Simple concept Micro UAV unit, similar to my UCAV suggestion from a few months ago but as recon instead
Stats are as follows:
T1
Cost: 10 DGears
Missile:
-200 range
-Cannot be controlled once fired (due to limited fuel)
HP: 1
Speed: 3
No sight range
Radar signature: Fixed Wing (Low)
Can be deployed by the following units:
-Mechanized Infantry
-Special Forces
-Combat Recon Vehicle
-Towed Artillery
-Infantry Officer
-Corvette
Can target province centers and enemy units. Upon impact or destruction, reveals all land units within a range of 25. Revealed units persist as if they were revealed by espionage
T2
Cost: 25 DGears
Missile:
-300 range
-Cannot be controlled once fired (due to limited fuel)
HP: 3
Speed: 5
No sight range
Stealth
Can be deployed by the following units:
-Mechanized Infantry
-Special Forces
-Combat Recon Vehicle
-Towed Artillery
-Infantry Officer
-Corvette
Can target province centers and enemy units. Upon impact or destruction, reveals all land and sea units (not submarines) within a range of 50. Revealed unit data persist as if they were revealed by espionage.
I don’t have a list of models, but there are numerous designs (RQ-14, FQM-151, ZALA 421 etc)
Purpose: This unit would be a supplementary reconnaissance ability for units such as infantry and corvettes to scout ahead. For example, you could use a MUAV to quickly check if a city is clear before moving infantry in, or use it to identify a target for MRL.
Potential issues: This unit is similar in function to full size UAVs already in game. While it offers some variety (being rapidly deployable at an extra cost) it could make the UAV obsolete, or be useless in comparison to UAV depending how it is balanced
Stats are as follows:
T1
Cost: 10 DGears
Missile:
-200 range
-Cannot be controlled once fired (due to limited fuel)
HP: 1
Speed: 3
No sight range
Radar signature: Fixed Wing (Low)
Can be deployed by the following units:
-Mechanized Infantry
-Special Forces
-Combat Recon Vehicle
-Towed Artillery
-Infantry Officer
-Corvette
Can target province centers and enemy units. Upon impact or destruction, reveals all land units within a range of 25. Revealed units persist as if they were revealed by espionage
T2
Cost: 25 DGears
Missile:
-300 range
-Cannot be controlled once fired (due to limited fuel)
HP: 3
Speed: 5
No sight range
Stealth
Can be deployed by the following units:
-Mechanized Infantry
-Special Forces
-Combat Recon Vehicle
-Towed Artillery
-Infantry Officer
-Corvette
Can target province centers and enemy units. Upon impact or destruction, reveals all land and sea units (not submarines) within a range of 50. Revealed unit data persist as if they were revealed by espionage.
I don’t have a list of models, but there are numerous designs (RQ-14, FQM-151, ZALA 421 etc)
Purpose: This unit would be a supplementary reconnaissance ability for units such as infantry and corvettes to scout ahead. For example, you could use a MUAV to quickly check if a city is clear before moving infantry in, or use it to identify a target for MRL.
Potential issues: This unit is similar in function to full size UAVs already in game. While it offers some variety (being rapidly deployable at an extra cost) it could make the UAV obsolete, or be useless in comparison to UAV depending how it is balanced
Yee Haw