasi-duck - - General Discussion

    Post

    Quote from War-spite: “lvl 1 FOB fixed artillery firebase cost = 1.5 * towed artillery unit lvl 2 FOB airfield + artillery cost = .75 * airfield lvl 1 lvl 3 FOB radar station + airfield + artillery cost = .5 * ground radar unit. ” That sounds best. I take it has a range, so maybe the artillery fire should be automatic, unlike standard artillery? Fantastic idea though, especially if we can build FARPs like I mentioned earlier for rotary-wing aircraft.

  • Military outpost cost

    Quasi-duck - - General Discussion

    Post

    Quote from Kristovi: “It seems way cheaper to invade a country and build a simple airbase. ” You might like my Forward Air Refueling/Re-arming Position idea -> FARPs Quote from Kristovi: “The USA have like 500 bases in the world and they are not even able to invade Afghanistan properly... ” That's not a matter of US military bases worldwide, it's a matter of the US not being able to defeat local forces in guerrilla warfare, strict ROE, and trying not to kill every single civilian in Afghanistan,…

  • Lack of electronics

    Quasi-duck - - Suggestions

    Post

    Yeah sometimes you just have a bad supply of it. Not enough cities producing it. In one game I have two cities producing it and it is my most abundant resource while in another I have two cities (albeit since 4:45 AM yesterday) and it is one of my least abundant resource, because only one city is built up with arms industry for it and has high morale.

  • Lack of electronics

    Quasi-duck - - Suggestions

    Post

    Quote from Kristovi: “Are you sure ? Or is it based on population level ? ” Pretty sure, I'll provide a screenshot of daily up-keeps for you. It depends on the building level, not the population. You can also see what consumes resources by hovering over them on the resource bar, which I will also provide a ss of.

  • Lack of electronics

    Quasi-duck - - Suggestions

    Post

    Quote from Kristovi: “I'm not sure that a unitn of T80 uses more electronics than a destroyer. ” Didn't know they used quite that much, my bad Should probably be lowered so. Quote from Kristovi: “Also, the problem comes from the cities that consume 1/3 of the production.If we manage the army of a country I don't understand why we should supply the civilians... ” Well, it's the military structures that consume the resources, it's pretty much the same as unit upkeep, just the military replacing th…

  • Anti-ship missiles

    Quasi-duck - - Suggestions

    Post

    Quote from Opulon: “It would remain very uneffective, cost-speaking, but it would make sense. ” Yeah, in modern warfare it's generally only a tactic that can be utilized by larger nations like China, Russia, and the US.

  • Lack of electronics

    Quasi-duck - - Suggestions

    Post

    Quote from Kristovi: “you won't find a lot of electronics in an old T80. ” You've been mislead. Both the M1 Abrams and the T-80 were made in the 70's. "The T-80U's 1A46 fire control system includes a laser range finder, a ballistics computer, and a more advanced 1G46 gunner's main sights, as well as thermal imaging sights" "It can fire the 9M119 Refleks (AT-11 Sniper) guided missile" "The GTD-1250 has a built-in automatic system of dust deposits removal" All these are fairly electrical pieces of…

  • Anti-ship missiles

    Quasi-duck - - Suggestions

    Post

    Quote from Oceanhawk: “TBH, Id say an anti ship warhead is understandable. But Conventional Cruise missiles already act as a anti ship missile in the game. ” Yeah, it's probably the way to go.