Air Superiority
Air Superiority needs to be able to escort other aircraft such as transport aircraft. Currently you can set it to patrol and then remember 10 mins later to get on again and update the patrol area but lets be honest no one wants to do deal with that.
Trading
Trade is currently underused and after thinking on my own and reading a few other posts I have summed up some of the great ideas regarding this.
We need to be able to trade resources not just money for resources. I recall seeing another post regarding this and an admin/moderator said something like: We don't want to add that so people on multiple accounts can give each other resources as easily. I think if that's the reason then you might as well just disable the 'trade' feature all together. You need money to be able to buy resources on the stock market and in the end game no one needs money. Currently you can have your one account buy the unfavored resource and then the 'main' account buy the favored resource. Basically 'trading' the resources anyway. I think adding the ability to directly trade wont change much regarding the 'multiple account' problem but it will affect the people who actually play without cheating. It would also probably be better for tracking the accounts because you know that these two accounts meant to trade to each other and not just sell their resources to some random person.
Trading units and peace/ceasefire/right of way (This idea isn't mine I found it on another thread)
For example trading components for 5 infantry or for a peace arrangement. The peace arrangement would come with a major moral debuff if it was broken. Like the post I practically stole this from said, this would add a whole new level of diplomacy and make diplomatic exchanges so much more powerful in this game.
Strategic mapping
A feature to send 'mapping' to your coalition of where you want their units to go. Preferably with multi-color lines.
[b][/b]I think it would be cool to be able to coordinate with your team and easier to give orders. Think of how awesome it will be to intercept an enemy's battle plans.
There's two ways this can be implemented. They can code a whole thing for this and be able to send it in coalition chat or they could just add the ability to send images in coalition chat. We could take a screenshot, use ms paint, or almost any photo editor to do this ourselves. However, the first idea would require unnecessary developing which costs money. With the second idea you might have to deal with people sending inappropriate stuff and most of us don't want that.
Reports (from units)
For some reason it seems to really bother me how a ship for example can pass your unit and you wouldn't know. It feels incredibly unrealistic to me. There needs to be a 'reports' tab similar to the 'intel' tab. Where your units will report any hostile/neutral units that passed them. If you want to further branch on this idea you can have some sort of decoys or hire spies to lie to their superior. In world war 2 deception was crucial in D-Day. It would also be nice to set a UAV to fly over and fly back then report what they saw, or make it so any troops they pass on their way to the patrol destination will be reported.
Ideally there would be no notifications for this, at least by default. These notifications could possibly be toggled, maybe an option for 'neutral units' and 'hostile units'.
Also an idea to put out there. You can make the UAVs have no radar and they will be stealth by default but to get their intel you must wait for them to return to base. I see UAVs being mostly underused and this would buff them, maybe make more units detect the lower level UAVs such as Air Superiorities, etc. This would both buff and nerf the UAV, if it is shot down before it returns to base, you get no intel. Realistically this would have to be a piloted UAV.
Air Superiority needs to be able to escort other aircraft such as transport aircraft. Currently you can set it to patrol and then remember 10 mins later to get on again and update the patrol area but lets be honest no one wants to do deal with that.
Trading
Trade is currently underused and after thinking on my own and reading a few other posts I have summed up some of the great ideas regarding this.
We need to be able to trade resources not just money for resources. I recall seeing another post regarding this and an admin/moderator said something like: We don't want to add that so people on multiple accounts can give each other resources as easily. I think if that's the reason then you might as well just disable the 'trade' feature all together. You need money to be able to buy resources on the stock market and in the end game no one needs money. Currently you can have your one account buy the unfavored resource and then the 'main' account buy the favored resource. Basically 'trading' the resources anyway. I think adding the ability to directly trade wont change much regarding the 'multiple account' problem but it will affect the people who actually play without cheating. It would also probably be better for tracking the accounts because you know that these two accounts meant to trade to each other and not just sell their resources to some random person.
Trading units and peace/ceasefire/right of way (This idea isn't mine I found it on another thread)
For example trading components for 5 infantry or for a peace arrangement. The peace arrangement would come with a major moral debuff if it was broken. Like the post I practically stole this from said, this would add a whole new level of diplomacy and make diplomatic exchanges so much more powerful in this game.
Strategic mapping
A feature to send 'mapping' to your coalition of where you want their units to go. Preferably with multi-color lines.
[b][/b]I think it would be cool to be able to coordinate with your team and easier to give orders. Think of how awesome it will be to intercept an enemy's battle plans.
There's two ways this can be implemented. They can code a whole thing for this and be able to send it in coalition chat or they could just add the ability to send images in coalition chat. We could take a screenshot, use ms paint, or almost any photo editor to do this ourselves. However, the first idea would require unnecessary developing which costs money. With the second idea you might have to deal with people sending inappropriate stuff and most of us don't want that.
Reports (from units)
For some reason it seems to really bother me how a ship for example can pass your unit and you wouldn't know. It feels incredibly unrealistic to me. There needs to be a 'reports' tab similar to the 'intel' tab. Where your units will report any hostile/neutral units that passed them. If you want to further branch on this idea you can have some sort of decoys or hire spies to lie to their superior. In world war 2 deception was crucial in D-Day. It would also be nice to set a UAV to fly over and fly back then report what they saw, or make it so any troops they pass on their way to the patrol destination will be reported.
Ideally there would be no notifications for this, at least by default. These notifications could possibly be toggled, maybe an option for 'neutral units' and 'hostile units'.
Also an idea to put out there. You can make the UAVs have no radar and they will be stealth by default but to get their intel you must wait for them to return to base. I see UAVs being mostly underused and this would buff them, maybe make more units detect the lower level UAVs such as Air Superiorities, etc. This would both buff and nerf the UAV, if it is shot down before it returns to base, you get no intel. Realistically this would have to be a piloted UAV.