As we all know, corvettes are a basic early game defensive unit used primarily to intercept early game amphibious rushes but quickly becomes outdated by every other ship. It is seldom if never upgraded at all by decent players and even new players avoid doing so for obvious reasons. I have heard of some proposals to create a new “helicopter carrier” designed for cheap coastal air support, something that aircraft carriers are not efficient for. I believe that the best solution resides in giving 2nd tier corvettes 1 capacity and 3rd tier corvettes 2 capacity for helicopters (or at least 1 capacity at tier 3). Indeed, this is not that unrealistic and would definitely help the lowly corvette become a viable build late game.
To prevent the corvette from taking away all the glory and reason for building carriers, I propose that special forces and airborne infantry be able to airlift and/or air assault on and off of carriers. In the process of doing so they should be considered part of the carrier capacity just as aircraft currently are. We can even possibly consider allowing all units that can air assault (tank destroyers, anti air, recon vehicles, towed artillery, etc) as beneficiaries of this ability. I don’t think this would negatively affect the gameplay since there are definite limits in capacity, the units are still vulnerable during air assault, and these troops are not necessarily or at least widely considered part of the “Meta” by either new or expert players. But this function would open doors to creative gameplay with lesser units in exchange for surprise. This would suddenly make the aircraft carrier more than a toy and a target to a serious mobile threat, especially in situations involving great distances.
P.S. I realize that there have been multiple threads and similar suggestions but I wish to combine these topics in a single thread
To prevent the corvette from taking away all the glory and reason for building carriers, I propose that special forces and airborne infantry be able to airlift and/or air assault on and off of carriers. In the process of doing so they should be considered part of the carrier capacity just as aircraft currently are. We can even possibly consider allowing all units that can air assault (tank destroyers, anti air, recon vehicles, towed artillery, etc) as beneficiaries of this ability. I don’t think this would negatively affect the gameplay since there are definite limits in capacity, the units are still vulnerable during air assault, and these troops are not necessarily or at least widely considered part of the “Meta” by either new or expert players. But this function would open doors to creative gameplay with lesser units in exchange for surprise. This would suddenly make the aircraft carrier more than a toy and a target to a serious mobile threat, especially in situations involving great distances.
P.S. I realize that there have been multiple threads and similar suggestions but I wish to combine these topics in a single thread
I am Aeneas, duty-bound and known above high air of heaven by my fame, carrying with me in my ships our gods of hearth and home, saved from the foe. I look for Italy to be my fatherland, and my descent is from all-highest Jove.