Search Results
Search results 1-20 of 205.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
New infantry tree
Kristovi - - Suggestions
PostHEre is the problem : Most of players develop only basic infantry. Because it main role is to take and keep cities. Mechanical infantry is more or less similar and it's unecessary to have 2 different infantry to do the same job. Basic marines level 1 is enough to take islands and airborne have been so nerfed that it became useless. My suggestion is simple : just transform them as upgrades of the basic infantry (same as marine fighter or marine striker). With cheaper and faster development , they…
-
At a certain point of the game we can see a major problem : more and more countries are at war with you. Included all dead countries. The dissent in your empire grows again and again, until the level where the morale cities level fall. In a simulation game (like Civilization etc.), it's not a problem because you can build temples, supermarkets etc and make peace with IA. But CON is a wargame with no civil management, no diplomacy with IA : they won't never make peace with you, even if your statu…
-
New Game Mode: Asia 1950
Kristovi - - Suggestions
PostVietrNam conflict started at the independance, in fact.
-
Radar
Kristovi - - Suggestions
PostActually, Mobile Radars are useless. Mainly because any fighting unit can do the job, more or less. And, obviously, no one build them (you can choose only 4 or 5 technologies during a game, so we need to choose them carefully). I suggest to give them the ability to reveal enemy units : type, number, movment etc. And maybe the same with AWACS. You can't just nerf unit after unit. Sometimes, some of them must be enhanced too.
-
Really a bug
PostBefore closing a thread let me respond, you didn't read me well Game 2114048, player Kristovi I've striked a TDS while transiting in plane (with a furtive striker) and i get shot by it anti air defense. It was FLYING, not on the ground.