by the way becose may my english is wery bad i write twice one my language and england too
1) agresive mode in many situation not reflekt enemy force in radius many time is happens that artilery arrive at place where is enemy .. some ship big problem with radius
jednotky v statusu agresive ignoruji nepratelske sily a vesele klidne narazi do nepritele plus hodne u lodi problem s dosahem strelby ( plus druhotny bug pokud ma hrac dost casu jde delat i to ze vystrelim a behm minuty popojedu z dostrelu a za hodinu znova )
2)build form not respond on what is actualy in first place and try wait before is resource for something else what could be buil becose in city where it want build it is some build now ..
stavebni fronta nefunguje jak ma ale tžo je problem kttery je ignorovan od pocatku co fronta existuje .. nemluve o tom ze volame o moznosti posunout neco na prvni misto ve fronte ala pridate ze chcete postavit letiste ale nejsou na nej ted suroviny ( jenze diky fronmte na nej nebudou treba i par dnu .. tj musite manualne jit do fronty a s prominutim jak idiot klikat posun tohoto letiste ve fronte dopredu a co nejhorsi pri kazdem posunu se vratite vyhledem ve fronte na misto jedna takze skrolujete frontou neustale a relativne snazis je celou promyslenou frontu smazat a zadat nova pokud toto je premiova funkce tak ma velmi NO VIP chovani
3)air force not respond on ship (count transported unit in sea too ) must be targeted manualy nut by scout (that make ship with anti air much more dangerous by the way
tohle me dere asi ale mozna nejvice vzdusne sily komplet nereaguji pri pokynu patrol na zadne lode musi byt manualne vybrane jako cil
4)behani lodicek za lodickama nebo naopak jejich tvrdnuti na miste nekdy se lode rozhodnou pronasledovat nepritele az do buhvi kam a nekdy ma hrac problem aby ta lod vubec sledovala svuj cil a nepalila neustale na neco vedle ( a to pri statutu default ..)
move ship by ship or stay on place many time many situation without any rule how work it most like russia rulete ..
1) agresive mode in many situation not reflekt enemy force in radius many time is happens that artilery arrive at place where is enemy .. some ship big problem with radius
jednotky v statusu agresive ignoruji nepratelske sily a vesele klidne narazi do nepritele plus hodne u lodi problem s dosahem strelby ( plus druhotny bug pokud ma hrac dost casu jde delat i to ze vystrelim a behm minuty popojedu z dostrelu a za hodinu znova )
2)build form not respond on what is actualy in first place and try wait before is resource for something else what could be buil becose in city where it want build it is some build now ..
stavebni fronta nefunguje jak ma ale tžo je problem kttery je ignorovan od pocatku co fronta existuje .. nemluve o tom ze volame o moznosti posunout neco na prvni misto ve fronte ala pridate ze chcete postavit letiste ale nejsou na nej ted suroviny ( jenze diky fronmte na nej nebudou treba i par dnu .. tj musite manualne jit do fronty a s prominutim jak idiot klikat posun tohoto letiste ve fronte dopredu a co nejhorsi pri kazdem posunu se vratite vyhledem ve fronte na misto jedna takze skrolujete frontou neustale a relativne snazis je celou promyslenou frontu smazat a zadat nova pokud toto je premiova funkce tak ma velmi NO VIP chovani
3)air force not respond on ship (count transported unit in sea too ) must be targeted manualy nut by scout (that make ship with anti air much more dangerous by the way
tohle me dere asi ale mozna nejvice vzdusne sily komplet nereaguji pri pokynu patrol na zadne lode musi byt manualne vybrane jako cil
4)behani lodicek za lodickama nebo naopak jejich tvrdnuti na miste nekdy se lode rozhodnou pronasledovat nepritele az do buhvi kam a nekdy ma hrac problem aby ta lod vubec sledovala svuj cil a nepalila neustale na neco vedle ( a to pri statutu default ..)
move ship by ship or stay on place many time many situation without any rule how work it most like russia rulete ..