Here are some changes I propose for infantry. Currently, the 2 main infantry that people use are Motorized and National Guard. The rest are rare, despite having their own abilities and uses.
For all infantry, cost in Manpower and Money is standardized at 1K each except for National Guard
<Mechanized Infantry>
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl 1, Arms industry lvl 1
<Naval Infantry>
-Has Mortar from T2 onwards
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl 1 (No navy base)
-New Stats:
T1 (For example)
VS Inf- 6.0 ATK, 4.0 DEF
VS Armor- 4.0 ATK, 2.0 DEF
VS Fixed Wing- 0.5 DEF
VS Rotary Wing- 1.0 DEF
<Airborne Infantry>
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl1, Airbase lvl 1
-Instead of 1K comp, it uses 500 Comp and 500 Supplies
- +25 ATK modifier in City and Urban
- Damage increased to match Naval infantry
- Air assault range is always 500
<Spec Ops>
-Damage vs Armor increased
(Edited)
For all infantry, cost in Manpower and Money is standardized at 1K each except for National Guard
<Mechanized Infantry>
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl 1, Arms industry lvl 1
<Naval Infantry>
-Has Mortar from T2 onwards
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl 1 (No navy base)
-New Stats:
T1 (For example)
VS Inf- 6.0 ATK, 4.0 DEF
VS Armor- 4.0 ATK, 2.0 DEF
VS Fixed Wing- 0.5 DEF
VS Rotary Wing- 1.0 DEF
<Airborne Infantry>
-Reduced requirements to Army Base lvl 1, Recruiting Office lvl1, Airbase lvl 1
-Instead of 1K comp, it uses 500 Comp and 500 Supplies
- +25 ATK modifier in City and Urban
- Damage increased to match Naval infantry
- Air assault range is always 500
<Spec Ops>
-Damage vs Armor increased
(Edited)
Yee Haw
The post was edited 2 times, last by Colonel Waffles ().