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Artillery balancing
WiktorD - - Suggestions
PostLet me just add in one thing. Some people are really treating this game like a game, I wish that it was treated more like a simulation. I think artillery should be more powerful, maybe not so much against armour but definately against infantry. Let me put things into perspective, a M67 grenade weighs 14 oz (400 g) and has a kill zone of 5 metres (16 ft). A M107 High Explosive projectile weighs 41.86 kilograms (92.3 lb), think about that for a second. I seriously think that more power is needed.
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Reparing Ships
PostCheers, couldnt find the thread.
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Im on top of the leaderboard for days in my game now. I never ever invested into artillery. Someone in another thread said that artillery should have more power. I agree, these things are very powerful in real life, I believe that the level 1 howitzer should have 5-6 against infantry, maybe not so much against armour, but definately it should be a infantry killer.
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Reparing Ships
PostHey guys, if I put a unit to a city with a hospital they will regain HP, how do I do that with ships? I know I should call them Vessels Thank you