Sure. But i don't expect it to be slightly different except if for X or Y reasons i lose units.
So, supposedly, with the current trend, i expect to reach 74-75 cities (if i'm not slowed down more than i already am), and should be around :
- 2 corvettes (lvl 1)
- 8-9 cruisers (lvl 3)
- 1 NO (lvl 1 into 2 or 3)
- 14-15 Gunships (lvl 3)
- 14-15 Attack Helicopters (lvl 4)
- 14-15 ASF (lvl 4)
- 8 reco lvl 1
- 12 infantry lvl 1
- 15 national guard lvl 3
- 14 MRL lvl 4
- 2-3 SAM lvl 2-3
So... 109 units max. By that time i will probably be preparing the annexation of critical cities (electronics, as always) to be able to increase regular line from :
- 1 high naval
- 2 high ground
- 1 mid ground
- 1 mid air
to
- 2 high naval
- 2 high ground
- 2 mid ground
- 2 mid air
classical transitioning.
By the way : it's not a good build. It's a "meh but why not" one if you take into account that i'm playing with buddies that are doing full ground and that i need to protect and mentor.
By the way bis : let's never forget the actual ability to sustain a growing industrial base depends on the sheer stupidity of the player playing close to us. We prosper only because they are retards.
So, supposedly, with the current trend, i expect to reach 74-75 cities (if i'm not slowed down more than i already am), and should be around :
- 2 corvettes (lvl 1)
- 8-9 cruisers (lvl 3)
- 1 NO (lvl 1 into 2 or 3)
- 14-15 Gunships (lvl 3)
- 14-15 Attack Helicopters (lvl 4)
- 14-15 ASF (lvl 4)
- 8 reco lvl 1
- 12 infantry lvl 1
- 15 national guard lvl 3
- 14 MRL lvl 4
- 2-3 SAM lvl 2-3
So... 109 units max. By that time i will probably be preparing the annexation of critical cities (electronics, as always) to be able to increase regular line from :
- 1 high naval
- 2 high ground
- 1 mid ground
- 1 mid air
to
- 2 high naval
- 2 high ground
- 2 mid ground
- 2 mid air
classical transitioning.
By the way : it's not a good build. It's a "meh but why not" one if you take into account that i'm playing with buddies that are doing full ground and that i need to protect and mentor.
By the way bis : let's never forget the actual ability to sustain a growing industrial base depends on the sheer stupidity of the player playing close to us. We prosper only because they are retards.
Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
The post was edited 1 time, last by Opulon ().