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  • New event\match suggestion

    DumFud - - Suggestions

    Post

    Huthayfah.k, Thanks for replying. I'm only offering up suggestions and discussion like yours is great feedback. The game speed for me personally is not a deal-breaker. I could play a faster game, just not be able to get into it as much as I would like. The random locked coalition idea was meant to foster loyalty to one's coalition. I know it's not the best solution, so discussion from others here would be helpful. What I'm really looking for is a match where coalitions mean something to the play…

  • As one of the unlisted quitters, I'd like to offer my observations. If memory serves correctly, this was my second match after the initial new player start-up match. Looking back now, I really wish that I had been able to play this event seriously. Unfortunately, this was before I started playing through Steam. There were so many units visible that it was completely unplayable for me. In order to move the map, I had to go to settings and remove the units from view. If I turned unit view back on,…

  • New event\match suggestion

    DumFud - - Suggestions

    Post

    I'm hoping to generate some discussion and feedback to determine if there is any interest in the community for a slower paced match style that might suit some of us who hope to keep our jobs and some semblance of a real life outside of the game. I'd also like to try to format the match In a way that encourages strong, cooperative coalitions in a public game without fear that your ally is really working for the other side. I have no idea if what I'm looking for is possible, or if there is enough …

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Opulon, Your English is much better than my French. I understood what you were saying, but wanted to make sure I had not insulted you. I'm glad you find the thread interesting. When I began, I was merely seeking an answer to a specific question. It has since become an educational experience for me. I feel like a barbarian on his first trip to Rome. I've always heard Romans are evil people and should be avoided at all costs I'm the curious type, however, and decided to make the trip anyway. When …

  • Fire control settings

    DumFud - - General Discussion

    Post

    I do hope this issue can be addressed in some way. I know nothing about game design, so I understand that getting it perfect will be difficult if not impossible. I'll take anything I can get. When I put my baby to bed at night in a hostile environment, I like to feel it has some protection. Right now I can hire the narcoleptic teenager from down the street to sit on the front lawn with a bb gun. I'd like to be able to hire a squad of Marines to keep an eye out. They won't be able to do anything …

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Opulon, I hope you did not perceive any insults at all. In fact, you are one whose efforts in the alliance section I admire and applaud.

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    This post is in no way meant to criticize CON or it's player community. I only wish to explain how I came to the game, define what I'm looking for, and determine if there is any future for me in CON. My gaming background is mostly PC strategy games. Those games range from fairly casual to one serious grognard type. In almost all those games, something was missing. For the most part, that something was serious competition against live opponents. Generally, when I see a game that looks interesting…

  • Fire control settings

    DumFud - - General Discussion

    Post

    Germanico, So if I'm understanding you correctly, the attacking unit would have to have visual confirmation of the encroaching unit's nationality to avoid firing on friendlies. A naval unit with sight range of 25 and gun range of 75 could only fire at full range if it had some other kind of recon asset available. I could certainly get on board with something like this. It would add a lot of realism to have an aircraft carrier flying air patrols and supported by a destroyer escort. This is exactl…

  • Fire control settings

    DumFud - - General Discussion

    Post

    Efreet, I had looked through the forum to see if similar suggestions had already been made. Your post was very interesting, but I'm glad now that I missed it, as we seem to have sparked some renewed interest.

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    In reading back through this thread, I realize that it has gone way off track of the original question I asked. In most game forums I've read through the years, it would have been locked or redirected long ago. Certainly, no other games developer would have spent this much effort on one players grievances. This is an interesting conversation, however, so I will continue it here unless directed elsewhere. Although this is my first MMO, I know enough about how some people behave when hidden behind…

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Germanico, Thank you again for your reply. I'd like to take another stab at clarifying my offensive remark at the end of post three in this thread. I understand that the developers of any game are doing it to earn a living. I'm a die-hard believer in free market capitalism, so I have nothing but respect for what you guys are doing. As a player, my only goal is to have fun. What's fun for me may not be the same as what's fun for the next guy. I don't expect the developers of any game I may play t…

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Kalrakh, Thank you very much for explaining. I knew there must be something I was missing. My solution should be simple. As part of a coalition, all diplomatic treaties of nations in that coalition should be visible to all members.

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    For some reason my communication skills seem to be lacking in this thread, so I'll make this short and sweet. CON: Love it. Current coalition system: Love it. Please don't change a thing. Shared Intelligence outside of coalitions: Do not see the point. Please explain to me why this would be useful by an "honest" player.

  • Fire control settings

    DumFud - - General Discussion

    Post

    Germanico, I am confused by your reply. If you are encouraging me to continue with my rambling thoughts, that will take time. If you are politely asking me to shut up, I will do so with no hard feelings.

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    I seem to be having trouble phrasing that one sentence. I was not complaining about the coalition system. I like the way it works, and I like the ability to be able to change as the match develops. My problem is with shared intelligence outside of coalitions. I don't see any real use for it other than helping one player take advantage of another. I'm sure there is a reason for it that I am too dense to figure out. I just need some of you guys with more experience than me to point it out for me. …

  • Fire control settings

    DumFud - - General Discussion

    Post

    After even more thinking, I've had a better idea. Instead of "fire at everything," have a setting that brings up a list of all nations. I could then select who I wanted to let pass and who I wanted to attack on sight. The attacking unit would have to have visual confirmation of the target's nationality. You could control your airspace against anyone you thought might be an enemy and let others pass. Naval units would have to be close enough to actually see the target, or have some kind of recon …

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Germanico , thank you for your reply. I should have worded that last sentence better than I did. I really do enjoy this game, and I can tell you guys take pride in listening to player suggestions to keep improving the game. For the most part, I've had a lot of fun playing. I even enjoyed the game where I first encountered the behavior I'm describing. I'm a problem solver by nature and started noticing some things I didn't understand, so that game for me was all about trying to figure out what I …

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    Thank you very much for your explanation. So basically, it's a tool for experienced players who know about these things to take advantage of unsuspecting rubes who do not. I'm fairly new to the game, and only played a handful of matches that I was serious about. In most of those games, I found some good, cooperative allies and had a whole lot of fun working together with them. I really wish now that I had kept a better list of those guys. In a couple of games, however, I ran into some people who…

  • Shared Intelligence

    DumFud - - General Discussion

    Post

    As you can probably tell, I'm playing around with all the new toys from the security council that I missed out on when I had it for free. Let's assume that I am US, allied with Canada. There is another coalition containing Russia and China. I give shared intelligence to China, but he does not reciprocate. Who sees what? I know that Canada and I get nothing from the deal. I assume that China sees everything about me that I can see about Canada. Does China also see Canada? Does Russia see me and\o…

  • Fire control settings

    DumFud - - General Discussion

    Post

    I've been doing some thinking about the "fire at anything setting." I agree with you that it would start a lot of wars if used without putting some thought into what you are doing. My idea is to limit it to artillery, aa, and air units. I would love to actually be able to control my airspace and coastal waters. I view that as my territory and anyone there without permission is almost certainly up to no good. It would also make aircraft carriers much more useful in setting up a naval blockade. If…