Current Mobile AA feature:
- THICC HP boi
- have higher damage to heli relative to aircraft
- very early research with day 1 unlock + 30min research
Problem with Mobile AA in my opinion:
- High cost for damage out put
- suffer from being "AA" that get cut total damage by half when go 10 min reload
Current stats
My suggest adjustment
the Idea behide it:
- lower HP and speed for accessible cost
- move majority of damage to defend to embarrassing idea of being "point defend" units.
the total damage is still the same. but it will improving its performance when getting gang up by multiple stack of aircraft.
due to how AA work, after triggered AA attack, dueing 10 min reload, its effectiveness is cut by half.
with this THICC def will make it better "point defend"
- THICC HP boi
- have higher damage to heli relative to aircraft
- very early research with day 1 unlock + 30min research
Problem with Mobile AA in my opinion:
- High cost for damage out put
- suffer from being "AA" that get cut total damage by half when go 10 min reload
Current stats
lv | cost supply | cost component | cost money | HP | range | dm.fixedwing | def.fixedwing | dm.heli | def.heli | dm.missiles | def.missile | speed |
1 | 1000 | 1350 | 1250 | 25 | 26 | 4.0 | 4.0 | 4.5 | 4.5 | 1.0 | 1.0 | 1.3 |
2 | 27 | 5.5 | 5.5 | |||||||||
3 | 1.5 | |||||||||||
4 | 1100 | 1400 | 1500 | 29 | 50 | 5.0 | 5.0 | 6.5 | 6.5 | |||
5 | 7.0 | 7.0 | +air assult | |||||||||
6 | 1250 | 1600 | 1750 | 31 | 6.0 | 6.0 | 8.0 | 8.0 | 2.0 | 2.0 | ||
7 | 7.0 | 7.0 | 9.0 | 9.0 |
My suggest adjustment
lv | cost supply | cost component | cost money | HP | range | dm.fixedwing | def.fixedwing | dm.heli | def.heli | dm.missiles | def.missile | speed |
1 | 1000 | 1100 | 1250 | 20 | 26 | 2.0 | 6.0 | 2.0 | 7.0 | 1.0 | 1.0 | 1.0 |
2 | 22 | 3.0 | 8.0 | |||||||||
3 | 24 | 1.3 | ||||||||||
4 | 1100 | 1200 | 1400 | 26 | 50 | 3.0 | 7.0 | 4.0 | 9.0 | |||
5 | 4.5 | 9.5 | +air assult | |||||||||
6 | 1250 | 1400 | 1650 | 28 | 4.0 | 8.0 | 5.5 | 10.5 | 2.0 | 2.0 | 1.5 | |
7 | 5.0 | 9.0 | 6.5 | 11.5 |
the Idea behide it:
- lower HP and speed for accessible cost
- move majority of damage to defend to embarrassing idea of being "point defend" units.
the total damage is still the same. but it will improving its performance when getting gang up by multiple stack of aircraft.
due to how AA work, after triggered AA attack, dueing 10 min reload, its effectiveness is cut by half.
with this THICC def will make it better "point defend"
This post was made by Leader of the Church of ROAD
The post was edited 3 times, last by playbabe ().