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when i play israel i play hyper-offensive and super risky as is what i do with any other small country like the koreas, mongolia, etc i stack all my troops into two big stacks, use the plane to scout where enemy troops are, then i destroy as many hopes and dreams as i can in the countries near me and hope they defend instead of attack me which is actually surprisingly often OR i use one stack defensively and try to defend a city at a time and then rush to the next city to defend, etc and then us…
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plane refueling
Postif plane has been in air for less than 1 minute and comes back to base, don't refuel for a full 15 minutes
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another thing is that the devs might say this would benefit multi-accounting kinda like how they said no to land trading
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this would require a lot of balancing and coding but i think it could be done
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i like fereyd's idea of being able to build more insurgents and different types of insurgents. i feel like for balancing, you guys should make insurgents slightly weaker since obviously the insurgents now are sentient, but i feel like its not that hard to rebalance. can i know why its so hard to balance? like whats the process for that?
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so like the ones other than middle east i feel like someone has to have asked this already but i can't find any past forums about this so yea also, i know it is probably quite daunting of a task to play insurgent on world maps since the map is so big but perhaps you can make the map smaller to the insurgent player only? like you know the + and - buttons? just make one more + button after the last one if you know what i mean i feel like this gives lots of people the challenge they want
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Market Suggestion
PostRight now there are limits on the prices to buy and sell resources, such as 15 for supplies and components 27 on rare materials and so on and i understand why there are limits (so people don't go absolutely crazy and destroy someone's economy with a misclick of 1 component for 50,000 cash for example) but still like maybe make the limit a bit more flexible? the prices of these resources largely depend on the game, like in some games, no one has supplies and its all about supply cities, etc if an…
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Gold players
Posti think golders should be nerfed too slightly for example, i my game 2857441, where im china and the golder is phillipines, he literally paid thousands of gold just to lower the morale of all of my homeland cities to 0% this of course affected me in many different ways harshly my units took like double time to be produced (even sometimes taking longer than the time it says in the mobilizing menu XD ) and obviously my resources production went to shit and all of the land i conquered started smoki…
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Quote from Kalrakh: “Radars and AWACs are must have in Alliance Challenge and even in publics I generally build one of both units. Drones get rarely used, takes a lot effort to get them stealthy so during war they are hardly of any use, even more after the patrol rework. ” yes i think drones take too much effort to make them stealthy they only become stealth on the last upgrade
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i never talked about even talked about "publics" and yet you keep talking about publics but ok and i already talked about how land radar was cheaper than other units but i also said it wasn't enough and that was my point then there was the part where you said support units are most powerful... when you said this did you mean radar units or all support units? like artillery and AA and whatever? because if you mean just radar units when you said that, please explain how radar is "amongst the most …
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so what i mean by support is like radar units so like mobile radar, UAVs and AWACs and stuff like that where the only purpose of it is to scout or provide intel on stuff. these units are rarely used except if someone has way too much money and resources or its late game or they dont know better and by cheaper i mean both cheaper research and cheaper production. also, i do realize that they are cheaper than other units but i dont think its enough to get people to use them more. i think radar and …
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Quote from Germanico: “Hi @Wubblyboofus, thanks for bringing this up. I would really like to take a look at this issue - could you give me the ingame player name of your friend? No worries - we are not going to take anything away or such, but if we have some system going bonkers handing out gold loads at registration I would really like to know understandably .... Thanks for your help G ” i dont remember his username exactly but i think i listed it in an old post about multi-accounting before th…
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Quote from Andilek7319: “im prety surre that parent have a little big bill for phone for your friend and yes i now underdstant your q about caliphate if for you funny game with gold .. ” no that was the only game that friend ever played and he didnt really like war games like this so definitely did not spend money on it and this game has nothing to do with the caliphate game
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Quote from Wubblyboofus: “so back when i my friends played this game with me at school(like months ago) one time, one of my friends had like 30,000 gold and he had just made his account the other day and so we like played around with the gold and spammed strike fighters and that was a pretty fun game but anyways, how much gold do new players start with? because i dont think he spent real money on gold. ” thx