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Search results 1-13 of 13.
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Rogue forces
PostIn the last 3 games I've played (4 months) I have seen a whole lot of rogue forces continuing to pop up and give my forces trouble. This requires a lot of ground troops to be stationed in the cities. has anyone else seen this? My strategy has not changed from prior years, but this seems to be a change I am observing.
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First, I build an army base in all cities, develop infantry and then produce an infantry in every city. I buy up rare materials for development. I then develop light armor, and then missiles. By making bombers, I can have light infantry that is supported by missiles. I can take many a city this way. If I am an island nation, I build a navy quickly, and guard my ports. I then use naval artillery to bombard enemy units to dust to make taking a port city a walk-in. As an island nation, I skip the b…
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For a few weeks, I would log on, and my rank would display as a recruit. I refresh the page and then the rank gets changed. I've played this game for 5 years now, and my rank keeps changing, up and down. Now, it is at the bottom. I used to be top 10, but now I own the last spot in the world. What happened?
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African nations need to band together. Otherwise, they will fight and then be too weak to defend themselves. I like to immediately reach out to 5 other countries to join me, and then the first ones that fill in the slots win. Then, we get very aggressive with coordinated attacks and fill in the spaces between us. I've developed strike aircraft, with strong ground units, then missiles. Pairing a fighter and a strike aircraft keeps them from being easily intercepted, and when airborne, act as long…
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Just as my units enter a province, a neighbor's units get to the center from the other side. The province is owned by him, but my forces are also in there. If i try to move, then war is declared. So, my question is, how do I get my guys out of a neighbor's province without a war? I know that if he agrees, we can have ROW, but what if he does not want to give ROW? It is going on in game #2379967 right now. If Syria stays stoic, then I've got a war on my hands.
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Radar
PostI look at it like this: All the units have a use, and they also can be useless. I incorporate one of these units in my invading task forces, so that I can target defenders with missiles. For me, they're great. I put them on islands to cover sea lanes, and I put them on borders to watch my neighbors. At first, they are short range, but they are easy to develop and really come in handy.
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Extra Research Slot
PostI enjoyed the 3 slot games, however I knew it was going to hurt the business model. I think the 2 slot games move at a reasonable pace, and if someone wants to buy gold to move things along, then they can because the gold is not expensive. Two slot model is cool for me.
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Thanks for integrating it into the upgrades. I love my missiles, and when my baby is hanging in the air instead of slaughtering my enemies, it is disheartening.
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Most recently in game 2319976 I would launch a cruise missile from a destroyer, level 4, and the cruise missile would launch, but then hang for a day above the destroyer. If the destroyer is moved, the missile stayed put. This happened just off the coast of Naples and just north of the German coast. Both times the missile was launched against an enemy destroyer. Both times the missiles arrived at the destination, but only after a day.