Folks,
Is there a good discussion thread (that includes the game designers, and not just a bunch of random chuckleheads like me offering opinions) of why Dorado does these two related things:
1) Handicaps so many positions by giving them 5 or 6 cities instead of 7 (I'm using the WW3 map as my example).
2) Keeps the cities' resource types and resource-production constant across all games?
Item #1 makes me reluctant to join new games once all the 7-city countries have been taken, and for me, item #2 takes away some of the pleasure of seeing each game as a new experience with nuances that will be different from previous games.
I'm not asking this to start a debate, or to be convinced that I should like the consequences of either #1 or #2 - I'm asking because I want to know what the designers have to say about why they set things up this way. I'm confident they had their reasons.
KFG
PS: I'm asking here because my three different forum searches didn't turn up a decent answer.
Is there a good discussion thread (that includes the game designers, and not just a bunch of random chuckleheads like me offering opinions) of why Dorado does these two related things:
1) Handicaps so many positions by giving them 5 or 6 cities instead of 7 (I'm using the WW3 map as my example).
2) Keeps the cities' resource types and resource-production constant across all games?
Item #1 makes me reluctant to join new games once all the 7-city countries have been taken, and for me, item #2 takes away some of the pleasure of seeing each game as a new experience with nuances that will be different from previous games.
I'm not asking this to start a debate, or to be convinced that I should like the consequences of either #1 or #2 - I'm asking because I want to know what the designers have to say about why they set things up this way. I'm confident they had their reasons.
KFG
PS: I'm asking here because my three different forum searches didn't turn up a decent answer.