In 2018 playing Call of War I was proposing faster games, when there where only x1 there.
I was sure a lot of players will love faster ones and some will mostly just play them, as x1 for some are too slow and too boring.
My idea however was to much faster ones also.
Now in 2021 both there and here x4 are available, popular and chosed often by many players.
Back then among arguments against them was taking too much capacity of servers, problem with monetize such maps and that other games are for more real-time strategies, not that web based one.
Time showed that I was right back then and I suppose I will be here as well in what I propose, however I dont await that it would be realized anytime soon as such ideas need time to get accepted and even more for being realized.
However I would propose to introduce even faster maps like x10, but as it's a new thing, new challenges might be needed to solve same time, I list them below.
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1. Such a fast game should not be for total newbies as there's much less time to learn the game. I would propose that players minimum 10 level could join.
2. There might be question if Dorado would monetize enough on them, cause if the game is so fast, maybe players would quit fastly.
To address this problem, there could be limit of joining 1 such map per two weeks for free and next ones would be paid in gold to join, for example 5.000 gold second one, 10.000 gold third one and each next one.
3. As its that fast, people might not want to join late, so it could be starting when its full or when it's at least half full.
4. Working and sleeping in real life would be too long time on the maps so that's why I propose it as evening games. They could start all the time as people play from different timezones of course, but the main idea would be that You could play it 6 hours a day, for example from 6 pm to midnight each evening for 16 days.
That gives 40 in-game days: 6 hours x 10 (speed of time) x 16 days = 960 and that is same as 24 hours x 40 days.
So just like in apocalypse map, there is limit of 40 days, it would be here the same. After this time players are choosed according to the final stats.
5. Limited evening maps x10 to join, or join for gold should limit early-quitters who make map more-AI like, so that would be an advantage in a way, as well as a bit higher limit to join them.
The biggest advantage of it, would be to make it much easier (for some people) to play CoN, when they cannot be online so often, cause of work/study/whatever.
Some people cause of this cannot play x4, cause they have limited time during the day to play. Such games, would be started let say at this 6 pm and get paused at midnight, leaving the rest of the day free from need to log in and check the game. That is advantage for many. Of course some people prefer slower ones and will still play them, but for Dorado the advantage would be to pull in to CoN different kind of players, new ones, or get involved more, some who already play it and like fast pace, like adrenaline, like when a lot of things happen and game take them in totally for few hours and then release.
For some it would be easier for game-life balance. I would definitely try it
4x became a hit, why not try a bit faster, 10x?
New problems which might occur seem already quite easy to be addressed.
--
I will post it too, as it's similar idea, however it's a bit more crazy and I'm not really sure if it's good idea - but my original idea would be super fast and super intense weekend games, able to start and finish during one weekend, when having enough of normal time to sleep at night.
But what is so crazy about it, as there's not much time during weekend, it should be around 32x speed, if we want to play full 40 in-game days.
6 hours on Friday evening, 12 hours on Saturday and 12 hours on Sunday, that gives 30 real-life hours of playing.
And as 40 days makes 960 hours, so 960/30=32. Speed would need to be x32... or maybe some smaller maps, like Europe, which do not need 40 days for game to be finished and then speed could go down, lets say twice to x16 and we would have 20 in-game days to be played on Flashpoint type map during intensive weekend.
Again same ideas I would propose to implement as over, so limit of maps to join and paying for more, limit of level 10+ players to join.
--
So idea is to get CoN to be much better rival for RTS games, making CoN such for weekends or evenings. That could bring loads of new players into community and be a real big chance for Dorado business, I believe.
Evening x10 games, for 6 hours a day, with limit of 16 days or no limit
Weekend x16 games for smaller Europe maps
Weekend crazy x32 games for big world maps
If You need tester for such, I would be glad to join tests and see how it works
Who else would like such games or join the tests of such maps?
PS. I guess x32 would be only playable for guys who really well know the game and dont need to figure out things, but know exactly how it all works and what and when to click. Super intensive, putting adrenaline and emotions high, addicting maybe even with hormone flood, possibly really good fun same time.
PS2. adding paid-to-join maps, could work well with such a new service as much faster maps and could be good reason same time to test no-gold-inside solution. Dorado would earn from players joining maps, not from their usage of gold on the map.
PS3. Higher level of players to join also works against those who wish to go around the limit of maps to join for free, as its not that easy just to make a new account and join, getting higher level would be needed.
Same time this higher level would put quality of opponents higher on the map, so another advantage to many experienced players.
PS4. With weekend maps it might be good to introduce like 4 in-game days of peace, like it is sometimes in alliance game, so the guys would not be so super fastly conquered.
PS5. I would propose to try the x10 first and if it gets liked and popularize, after some time introduce the weekend ones to test them.
I was sure a lot of players will love faster ones and some will mostly just play them, as x1 for some are too slow and too boring.
My idea however was to much faster ones also.
Now in 2021 both there and here x4 are available, popular and chosed often by many players.
Back then among arguments against them was taking too much capacity of servers, problem with monetize such maps and that other games are for more real-time strategies, not that web based one.
Time showed that I was right back then and I suppose I will be here as well in what I propose, however I dont await that it would be realized anytime soon as such ideas need time to get accepted and even more for being realized.
However I would propose to introduce even faster maps like x10, but as it's a new thing, new challenges might be needed to solve same time, I list them below.
--
1. Such a fast game should not be for total newbies as there's much less time to learn the game. I would propose that players minimum 10 level could join.
2. There might be question if Dorado would monetize enough on them, cause if the game is so fast, maybe players would quit fastly.
To address this problem, there could be limit of joining 1 such map per two weeks for free and next ones would be paid in gold to join, for example 5.000 gold second one, 10.000 gold third one and each next one.
3. As its that fast, people might not want to join late, so it could be starting when its full or when it's at least half full.
4. Working and sleeping in real life would be too long time on the maps so that's why I propose it as evening games. They could start all the time as people play from different timezones of course, but the main idea would be that You could play it 6 hours a day, for example from 6 pm to midnight each evening for 16 days.
That gives 40 in-game days: 6 hours x 10 (speed of time) x 16 days = 960 and that is same as 24 hours x 40 days.
So just like in apocalypse map, there is limit of 40 days, it would be here the same. After this time players are choosed according to the final stats.
5. Limited evening maps x10 to join, or join for gold should limit early-quitters who make map more-AI like, so that would be an advantage in a way, as well as a bit higher limit to join them.
The biggest advantage of it, would be to make it much easier (for some people) to play CoN, when they cannot be online so often, cause of work/study/whatever.
Some people cause of this cannot play x4, cause they have limited time during the day to play. Such games, would be started let say at this 6 pm and get paused at midnight, leaving the rest of the day free from need to log in and check the game. That is advantage for many. Of course some people prefer slower ones and will still play them, but for Dorado the advantage would be to pull in to CoN different kind of players, new ones, or get involved more, some who already play it and like fast pace, like adrenaline, like when a lot of things happen and game take them in totally for few hours and then release.
For some it would be easier for game-life balance. I would definitely try it

4x became a hit, why not try a bit faster, 10x?
New problems which might occur seem already quite easy to be addressed.
--
I will post it too, as it's similar idea, however it's a bit more crazy and I'm not really sure if it's good idea - but my original idea would be super fast and super intense weekend games, able to start and finish during one weekend, when having enough of normal time to sleep at night.
But what is so crazy about it, as there's not much time during weekend, it should be around 32x speed, if we want to play full 40 in-game days.
6 hours on Friday evening, 12 hours on Saturday and 12 hours on Sunday, that gives 30 real-life hours of playing.
And as 40 days makes 960 hours, so 960/30=32. Speed would need to be x32... or maybe some smaller maps, like Europe, which do not need 40 days for game to be finished and then speed could go down, lets say twice to x16 and we would have 20 in-game days to be played on Flashpoint type map during intensive weekend.
Again same ideas I would propose to implement as over, so limit of maps to join and paying for more, limit of level 10+ players to join.
--
So idea is to get CoN to be much better rival for RTS games, making CoN such for weekends or evenings. That could bring loads of new players into community and be a real big chance for Dorado business, I believe.



If You need tester for such, I would be glad to join tests and see how it works


Who else would like such games or join the tests of such maps?
PS. I guess x32 would be only playable for guys who really well know the game and dont need to figure out things, but know exactly how it all works and what and when to click. Super intensive, putting adrenaline and emotions high, addicting maybe even with hormone flood, possibly really good fun same time.
PS2. adding paid-to-join maps, could work well with such a new service as much faster maps and could be good reason same time to test no-gold-inside solution. Dorado would earn from players joining maps, not from their usage of gold on the map.
PS3. Higher level of players to join also works against those who wish to go around the limit of maps to join for free, as its not that easy just to make a new account and join, getting higher level would be needed.
Same time this higher level would put quality of opponents higher on the map, so another advantage to many experienced players.
PS4. With weekend maps it might be good to introduce like 4 in-game days of peace, like it is sometimes in alliance game, so the guys would not be so super fastly conquered.
PS5. I would propose to try the x10 first and if it gets liked and popularize, after some time introduce the weekend ones to test them.