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  • You have to wait to kill the whole unit for death count to update. As for the VP's, cities auto update while VP's update every day.

  • Chemical Warheads are useless in comparison to nuclear. I would in many situations take the Conventionalal Warhead over the Chemical as it is more consequential towards armored and naval units. I usally skip chemical and go straight for nuclear.

  • Bombers

    chickenbio - - Questions & Answers

    Post

    In my opinion, heavy bombers are very bad. Stealth bombers and Elite Bombers are the only good bombers. Its unfortunate that you have to research the Heavy Bomber for Elite and Stealth, though keeps the game balanced. Always escort your bombers with asf as they have no AA capabilities, and are completely exposed during flight.

  • Coalition Defense

    chickenbio - - Suggestions

    Post

    In many situations one of your coalition members country is bordering a country in a different coalition. Hostility builds up on both sides, but neither side is willing to take the risk of invasion, so instead waits. Troops from both coalitions flood into the bordering countries initiating a cold war. Your coalition is very worried about the other coalitions threat, so places naval ships and air force in front of cities to help hold off attack. One morning you wake up to your allies cities breac…

  • Coalition Carriers

    chickenbio - - Suggestions

    Post

    Quote from sundance175: “I see people making aircraft carriers and do not even have heli or naval air. Seems like they are stacking them and using their anti air and hp to soak up damage. Definitely not what an aircraft carrier is suppose to be used for. It should be an offensive weapon but i feel its not up to snuff yet in that regard with small amount of air you can land on it. Who wants to develop naval air when you have to first get a super expensive aircraft carrier and then you have to lev…

  • Escort Abilities

    chickenbio - - Suggestions

    Post

    Well, they could maybe only escort aircraft, so as soon as the air assaulting unit becomes a ground unit again. The fighter goes idle and patrols wherever they are.

  • Coalition Carriers

    chickenbio - - General Discussion

    Post

    Carriers are just really expensive to fill up. Doesn't seem worth it when you can use air fields instead.

  • Escort Abilities

    chickenbio - - Suggestions

    Post

    Well at least escorting your air assaulting units and your transport planes

  • Wait is that Conflict of nations mobile?

  • Aircraft Waypoints

    chickenbio - - Suggestions

    Post

    Usually especially in a coalition, there are many air fields or carriers to function out of. There are many situations where a enemy unit enters your territory, and you want to use your attack craft to soften they enemy force until other ground units can arrive. However, even though your aircrafts airfield is in range, it can be very far away which means the flight to attack and to refuel will be long. There many times is an airfield closer to the ground force you intend to strike. This seems li…

  • The Annexing of Cities

    chickenbio - - General Discussion

    Post

    I am going to have to say no. That seems absurd. Possibly tho, you could relocate headquarters to a occupied city to annex it, but as soon as you relocate somewhere else, it would go back to occupied.

  • Coalition Carriers

    chickenbio - - General Discussion

    Post

    Quote from DoctorDR1: “I personally also don't agree with this. Carriers are expensive now to balance them, preventing every single nation from being able to afford 10 carriers each. If coalitions were able to share carriers, there would be no motivation for some people to build carriers. In addition, players would be able to piggyback on the superior economic achievements of other players. ” Though, you have the ability to pick your allies. So if you see your doing all the work while your ally …

  • Coalition Carriers

    chickenbio - - Suggestions

    Post

    In my opinion, that part of the carrier is unneeded. I doubles in space each upgrade which is not needed. Instead, lower carrier capacity and allow for coalition members to land on you carrier.

  • Escort Abilities

    chickenbio - - Suggestions

    Post

    Currently air assaulting seems like a very risky and unwise choice. This is because they are very slow and can be seen at least 1 hour before they drop in, and take another hour to deploy. Though, the speed and deploy time are realistic and balanced. The main problem is that unlike your helicopter gunships and attack helicopters, air superiority fighters cannot escort your air mobile infantry. This makes them very easy to shoot down and not worth the risk at all. With the Security Council Member…

  • Escort option for combat units

    chickenbio - - Suggestions

    Post

    Yeah, well that would be for escorting air assaults', transport planes, and your own convoys

  • Coalition Carriers

    chickenbio - - General Discussion

    Post

    The thing about Conflict of Nations is you are in conflict from day 1. On day one, you have no army besides a few infantry and combat recons. In real life, the whole planet isn't warring amongst itself forever, so you have time to build an army. It would be like the first 50 days of a game you had to just assemble an army and you couldn't attack, and the next 60 were for real fighting. That would give you time to get carriers. Though in CON, you have limited time and resources, which is why coal…

  • Coalition Carriers

    chickenbio - - Suggestions

    Post

    Currently carriers are an extremely challenging naval ship to obtain. You need a level 5 naval base and a lot of resources. In the end, carriers can be very powerful as well. However, not only is a carrier required, you also must get special naval aircraft instead of using your current. This is also very costly. Carriers just do not seem worth all the requirements at this point. One of the most frustrating things about a carrier is that you allies cannot use it. Airfields on the other hand, can …

  • Coalition Carriers

    chickenbio - - General Discussion

    Post

    Currently carriers are an extremely challenging naval ship to obtain. You need a level 5 naval base and a lot of resources. In the end, carriers can be very powerful as well. However, not only is a carrier required, you also must get special naval aircraft instead of using your current. This is also very costly. Carriers just do not seem worth all the requirements at this point. One of the most frustrating things about a carrier is that you allies cannot use it. Airfields on the other hand, can …