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I agree that getting players to join old games is the bigger issue, nobody has joined since I kicked all the inactives out of my game, even though there are some fairly powerful countries to take over. I guess it doesn't make sense to kick people out at all until that is resolved. Thanks for the insight Germanico!
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I know you just closed a thread on this just a month ago, but my games are getting really boring just fighting a bunch of nerfed AI. I've been promoted to game admin (aka game master) because the previous one went inactive, but the only option I have is to remove all inactives. I want to be able to be more selective so that players that log in once or twice a week have a chance to get back into the game instead of just booting everyone. How I would make that happen: Have two thresholds, one when…
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But the net result is to build up your home cities first to at least level 3 because the incremental increase at 100% production is going to be equivalent to the same increase two levels down at 33%. E.g. arms industry 2->3 is 750 supplies for 10% increase of 100% (10%) for home city, arms industry 0->1 is 250 supplies for 10% increase of 33% (3.3%) for annexed city. Thanks for the info!!