Hey Everyone,
Let me know your thoughts on this submarine idea below. Keep in mind, the goal here is not to buff submarines or make them OP, but to help make them more realistic and in line with how current militaries implement submarines into their naval strategy in today's modern warfare.
Modern submarines serving today's global navies are given two primary mission objectives:
1) Use as a mobile under-sea stealth missile platform for ballistic, cruise, and/ or nuclear missiles.
2) Use as forward deployed undetected reconnaissance and intelligence gathering platforms.
CoN does a great job capturing the former in game with the ballistic missile submarines. It is the latter objective, reconnaissance and intelligence gathering that I could use a rework.
CoN as in the real world offers two types of submarines, ballistic missile submarines and attack submarines. The ballistic missiles submarines are fine as is, so no need to discuss them further.
The attack submarines could use a re-work to make them focus more on reconnaissance and intelligence gathering like submarines deployed around the world today.
Increasing sight range and greatly boosting sonar range (to detect all ships and subs) would help balance out attack subs. To ensure this is not a buff you could increase missile reload time as a counter.
This would make attack subs (even though they are called "attack" subs) much more like mobile reconnaissance subs. Able to sit off of enemy coasts and monitor troop movement undetected. Or position in key shipping lanes and spot all troops in the area.
In modern navel strategy intelligence gathering is the primary mission for attack subs around the planet. While they are called attack subs, and are fully capable in attacking surface vessels or cities they are mainly used for:
*Monitoring communication channels
*Tracking ship movements
*Electronic warfare
*Missile detection and deterrent
And finally if needed, actual vessel vs vessel attack.
Back to CoN, I would not build an attack sub to attack anything. Destroyer's are much more efficient at both land and sea attacks. I would also not build an attack sub for reconnaissance. Naval AWACS are far better suited. I would not build an attack sub for missile deployment, as the ballistic missile subs fill that role.
In fact currently there is no good reason to build attack subs in game. They don't really have a useful role.
Giving them advanced reconnaissance and intelligence gathering, like a naval version of ground radar or AWACS, would make them useful, more realistic, but not overpowered.
Let me know your thoughts.
Long Live Cuba
Let me know your thoughts on this submarine idea below. Keep in mind, the goal here is not to buff submarines or make them OP, but to help make them more realistic and in line with how current militaries implement submarines into their naval strategy in today's modern warfare.
Modern submarines serving today's global navies are given two primary mission objectives:
1) Use as a mobile under-sea stealth missile platform for ballistic, cruise, and/ or nuclear missiles.
2) Use as forward deployed undetected reconnaissance and intelligence gathering platforms.
CoN does a great job capturing the former in game with the ballistic missile submarines. It is the latter objective, reconnaissance and intelligence gathering that I could use a rework.
CoN as in the real world offers two types of submarines, ballistic missile submarines and attack submarines. The ballistic missiles submarines are fine as is, so no need to discuss them further.
The attack submarines could use a re-work to make them focus more on reconnaissance and intelligence gathering like submarines deployed around the world today.
Increasing sight range and greatly boosting sonar range (to detect all ships and subs) would help balance out attack subs. To ensure this is not a buff you could increase missile reload time as a counter.
This would make attack subs (even though they are called "attack" subs) much more like mobile reconnaissance subs. Able to sit off of enemy coasts and monitor troop movement undetected. Or position in key shipping lanes and spot all troops in the area.
In modern navel strategy intelligence gathering is the primary mission for attack subs around the planet. While they are called attack subs, and are fully capable in attacking surface vessels or cities they are mainly used for:
*Monitoring communication channels
*Tracking ship movements
*Electronic warfare
*Missile detection and deterrent
And finally if needed, actual vessel vs vessel attack.
Back to CoN, I would not build an attack sub to attack anything. Destroyer's are much more efficient at both land and sea attacks. I would also not build an attack sub for reconnaissance. Naval AWACS are far better suited. I would not build an attack sub for missile deployment, as the ballistic missile subs fill that role.
In fact currently there is no good reason to build attack subs in game. They don't really have a useful role.
Giving them advanced reconnaissance and intelligence gathering, like a naval version of ground radar or AWACS, would make them useful, more realistic, but not overpowered.
Let me know your thoughts.
Long Live Cuba
Long Live Cuba