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Search results 1-20 of 36.
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Height Lag on ICBMs
PostI have a decent PC i can play BF5 on Ultra Settings but this game on a 150 player map keeps lagging hard. It was playeable sofar but today someone launched 3 ICBM on me and the lag was insane. Any ideas?
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AAs are bugged?
PostNope.. it was kind strange.. a few missles where incoming and there was no AA activation icon.. also no missles was destroyed. After the missles (6-7) took out some units the AA`s activted like you usually see. Enemy dropped around 20 missles on me within a timezone of around 1 hour .. in first place AAs destroyed zero missles. After i lost the stacks AAs activted and also destroyed normal missles and also cooldown worked normaly.
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AAs are bugged?
Postedit: not confirmed but seems like the old stackbug.
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AAs are bugged?
Post5 AAs Lvl 7 and 3 Freagattes Lvl7 defending a city with some other stuff. Missle uboot launches a Nuklear Cruise and hits the City. AAs / Freagattes not Fireing. Seems bugged?
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Delay on Game Start
OwiHH - - Suggestions
PostA 1 day start delay counter for new games will be a fair option for everyone. If you on a major country and join in as first player you have to much of a advatage against smaller countrys. Why not have a standard 24/hours waiting period befor the game starts?
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Nuclear blasts are annoying
OwiHH - - Suggestions
PostI agree ..
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Homeland Designated on Maps
OwiHH - - Suggestions
PostIf you have 30 citys later on - i like to have a little graphic that shows me annexed citys or unannaxed one. Makes it faster searching for 2-3 out of 30 citys to look for.
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Quote from MallahanJr: “Shared intelligence handles INTEL, r/w handles foreign troops in your territory, Peace is not war, Trade embargo handles the market, and war is units attack each other when they meet. "High Alert" should be between trade embargo and war, it would change the status to war when any non coalition country or country granted r/w appears within radar range of your unit(s). This would encourage communication between nation states, and keep borders more fuzzy, and could be added …
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Combat beyond visual range
OwiHH - - Suggestions
Postthe arcade style makes the game it is.. to much simulation will cost the simple fun factor.
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I think it is a generall problem that you can declare war or take it back peace in 1sec to another. There shouldt be a timeperiod of 12hours 24 hours after declaration befor it actuall changes to a war/ peace periode including a 5-7 days periode where you cant negotiate any other diplomatic status. Lets say if you declare war you have to wait 12hours befor you actual can attack. And wait another 5 days befor you can negoiate Peace or cease fire. This only if you fix the automatic wardecleration …
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Combat Damage log
OwiHH - - Suggestions
PostNope i want a detailed report damage log. Example: 1:15 - Infantry A is attacking Infantry B for 3 damage loosing 3.8 damage 2:15 - Infantry A is attacking Infantry B for 3 damage loosing 3.8 damage 2:30 - Attackplane A is attacking Infantry A for 5 damage loosing 0.5 damage 3:15 - Infantry A is attacking Infantry B for 2 damage and taking 2 damage and gets killed from Infantry B while defending Stuff like that Sometimes you log in and Wonder why you lost or won a fight.