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insurgents stacks
PostQuote from LordEpson: “Just a thought on # of spawns - perhaps adjust for the life of the map? As in Day 1-7 = 1 spawn, Day 8-14 = 2 spawn, Day 15-30 = 3 spawn(this be max?) You would think that as the map progresses, the nations playing would be better equipped to handle more than 1 as it goes on. Example is that at a certain point when I have a squadron of 5 strike fighters, I end up taking out the insurgents in 1 pass, so it's not an issue to send a single infantry to retake the city. ” after…
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Also, I sometimes join a game where I cannot chose any resealable country I decline to choose one and press cancel. The system then give me a random nation, which I am not interested in, so then I archive the game. Not trying to join games and leave but I really have no time nor interest in playing Countries like South Korea / Austria Etc. That being said I think this is not deliberate but it can really unbalance games for example canada not doing anything So free land for the USA which already …
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The arms market
neuk - - Suggestions
PostNice list guys. Maybe annex should stay the same cost but need production set to 100% its the only chance for 7 or less starting city nations, they could destroy more enemy units and add core cities to have a fait chance or maybe set the first 10 cities to 100% prod and every city after to 50%, this makes the nations with less then 10 cities more attractive because you can customize it.
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Quote from Germanico: “the 64 update to the map is not about reduction in player numbers - though it will feature reduced Africa points. That's for certain. Africa will not be the automatic starting position any longer Concerning the 28 map: which nations are you missing? Thinking about a 32 player version, so let's see what players would add... Here is my fav list: 1) Peru 2) Greece 3) one more in Africa... Ethiopia? 4) one more in Asia or Pacific - Afghanistan or Thailand/Burma? //G ” Its not …
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The arms market
neuk - - Suggestions
PostQuote from Germanico: “We had both the ability enabled to swap provinces as well as units (weapons). Effect: massive, rampant abuse. The problem in an MMO is that whatever little tiny possiblity you leave for unfair game advantage is going to immediately be abused by some players - to the detriment of the majority. It's what makes MMO development so complicated, often preventing experimentation. Unlike in single player focused games, we always have to consider the effect not only for the person …
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I love the nerf on Africas total points but for the rest i do not like redux at all I find players starting to far apart and to many neutral countries which can be steamrolled to easely. I think a good map should aim to be in between the 64 player world map and the redux map, also the extra starting units (artillery and aa) arent necessary. but that is my opinion of it.
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radar blips
neuk - - Suggestions
PostYes but then they can show the latest 3 blips
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radar blips
neuk - - Suggestions
PostQuote from LordEpson: “I think this example is more along the lines of what has been suggested - a history of "blips" that have been detected when a unit has moved out of radar range. History shows the last contact of the "blip" and updates if it re-enters radar range. Otherwise, after what was mentioned as 12 hours, the "blip" gets wiped off the map if it has not re-entered radar or visual range by any of your units. See example: forum.conflictnations.com/inde…8d6da77f94e3cdeade301ae47forum.con…
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Quote from Dr. Leipreachan: “Hiho, Quote from neuk: “I do not fully understand the following rules: - You can make a NAP’s with other nations, but this must have an exit condition – NAP cancelled after 48 hr before you can attack previous NAP partner. How is this formally arranged? are the 48 hours real life hours or in game hours because it is not clear if this will be a x1 x4 or x10 game. Game Settings: - Admin Nation (Small AI e.g Switzerland, Somalia, Caribbean States) cannot be attacked The…
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Thank you for organizing this, I lost by default this round because the randomize gave me Austria as starting nation so i have 0 chance of winning. I would really recommend to remove countries like these because its just not fair at all to start with so much less as the rest, you are set behind on resources, you cant have a navy and you are forced to pay a huge amount of resources (which you dont have in the first place) to annex a naval city. and 7 or more starting cities. I am also surrounded …
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Quote from Yak: “Hi @neuk, There isn't an official start time yet, you will find the game in your games list today as we will be manually adding you in. We'll get back to you about the questions regarding the rules, I can tell you that the map will be of standard 24 hour time, if a rule is breached such as NAP you will need to contact someone from the moderation staff. ” I am a new player, I never seen a nap option in the diplomacy screen. how do you establish a Non Aggression Pact ? what is an …
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I do not fully understand the following rules: - You can make a NAP’s with other nations, but this must have an exit condition – NAP cancelled after 48 hr before you can attack previous NAP partner. How is this formally arranged? are the 48 hours real life hours or in game hours because it is not clear if this will be a x1 x4 or x10 game. Game Settings: - Admin Nation (Small AI e.g Switzerland, Somalia, Caribbean States) cannot be attacked They can never be attacked or in the 48 hour period? wha…
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Is it me or is te tournament 12 hours overdue?
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Quote from Germanico: “Ah okay - though they are working as intended. You get a nice bonus pop growth speed if you are building Hospitals, but It's not their main job to make loads of babies //G ” true need a welfare building for that however the growth comes from the old and sick that would normally die but now stay alive.