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Alaska
LordEpson - - Suggestions
PostSo as I was going through taking various provinces, I noticed that Alaska is pretty much useless outside of a few VP. As a suggestion, perhaps add a "Fuel" resource in one of them. In the real world, Alaska is one of the top oil producers in the US (2nd behind Texas). Denver is shown as a "Fuel" location, however Denver is actually only 7th in the country in oil production. forum.conflictnations.com/inde…f0ccf0d015bbaa9d4751ec2c4
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insurgents stacks
PostAfter I had posted it... I realized that it was a month and a half old thread Just personally, I haven't had issues with them - and thought maybe an increasing difficulty might make things more interesting lol
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insurgents stacks
PostJust a thought on # of spawns - perhaps adjust for the life of the map? As in Day 1-7 = 1 spawn, Day 8-14 = 2 spawn, Day 15-30 = 3 spawn(this be max?) You would think that as the map progresses, the nations playing would be better equipped to handle more than 1 as it goes on. Example is that at a certain point when I have a squadron of 5 strike fighters, I end up taking out the insurgents in 1 pass, so it's not an issue to send a single infantry to retake the city.
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radar blips
LordEpson - - Suggestions
PostYeah... you're right.. probably ahead of myself on that one lol - it would take up additional server storage to save a history of every map in play, then use up a lot of server memory for every player that is using the history at the moment (which makes a lil grey dot on the map sound a lot better )
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radar blips
LordEpson - - Suggestions
PostWell... another thought, another approach.... "Rewind" The ability to rewind game play and 4x/10x back to current - that way there's no logs, no adding a new type of blip - you can see what actually happened while you weren't looking
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radar blips
LordEpson - - Suggestions
PostIt was my example picture.. wasn't it?
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radar blips
LordEpson - - Suggestions
PostSo having the "historical blips" would kinda tell you if there is something out there, where it was, and how long ago it was encountered. If you figure how far something might have traveled during that time, you may be able to focus search efforts to a limited area rather than "The Whole Pacific"
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radar blips
LordEpson - - Suggestions
PostIf you want to look at the operations of a ship, there is 24 hour operation. When the Capt'n sleeps, there's still someone on the radar. And when the Capt'n wakes up, he's given a report of overnight activities, so it wouldn't be in total inaccuracy to have historical blips of what a unit saw during the night.
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radar blips
LordEpson - - Suggestions
PostWhat I mentioned was: "History shows the last contact of the "blip" and updates if it re-enters radar range." - This way you don't have like 10 grey blips dotted around the same area if it keeps going in and out of range. If it moves back into radar range, the historical blip is removed and a new one is created when/if it moves out of radar range again.
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radar blips
LordEpson - - Suggestions
PostI think this example is more along the lines of what has been suggested - a history of "blips" that have been detected when a unit has moved out of radar range. History shows the last contact of the "blip" and updates if it re-enters radar range. Otherwise, after what was mentioned as 12 hours, the "blip" gets wiped off the map if it has not re-entered radar or visual range by any of your units. See example: forum.conflictnations.com/inde…f0ccf0d015bbaa9d4751ec2c4forum.conflictnations.com/inde…f…