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  • Quote from Draza: “Quote from Oceanhawk: “If you are not prepaired to play game with realistic situations, and a modern battlefield, Well if you cant handle the more skill required to play CoN Then go Play CoW ” first note- You are defending planes because you are a plane-freak.... second note- i am not complaining the "hur durr, this is op! that is op!" way, i just don't like that you can Nuke someone from a enormous distance. BALANCE>REALISM -but you got the point with the TDS.....the anti-air…

  • Missile research layout

    xbronykillerx69 - - Suggestions

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    Quote from Oceanhawk: “Quote from xbronykillerx69: “Quote from Oceanhawk: “It doesnt really signify any superiority in missiles. What symbolises the superiority is the fact that ICBM is researched longer into the game, than Ballistic missiles. In the Armor, TDs are last and MBTs are 2nd last. ” I specifically stated I didn't mean any superiority would make the order, it would go from least to greatest, based on expense, and etc. lol ” Forgive the silly me haha,yea then technically it should, but…

  • Missile research layout

    xbronykillerx69 - - Suggestions

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    Quote from Oceanhawk: “It doesnt really signify any superiority in missiles. What symbolises the superiority is the fact that ICBM is researched longer into the game, than Ballistic missiles. In the Armor, TDs are last and MBTs are 2nd last. ” I specifically stated I didn't mean any superiority would make the order, it would go from least to greatest, based on expense, and etc. lol

  • Missile research layout

    xbronykillerx69 - - Suggestions

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    Bothers me a bit, but why are ICBMs above cruise and ballistic missiles? I think it should go Cruise, ballistic, ICBM, least to greatest (in terms of cost per, time until you can research, and damage per unit, not trying to start any arguments here)

  • Danger Close!!

    xbronykillerx69 - - Suggestions

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    Quote from Germanico: “Heli's can be quite useful. Their speed got buffed, their damage got buffed. They do less damage among pop and buildings. ” Useful, sure, used a bit more exaggerated terms when I tried convincing, just wanted to balance a tad more. With current game mechanics, besides dealing less damage to the city you're about to conquer, Helis are outclassed due to having less speed, range, and effectiveness against air-to-air and ground-to-air incoming threats than Jets. This is fine, …

  • light tanks and tacs, the bread and butter

  • Danger Close!!

    xbronykillerx69 - - Suggestions

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    Mostly speed, range, and the fact that an attack is more of 1 strafing run, when in reality a helicopter hovers for quite a bit in support of ground units, so, the patrol option makes sense. However, with how much of a sitting duck a helicopter is while on patrol to fighters, this makes that option not much of one without air superiority, and even then, the enemy can just construct a plane in range and send em off and their speed and range will make pulling your helicopter out of danger be impos…

  • Danger Close!!

    xbronykillerx69 - - Suggestions

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    An issue a few of my friends and I who play the game have discussed imbalance of helis and strike fighters in this game. In reality, the sluggishness of helicopters is made up by being able to provide extensive close air support for long periods of time, while jets fly by, drop payloads, and return home. However, game mechanics severely limit the Helis. So, I propose (while I realize that it'll be a monster of a code) that if ground units are engaged: -strike fighters and other fixed wing bomber…

  • I'd like Vietnaaaaaaaaaaaaaam as of right now. Smaller map so there's a good focus on helis instead of planes as it should be

  • Unit naming

    xbronykillerx69 - - Suggestions

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    I realize this'll be in the far, FAR backlog of things to do, but the fact I cannot christen the name "Ashbringer" to my Carrier, strike fighter wing, or marine division mildly upsets me

  • Siding with keeping airlifting for tanks here, their slow speed and near uselessness in cities has reduced them to mobile fortifications for me. They're incredibly vulnerable to air, marginally stronger than CRV (besides health) and significantly slower and expensive (while not so much resources, being 8 hours greater and morale bonuses being a percentage is very time consuming), all for a brigade of armor you have escorting troops to fight the armor they can't, but planes do a better and faster…

  • Mobile AA nerf

    xbronykillerx69 - - Suggestions

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    That's pretty meta

  • Mobile AA nerf

    xbronykillerx69 - - Suggestions

    Post

    I'M SO SORRY, DON'T HURT MY PRECIOUS STRIKE FIGHTERS

  • Mobile AA nerf

    xbronykillerx69 - - Suggestions

    Post

    Mobile AA guns Level 1: 3 damage vs soft armor, hard armor class, 20 hp, and no debuff in cities Motorized infantry Level 1: 2 damage vs hard armor, and 15 hp While I understand that mobile AA has to be meaty enough to be able to deal damage without simply just being wiped out by airstrikes, the general thought is infantry groups should have to be sent in to clear out the AA, especially in a city where tank firepower is lost until the urban combat upgrade, however, the current way it is, 1 AA gr…