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    • Hmm... yellow arrow on ground units in transport naval vessel (6x infantry and 1x armor unit).

      I has same problem here (yellow arrow on transport ship). CoN need 'Landing Ships' (LS) tranported ground units safety, ground units can fit in LS ship about 10 or more it, and LS has also AA-weapontries.

      LS can carrier helicopters on deck hangar, and also airborne infantry can attack deck hangar to inland by helicopter.




      I know, i know, what you goingto say to me, it's not part of your suggestions, but this post is (it's only words).

      Thats all.
      Guns are always loaded.
    • Kranzegrad wrote:

      I know, i know, what you goingto say to me, it's not part of your suggestions, but this post is
      First of all if you know that why didn't you just make a new thread?

      Kranzegrad wrote:

      (it's only words).
      The communist manifest from Marx and Engels was also "just words" and it still changed the world more than one person with a gun is ever going to be able to. It has lead to many socialist states, above all the soviet union, which was one, and China, which is becoming less and less socialist and more and more a superpower, but without communist ideals it would have never become what it is now. Words aren't often influential, but you should never see them as "just words".


      About your suggestion I think that having to build a ship to fit ground units in is going to be very annoying so I'm for leaving transport ship mechanics as they are. But having more ships with helipads is a good idea, because a lot more ships are able to transport and act as a platform for helis. But having a ship that is just for helis sounds a bit useless. In real life ships with helipads still are war ships with guns, they just additionally have a helipad. For balancing reasons I think helipad ships should have similar stats to frigates or a bit better, except for damage against aircraft, so they are still useful in battle, but also serve as helipads. Their cost should also be similar to frigates.
      a.k.a. jem and and eres

    • jemandanderes wrote:

      Kranzegrad wrote:

      I know, i know, what you goingto say to me, it's not part of your suggestions, but this post is
      First of all if you know that why didn't you just make a new thread?

      Kranzegrad wrote:

      (it's only words).
      The communist manifest from Marx and Engels was also "just words" and it still changed the world more than one person with a gun is ever going to be able to. It has lead to many socialist states, above all the soviet union, which was one, and China, which is becoming less and less socialist and more and more a superpower, but without communist ideals it would have never become what it is now. Words aren't often influential, but you should never see them as "just words".

      About your suggestion I think that having to build a ship to fit ground units in is going to be very annoying so I'm for leaving transport ship mechanics as they are. But having more ships with helipads is a good idea, because a lot more ships are able to transport and act as a platform for helis. But having a ship that is just for helis sounds a bit useless. In real life ships with helipads still are war ships with guns, they just additionally have a helipad. For balancing reasons I think helipad ships should have similar stats to frigates or a bit better, except for damage against aircraft, so they are still useful in battle, but also serve as helipads. Their cost should also be similar to frigates.
      Because it's 'image'.

      List of Landing Ships is huge, i need more time research suitable ones in CoN game.
      Guns are always loaded.