How would I integrate weather to grand scale of CoN?
- by not use those minor weather, such as rain or snow. go straight for something BIG! STORM!
how would it work in dev pov?
- a big cycle of debuff/attribute. a side from global phenomenon, this *should* be the second best easy to implement. (doesn't mean it not hard lmao)
balance aspect.
- it would be bad if it just negatively effect, so there certainly need to carefully balance. person in storm shouldn't just get drag down while all other thrive
let talk about weather feature of my idea.
- configed pathway, only random is where it start, when, speed, size, how long it last.
The less random it is, the more potential of good balance.
- Units in storm can't be fully revealed (at best appear as unidentified army)
- reduce all signature by one level.
- 1-2 day forecast pathway
- storm can grow or reduce in categories each passing day.
- note: categories 0 don't have any effect, its there to let you know that... storm is coming (or be a gonner)
- note: minimum speed in storm for ground is 0.3 and air is 3.0 can only go under if overstacked
- doesn't effect Heavy class of Aircraft (High Altitude flying ability)
categories | size + compare | damage | incoming damage | ground speed | air speed |
0 | 100 (mrls) | / | / | / | / |
0 | 200 (lv3 m-radar) | / | / | / | / |
1 | 350 (max AWACS + 50) | -10% | -10% | -10% | -10% |
2 | ??? Can cover 1/4 USA in WW3 | -20% | -20% | -20% | -20% |
3 | ??? Can cover 2/4 USA in WW3 | -45% | -45% | -30% | -30% |
4 | ??? Can cover 3/4 USA in WW3 | -60% | -60% | -40% | -40% |
5 | ??? Can cover WHOLE USA in WW3 | -75% | -75% | -50% | -50% |
Effectively, units inside the storm just get slowed movement and combat.
their combat performance should stay the same but take longer.
You can sneak your units in storm. like those deadzone in rising tiles
This post was made by Leader of the Church of ROAD