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Search results 1-20 of 78.
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Totally my fault, we have shit WiFi, especially in certain parts of the house, and I wanted to join a game. It took me more than 10 minutes to load the game and the game gave me an error message, and when i tried to rejoin I had a message telling me that I didn't join within the 10 minute mark and thus lost my position, I thought the time limit was 60 minutes / 1 hour, when did it change?
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Rule 13: if your in a different continent than your allies, dont expect help until mid-late game Rule 14: solve your own damn problems rule 15: maintain a decent air force and navy, especially if your Cuba/japan/Philippines /Indonesia / Australia rule 16: dont expect to have any friends as a Korea rule 17: dont play as Korea EVER unless you want a challenge rule 18: Australia doesn't exist rule 19: New Zealand is for experienced naval players only rule 20: dont play Thailand unless your skilled …
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Quote from Dr. Leipreachan: “Quote from Crang: “im wondering whycon has not looked into the broke truce in this match yet . last match punishment was dealt harsh and swift for sitting on a shore . here we have some on attacking and killing 4 uist and nothing has been done . not even a message to the player. ” Nothing has been reported to me directly via forum conversation, discord or even via ingame diplomacy as such I am not aware of any current issues (: ” seriously dude, there all talking abo…
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Idea: a public map maker, where people can take scenarios and go into a build mode, this could be expanded on but for a basic idea: ability to change what nation owns a Provence ability to change the resource production of that providence ability to change the infrastructure of that providence ability to make a city into a providence and a providence into a city ability to change what troops spawn in that providence Thats the basic idea, but in the future it could include: making your own scenar…
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There is an algorithm behind this, just got to figure it out Strike fighter vs ship 4 (assuming that max attack) times x%(health) times terrain effect (in percentages) times (amount of planes) whats the factor for deciding damage based on health, for example, assuming both are same base attack, would thing A at 2 out of 60 hitpoints do less damage than craft b which is at 2 out of 20 hit points? or vice versa? potentially if someone could make a an algorithm we could have a browser extension tha…