I have been trying to get more into officers lately but I'm trying to find better unit stacks, any ideas?
Attempting to gain braincells
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Jonthan1232 wrote:
I have been trying to get more into officers lately but I'm trying to find better unit stacks, any ideas?
The post was edited 1 time, last by kurtvonstein ().
playbabe wrote:
ZOOOOOM Arti stack
- tank & inf officer + arti
- can't touch this
Cruiser doom stack
- curiser + naval officer
- over 100 damage per shot, lmao
moving icbm
- eastern spec ops + spec ops officer in jungle or mountain
kurtvonstein wrote:
Your Zooooom Arti stack has absolutly no airdefense...i always mix at least 2 SAMS into the stack...just in case someone does a jabo-run...playbabe wrote:
ZOOOOOM Arti stack
- tank & inf officer + arti
- can't touch this
Cruiser doom stack
- curiser + naval officer
- over 100 damage per shot, lmao
moving icbm
- eastern spec ops + spec ops officer in jungle or mountain
Kalrakh wrote:
What did you try so far
sub commander-4 attack subs
navy commander-4 cruisers
Heli commander-2 gunship 2 attack
Fixed commander-1 steath strike 3 steath asf
Tank commander-8 mobile arty 1 mobile radar
Airbone commander-4 spec ops
Inf commander-Idk
WalterChang wrote:
I like using Infantry Officers in an artillery stack - it makes them faster, gives them a good damage boost and allows them to capture territory. If you upgrade the officer, you can also get to have a radar.Jonthan1232 wrote:
I have been trying to get more into officers lately but I'm trying to find better unit stacks, any ideas?
The other one I like is the Fixed Wing officer. If you've got 4 Air Superiority Fighters with the FW officer in a stack, it's not only extra effective against enemy aircraft, but turns it into as a pretty useful ground attack force as well.
for infantry officer should I add the tank officer?
for the fixed officer will stealth asf work?
kurtvonstein wrote:
i always mix my helicopter captain with 2 anti inf and 2 anti tank helcoprters...and i have 2 sets of them in reserve for swapping as soon as they anti inf hit 60% damage...
The captain doesnt hardly take damage and leads the reserve.
Admiral goes with 2 cruisers and 2 fregattes...also an other stack of fregattes and cruisers as reserve...if i hit enemy navy withour air defense if restack 4 cruisers + admiral...no ships survive this...no need for destroyers as i have naval recons scouting for this fleet
playbabe wrote:
ZOOOOOM Arti stack
- tank & inf officer + arti
- can't touch this
Cruiser doom stack
- curiser + naval officer
- over 100 damage per shot, lmao
moving icbm
- eastern spec ops + spec ops officer in jungle or mountain
Jonthan1232 wrote:
For heli officer I think I will do thatfor navy officer can I have frigates in a diffrent stack that follows?kurtvonstein wrote:
i always mix my helicopter captain with 2 anti inf and 2 anti tank helcoprters...and i have 2 sets of them in reserve for swapping as soon as they anti inf hit 60% damage...
The captain doesnt hardly take damage and leads the reserve.
Admiral goes with 2 cruisers and 2 fregattes...also an other stack of fregattes and cruisers as reserve...if i hit enemy navy withour air defense if restack 4 cruisers + admiral...no ships survive this...no need for destroyers as i have naval recons scouting for this fleet
Jonthan1232 wrote:
Kalrakh wrote:
What did you try so far
sub commander-4 attack subs
navy commander-4 cruisers
Heli commander-2 gunship 2 attack
Fixed commander-1 steath strike 3 steath asf
Tank commander-8 mobile arty 1 mobile radar
Airbone commander-4 spec ops
Inf commander-Idk
Kalrakh wrote:
Fixed Wing stack is odd and kind of pointlessm, you either go full strike or full air superiority, just mix in some normal and naval variantsJonthan1232 wrote:
Kalrakh wrote:
What did you try so far
sub commander-4 attack subs
navy commander-4 cruisers
Heli commander-2 gunship 2 attack
Fixed commander-1 steath strike 3 steath asf
Tank commander-8 mobile arty 1 mobile radar
Airbone commander-4 spec ops
Inf commander-Idk
Airborne needs a second stack of 5 spec ops, short before engagement you join both stacks, so you jump with 1 + 9 not 1 + 4
You join Inf commander and tank commander together with 4-6 arties and 2-4 MAAV, depending on how much meat shields you need, for a real zoom stack. Radar can be in a second stack, it has huge range on high level
(Radar does not give speed bonus so no it can replace an inf commander)
kurtvonstein wrote:
you can but then you miss the air attack bonus the admiral gives...Jonthan1232 wrote:
For heli officer I think I will do thatfor navy officer can I have frigates in a diffrent stack that follows?kurtvonstein wrote:
i always mix my helicopter captain with 2 anti inf and 2 anti tank helcoprters...and i have 2 sets of them in reserve for swapping as soon as they anti inf hit 60% damage...
The captain doesnt hardly take damage and leads the reserve.
Admiral goes with 2 cruisers and 2 fregattes...also an other stack of fregattes and cruisers as reserve...if i hit enemy navy withour air defense if restack 4 cruisers + admiral...no ships survive this...no need for destroyers as i have naval recons scouting for this fleet
WalterChang wrote:
I actually think putting a stealth strike fighter in with some ASFs is a really good idea! I'd never thought of that.Your opponent will see the planes coming and just think you're attacking ground targets with ASFs, so might not respond in the same way as he he would if he knew there was strike fighter unit in the stack. Fixed wing officer + 3 ASF + stealth strike is actually quite punchy when it comes to attacking ground targets, but it wouldn't look like so strong from the outside. Deception is always a good weapon.Kalrakh wrote:
Fixed Wing stack is odd and kind of pointlessm, you either go full strike or full air superiority, just mix in some normal and naval variantsAirborne needs a second stack of 5 spec ops, short before engagement you join both stacks, so you jump with 1 + 9 not 1 + 4Jonthan1232 wrote:
Kalrakh wrote:
What did you try so far
sub commander-4 attack subs
navy commander-4 cruisers
Heli commander-2 gunship 2 attack
Fixed commander-1 steath strike 3 steath asf
Tank commander-8 mobile arty 1 mobile radar
Airbone commander-4 spec ops
Inf commander-Idk
You join Inf commander and tank commander together with 4-6 arties and 2-4 MAAV, depending on how much meat shields you need, for a real zoom stack. Radar can be in a second stack, it has huge range on high level
(Radar does not give speed bonus so no it can replace an inf commander)
Ideally, you'd want a stack of 5 stealth SFs together, so your opponent doesn't see them at all, but if you've only got one of them then using it on its own is probably less effective than hiding it amongst some ASFs - it's still deceptive, but to a lesser extent, but it'll have more survivability and pack more punch as part of a group.
Jonthan1232 wrote:
Well don't crusiers also have AA ik it's not the best AA tho
Jonthan1232 wrote:
What do you reccomend for the fixedwing officerstack asf or strike
WalterChang wrote:
I actually think putting a stealth strike fighter in with some ASFs is a really good idea! I'd never thought of that.Your opponent will see the planes coming and just think you're attacking ground targets with ASFs, so might not respond in the same way as he he would if he knew there was strike fighter unit in the stack. Fixed wing officer + 3 ASF + stealth strike is actually quite punchy when it comes to attacking ground targets, but it wouldn't look like so strong from the outside. Deception is always a good weapon.Kalrakh wrote:
Fixed Wing stack is odd and kind of pointlessm, you either go full strike or full air superiority, just mix in some normal and naval variantsAirborne needs a second stack of 5 spec ops, short before engagement you join both stacks, so you jump with 1 + 9 not 1 + 4Jonthan1232 wrote:
Kalrakh wrote:
What did you try so far
sub commander-4 attack subs
navy commander-4 cruisers
Heli commander-2 gunship 2 attack
Fixed commander-1 steath strike 3 steath asf
Tank commander-8 mobile arty 1 mobile radar
Airbone commander-4 spec ops
Inf commander-Idk
You join Inf commander and tank commander together with 4-6 arties and 2-4 MAAV, depending on how much meat shields you need, for a real zoom stack. Radar can be in a second stack, it has huge range on high level
(Radar does not give speed bonus so no it can replace an inf commander)
Ideally, you'd want a stack of 5 stealth SFs together, so your opponent doesn't see them at all, but if you've only got one of them then using it on its own is probably less effective than hiding it amongst some ASFs - it's still deceptive, but to a lesser extent, but it'll have more survivability and pack more punch as part of a group.