Anti-Nerf Suggestions. Balance for to Helicopter and SPAAG. (SPAAG need PRO FIRE POWER UPS).

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    • Anti-Nerf Suggestions. Balance for to Helicopter and SPAAG. (SPAAG need PRO FIRE POWER UPS).

      Nerfty Helicopter makes annoying for me and including others users ... > Loyal 'Anti-Nerf Factions' (ANF or LANF) members.
      And NOW back to main topic.
      Helicopter balance need General 'SPAAG' (MAAV) unit ATK fixes.SPAAG has no combat history, but except these three unit; M163 VADS, ZSU-23-4 SHILKA and 2K22 TUNGUSKA.

      For examples combat history of M163 and SHILKA:

      The M163 had a fairly limited range from the start. Its 20x102mm round gave it a low effective range of only 1,200 meters, and its standard air-defense load of HEI-T rounds would self-destruct at approximately 1800 meters, a hard limit on range. Additionally, the radar was a range-only set incapable of finding targets.
      In US and Israeli service, the VADS has rarely been needed in its intended purpose of providing defense against aerial threats—consequently, the Vulcan gun system was in use throughout the late 1980s and early 1990s primarily as a ground support weapon. For example, VADS guns were used to support American ground assault troops in Panama in 1989 during Operation Just Cause. One Vulcan of B Battery, 2/62 ADA sank a PDF patrol boat. The last combat action the VADS participated in was Operation Desert Storm.

      ZSU-23-4 units saw active service in the Yom Kippur War (1973) and other Arab-Israeli conflicts, the Iran–Iraq War (1980–1988), and the First Gulf War (1990). During the 1973 Yom Kippur War, the system was particularly effective against the Israeli Air Force. Israeli pilots attempting to fly low in order to avoid SA-6 missiles were often shot down by ZSU-23-4s as in Operation Doogman 5. During the Soviet–Afghan War ZSU-23-4 units were used widely and to great effect against mujahideen positions in the mountains, the ZSU-23-4's guns being able to elevate much higher than the weapons on BMPs, BTRs, T-55s, or T-62s. They were also used to suppress defensive positions around the presidential palace during the initial coup in Kabul at the start of the Soviet-Afghan war. The Russian Army used the ZSU-23-4 for mountain combat in Chechnya.

      The guns are useful against low-flying aircraft and lightly protected ground targets. Due to its effectiveness against ground targets, ZSU-23-4s have been used in urban environments (e.g., Afghanistan, Abkhazia, Chechnya, Syria and Lebanon). This is primarily because the guns can elevate much higher than a tank or APC cannon, enabling armored units equipped with ZSU-23-4s to return fire against ambushes from above.

      List of Shilka combat history:
      NEW STATS:

      ATK/DEF to infantry 2.5/4.0/5.0 to 7.0/9.0/11, ATK/DEF to armor 1.0/1.5/2.0 to 2.0/2.5/3.0, ATK/DEF to helicopter 4.5/6.0/8.0 to 9.0/11/13, ATK/DEF to aircraft 4.0/5.0/6.0 to 7.0/8.5/10. (T1/T2/T3).

      And EXTRA: Remove Mountain Terrain ATK -25% to 0%, and change Mountain Terrain DEF 0% to +25%.

      Small Notes: Gunship HP 18 (T1), Attack Helix HP 20 (T1) and ASW Helix HP 17 (T1).
      Guns are always loaded.
    • What i will say will probaby sound a bit odd but

      "You are right with how the SPAAG should deal a freaking lot damage to infantry, but i disagree that such a boost should exist"


      In all my Arma 3 PvP operations, infantry platoon encountering a shilka in open field was followed on the radio by "gentlemen, we're de" BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

      This thing was throwing us in full panic mode, disarray, and routed, in a few seconds.


      However, from a gameplay perspective, SO MUCH a boost basically turn it into a meta elite AFV :D
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • To elaborate, and always to remind that rebalancing need to be done "by the sppon", while keeping the general idea of your post :


      1°) Damages of the MAAV shifted to the point defense, ergo, whenever there is a combat, you are assured to deal 75% of the potential damage. ot MAAV strengthened as a "plate armour" / "point defense unit", while its "weakness" to protect other groups is made more spectacular

      T1 : strong emphasis on point defense, low damage with 25 range AA
      T2 : 55 range allows the unit to resume to 100% damage potential against trained players
      T3 : Increase in the offensive damage to be closer to point defense. The MAAV basically forces you to sacrifice an helicopter for each time you want to avoid to lose 2 helicopters each bombing run.


      Against helicopters, ATK/DEF

      T1 : 2,5/9 with 25
      T2 : 3,5/11 With 55
      T3 : 8/13 with 55


      2°) Let's keep it a poor ground fighting vehicle for the sake of gameplay balance

      3°) Let's not make it overly competitive to SAMs against plane in the early-mid, in my opinion.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Opulon wrote:

      To elaborate, and always to remind that rebalancing need to be done "by the sppon", while keeping the general idea of your post :


      1°) Damages of the MAAV shifted to the point defense, ergo, whenever there is a combat, you are assured to deal 75% of the potential damage. ot MAAV strengthened as a "plate armour" / "point defense unit", while its "weakness" to protect other groups is made more spectacular

      T1 : strong emphasis on point defense, low damage with 25 range AA
      T2 : 55 range allows the unit to resume to 100% damage potential against trained players
      T3 : Increase in the offensive damage to be closer to point defense. The MAAV basically forces you to sacrifice an helicopter for each time you want to avoid to lose 2 helicopters each bombing run.


      Against helicopters, ATK/DEF

      T1 : 2,5/9 with 25
      T2 : 3,5/11 With 55
      T3 : 8/13 with 55


      2°) Let's keep it a poor ground fighting vehicle for the sake of gameplay balance

      3°) Let's not make it overly competitive to SAMs against plane in the early-mid, in my opinion.
      Hmmm... you are absolutely right, about Helicopter ATK/DEF stats, it's need fix it.

      About this way?

      'Against helicopters, ATK/DEF'

      T1 : 2,5 to 7
      T2 : 3.5 to 9
      T3 : 5.0 to 11

      P.S. you have small number error; T3 : 8/13, it's should be T3 : 5/13.
      Guns are always loaded.