Hi guys.
I have played this game for several years now (4x time mostly) and I think I could contribute a bit.
Why.
Here's a set of advice that can make you into a rookie who probably survives long enough in your first public game to have a little fun, and to decide if you want to play more and learn more.
Now let's start from the very beginning.
You are the Player 1. I am your hypothetical foe. Treat me like that until you get bored and quit reading this text and/or playing game.
So, Player One, you start as nation _put any name here_.
You have some infantry, recons, one artillery and one fighter. Scattered among your cities. 2-3 in each, arty and fighter in your capital.
Where would I start ? What should I do ? How the hell did I get into this mess ?
Part 1
Ok, let's start.
Choices.
Advice: Try to figure out if there are any bots around you. They are your first source of resources, i.e. power. Easy to take, easy to hold. The more the better. But you may not be the only one who wants to get them.
Now when you chose your country the game actually begins. What would be your fist move ? This is very important. Your first hour may shape up the whole game.
You look at your available resources and see that there's like tons of them. Main point is to use them wisely. Throughout the game - do not research things you don't need. Resources and time are always limited.
So what should you do ? Attack ? Build ? Wrong. Research.
Let's take a look at research options from left to right.
Day 1 you have quite limited research slots available and your first choice must be infantry. Why ?
So infantry is being researched and you have second research slot and still a lot of resources. What would you pick ?
Recon. Maybe. Pros: stronger than infantry, can be airlifted, can see exact army composition, instant research. Contras: More expensive, can't take land. On higher levels infantry is better. You have 2 of them, so you can test.
Armor. Useless. For many reasons. Can't be airlifted, vulnerable in cities, can't take land. 0 defense vs planes.
Arty. No. Day 1 options are towed arty (and you already have one) and barreled AA. First is very slow and weak (go test it yourself). Second is good against helos and sometimes infantry. Some people build their strategy around it. Never seen them among winners. Moreover, much better units are MRLS, but they are not available day 1.
Helicopters. Well, maybe. Maybe not. They are good in the early game, useless later on. They have 0 defense against planes, very short range, slow.
Planes. Most people, myself included chose fighter. And that's wrong. It is very good for scouting. Research is instant. Fighter can engage airborne targets only. It is virtually useless against ground/naval targets. One can always defeat fighters with strike planes. I will not explain how, just one point: planes must land after attack. Figure out the rest yourself. So I'd better wait for one day and start researching strike jets instead.
Heavies. Not day 1. Period. Too expensive and require airbase lvl 3. You'll get it next week at best.
Navy. Corvette is a must have. If you build corvette and simply park it in your shipyard I won't be able to land in this city and all my land units will die trying. You won't build many, 1, maybe 2 of them, but they can really save you in the early game. Also corvette opens other ships so you'll have to research it anyway.
Submarines. Require naval base lvl 3. Not day 1.
Officers. Maybe. But not day 1. In my opinion the only officer that deserves researching/building is the Experienced Captain. With him you actually get Cruiser with naval base lvl 2 (cruiser requires lvl 4).
Missiles. Not day 1
So day one most obvious research choices are: Infantry and Corvette. But it's up to you of course.
Remember, day 1 you pick tech tree you would develop for the whole game. So if your choice is wrong, you will lose time and resources and will not be able to win the tech race.
Now when we have infantry researched we should get them. Build army bases. In every city. As soon as bases are built start building infantry. In every city again. These will form your second wave.
Okay, so you made your choices, set up research and your army is building up. Can you finally go and kick some ass ? No.
At this point people rush forward to kill someone and get those precious resources. These people quit on day 5 or even earlier usually. They forget about another crucial element of the game. INDUSTRY.
Industry is really a key for winning this game. You can distinguish good players - they always have industry built and levelled up. Every day. Day 1 you should start building industry in cities with Rares and Supplies. This will fuel your research. You can also start Components and Electronics (both are used for planes and ships mainly).
I have played this game for several years now (4x time mostly) and I think I could contribute a bit.
Why.
- I think this game is great. It is browser-based, no client (well, except crippled mobile), it has no artificial delays like "build this building, oh my, it will take a week on lvl XXX, if you want it now, pay $". No, no such nonsense.
- It is deep. It is actually more deeper that you might think when you first start it. It's kinda simulator of what could really happen in a real world.
- It seems that 80% of players simply don't understand what are they doing.
Here's a set of advice that can make you into a rookie who probably survives long enough in your first public game to have a little fun, and to decide if you want to play more and learn more.
Now let's start from the very beginning.
You are the Player 1. I am your hypothetical foe. Treat me like that until you get bored and quit reading this text and/or playing game.
So, Player One, you start as nation _put any name here_.
You have some infantry, recons, one artillery and one fighter. Scattered among your cities. 2-3 in each, arty and fighter in your capital.
Where would I start ? What should I do ? How the hell did I get into this mess ?
Part 1
Ok, let's start.
Choices.
- You think you may play 1-2 hours a day ? Quit. I will kill you if I play more. Time is crucial. When you sleep your foes don't. So prepare yourself for a 2-weeks journey. Sometimes this game becomes realtime and I mean it.
- You chose Korea (North or South) ? Choose another game. Why ? You have only 4 cities while all others have at least 5. Big countries have 10 or 11. You have no room to expand except into your human neighbors. Quit. Forget it.
- You were lucky to pick a big nation. Like Russia, US, Canada, Brazil or so. You finally got yourself 10 cities. Quit. You won't be able to handle it. Trust me.
- You're a land-locked nation, i.e. you have no shore city with naval base ? Quit. You may struggle but for the beginners game without navy is pain. Trust me again.
Advice: Try to figure out if there are any bots around you. They are your first source of resources, i.e. power. Easy to take, easy to hold. The more the better. But you may not be the only one who wants to get them.
Now when you chose your country the game actually begins. What would be your fist move ? This is very important. Your first hour may shape up the whole game.
You look at your available resources and see that there's like tons of them. Main point is to use them wisely. Throughout the game - do not research things you don't need. Resources and time are always limited.
So what should you do ? Attack ? Build ? Wrong. Research.
Let's take a look at research options from left to right.
Day 1 you have quite limited research slots available and your first choice must be infantry. Why ?
- It is researched instantly.
- Infantry is one of few units that actually can conquer (others available day 1 are National guard and Airmobiles but these we'll discuss later). Infantry is the main tool to conquer. You may build 100 tanks or AFVs but at some point you suddenly discover that they fight well but they don't get land. Oh my.
- Infantry is one of few day 1 unit that can be airlifted, i.e. transported between airbases. Thit is the key point actually. You gain MOBILITY you can't get with virtually any other unit upto lvl 4. And it is the cheapest one.
So infantry is being researched and you have second research slot and still a lot of resources. What would you pick ?
Recon. Maybe. Pros: stronger than infantry, can be airlifted, can see exact army composition, instant research. Contras: More expensive, can't take land. On higher levels infantry is better. You have 2 of them, so you can test.
Armor. Useless. For many reasons. Can't be airlifted, vulnerable in cities, can't take land. 0 defense vs planes.
Arty. No. Day 1 options are towed arty (and you already have one) and barreled AA. First is very slow and weak (go test it yourself). Second is good against helos and sometimes infantry. Some people build their strategy around it. Never seen them among winners. Moreover, much better units are MRLS, but they are not available day 1.
Helicopters. Well, maybe. Maybe not. They are good in the early game, useless later on. They have 0 defense against planes, very short range, slow.
Planes. Most people, myself included chose fighter. And that's wrong. It is very good for scouting. Research is instant. Fighter can engage airborne targets only. It is virtually useless against ground/naval targets. One can always defeat fighters with strike planes. I will not explain how, just one point: planes must land after attack. Figure out the rest yourself. So I'd better wait for one day and start researching strike jets instead.
Heavies. Not day 1. Period. Too expensive and require airbase lvl 3. You'll get it next week at best.
Navy. Corvette is a must have. If you build corvette and simply park it in your shipyard I won't be able to land in this city and all my land units will die trying. You won't build many, 1, maybe 2 of them, but they can really save you in the early game. Also corvette opens other ships so you'll have to research it anyway.
Submarines. Require naval base lvl 3. Not day 1.
Officers. Maybe. But not day 1. In my opinion the only officer that deserves researching/building is the Experienced Captain. With him you actually get Cruiser with naval base lvl 2 (cruiser requires lvl 4).
Missiles. Not day 1
So day one most obvious research choices are: Infantry and Corvette. But it's up to you of course.
Remember, day 1 you pick tech tree you would develop for the whole game. So if your choice is wrong, you will lose time and resources and will not be able to win the tech race.
Now when we have infantry researched we should get them. Build army bases. In every city. As soon as bases are built start building infantry. In every city again. These will form your second wave.
Okay, so you made your choices, set up research and your army is building up. Can you finally go and kick some ass ? No.
At this point people rush forward to kill someone and get those precious resources. These people quit on day 5 or even earlier usually. They forget about another crucial element of the game. INDUSTRY.
Industry is really a key for winning this game. You can distinguish good players - they always have industry built and levelled up. Every day. Day 1 you should start building industry in cities with Rares and Supplies. This will fuel your research. You can also start Components and Electronics (both are used for planes and ships mainly).
The post was edited 2 times, last by Drony77 ().