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  • Armour Rebalancing

    Incrium - - General Discussion

    Post

    Quote from WalterChang: “I'm not sure it's quite as black and white as that. Melee combat is best to be avoided, yes - I see nothing wrong with the principle of that. If you can hit the enemy without him hitting you, then you do it. Standing artillery exchanges are also best to be avoided, for that same reason. And that's fine. So melee combat itself does not have to be made into an equally/more attractive option than using ranged bombardment. You just need to make the actual units attractive to…

  • AI Needs to be smarter

    Incrium - - Suggestions

    Post

    1X is extremely boring not due to the fact that it is slower, however the point is that many people do think that way and hence end up leaving 1X, it gets taken by AI and AI is just super dumb. They go for the same strategy - Motorized infantry, AFV, CRV. They don't know how to use JET / Artillery, they don't even make any navy. They are completely useless. all one has to do is to use their strike jets / elite aircraft to destroy them and that's it. Not only that but they keep their units scatte…

  • Armour Rebalancing

    Incrium - - General Discussion

    Post

    Nobody here is actually fixing the problem lol, they are adding multiple buff debuff that might imbalance the game or make it way more complex. Simple way to buff armor -> Make it cheaper. It's that simple. Make it so cheap that it is worth it just for that extra HP. Armor's job is to tank primarily. Make it so that when an artillery or infantry is stacked with armor, the armor will take all the damage / most of the damage done to the stack. This would make armor meta. Quote from japan samurai: …