Corvette Lvl6 Radar Signature should be Low

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    • Corvette Lvl6 Radar Signature should be Low

      So I'm playing around with Corvette's in one of my games and I'm taking it up to lvl 6 and possibly 7 because I'm curious to see how defending against naval invasions with cruise missiles from corvette works. So far these things seem way to weak to do this again. They get an increased fire range at lvl6 which makes them not get murdered while doing damage to other level 4 navy ships but there is no way to stand toe to toe with them. At lvl 6 they get cruise missiles which I can exploit but I was expecting them to be stealthier but they're still a high radar sig for naval and they don't have stealth.

      For the cost in time for research and as an interesting balance I think high level corvette's (lvl 6/7) should have a low radar signature for naval. This would make them harder to detect for most surface ships. You'd need a tier 6 frigate or above to detect them on radar. This would make it possible to use corvette's to hit and run on larger units. Once in visual range they'd still get murdered but there would be something they do to make them dangerous.

      Another option would be to have a drone deployable they can use to spot enemies farther out. The cruise missiles have a much longer range so I'm thinking about building uav's to park farther out and if I see something I can fire from the corvettes. I'm also building awacs so maybe I won't need uav's at all but it seems like the corvette's at 6 need something to give them an advantage against other naval units. Otherwise they're just a money pit for supplies.

      What do you think?
    • Yeah I agree something should be done to make them more viable. I had previously proposed a single helicopter capacity for them…something! Maybe low signature, advanced speed, and/or greater detection range to help them do their jobs as transport interceptors would make them worth upgrading.
      I am Aeneas, duty-bound and known above high air of heaven by my fame, carrying with me in my ships our gods of hearth and home, saved from the foe. I look for Italy to be my fatherland, and my descent is from all-highest Jove.
    • Does sonar detect the low level naval units?

      Maybe what it needs stealth?

      And it prob does need to be lvl 4 and cruise at 6.

      Or possibly the opposite, cruise at 4 stealth at 6?

      Whatever makes it possible to sneak up on contacts unless u have high lvl frigates to find them.

      Even with stealth they can be attacked once they start fighting I think? So even with trouble detecting thrm they're going to obliterated in combat unless they're attacking a transport or possibly a sub?
    • I agree, being the only naval unit that requires supplies instead of components, sometimes we're left with a bunch of weak fishing vessels. Can we empower this little littoral ships somehow? They are kinda weak which makes them useless mid-end game, unless you got large numbers in order to some sort of effectiveness against larger vessels hitting it from several stacks.
    • There's a fundamental question that you are assuming has already been answered, and that fundamental question is "Should every unit type be useful through an entire game, or when a game is played by average-competence players is it OK that some units become less useful the longer that game lasts."

      You appear to be assuming that the answer is "No - Units must remain useful for the full duration of a game."

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."

      It's OK for Corvettes to become less useful, even at high tech levels, is a long-running game.

      KFG
    • KFGauss wrote:

      There's a fundamental question that you are assuming has already been answered, and that fundamental question is "Should every unit type be useful through an entire game, or when a game is played by average-competence players is it OK that some units become less useful the longer that game lasts."

      You appear to be assuming that the answer is "No - Units must remain useful for the full duration of a game."

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."

      It's OK for Corvettes to become less useful, even at high tech levels, is a long-running game.

      KFG
      The thing is, Corvettes are only useful as a cheap coastal defence unit to stop un-escorted transport ships. They can do this role just as well at Level 1 as they can at Level 7; furthermore, Levels 2-7 in the Corvette research tree do not make the ship any more useful for any other role, either. Upgrading them is essentially a waste of time and resources.

      Is it ok for the game to have a unit whose progression through tech upgrade levels is completely worthless? Or is it a waste of the game's potential? I rather think the latter.
    • WalterChang wrote:

      KFGauss wrote:

      There's a fundamental question that you are assuming has already been answered, and that fundamental question is "Should every unit type be useful through an entire game, or when a game is played by average-competence players is it OK that some units become less useful the longer that game lasts."

      You appear to be assuming that the answer is "No - Units must remain useful for the full duration of a game."

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."

      It's OK for Corvettes to become less useful, even at high tech levels, is a long-running game.

      KFG
      The thing is, Corvettes are only useful as a cheap coastal defence unit to stop un-escorted transport ships. They can do this role just as well at Level 1 as they can at Level 7; furthermore, Levels 2-7 in the Corvette research tree do not make the ship any more useful for any other role, either. Upgrading them is essentially a waste of time and resources.
      Is it ok for the game to have a unit whose progression through tech upgrade levels is completely worthless? Or is it a waste of the game's potential? I rather think the latter.
      If Tumbler is looking at the situation from that angle, I would recommend finding a gap (a problem) in the game to solve, rather than converting Corvettes into a solution looking for a problem.

      If there is no gap in the game, the correct action here might be to eliminate the Corvette research levels, or to eliminate/replace the Corvette entirely.

      There is more than one way to skin a cat.
    • KFGauss wrote:

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."
      wow, cutting it own content. very smart ass
      if u want some unit to be expired, just don't let them having upgrade after expiring day. just remove all corvette upgrade after gen 2
      This post was made by Leader of the Church of ROAD
    • Problem with corvette or other underdog unit are just
      they are fundamentally fail at its own job

      Corvette -> can't defense against shit that can shoot it back while it supposed to "defense to coast"
      towed arti -> claim on air mobility, absolute dog shit, getting outshine by range infantry
      MAA -> can't defense against attack heli
      ASW heli -> submarine hunter with ant range, need to sink economy on carrier to get into submarine naturally habitat

      I'm voicing for rebalance for them since forever, for corvette, either earn low signature at lv1 or gen 2 would be best
      at gen 3 is too long and hope they just don't counter balance it by giving other ship ability to ping low signature.
      This post was made by Leader of the Church of ROAD
    • KFGauss wrote:

      There's a fundamental question that you are assuming has already been answered, and that fundamental question is "Should every unit type be useful through an entire game, or when a game is played by average-competence players is it OK that some units become less useful the longer that game lasts."

      You appear to be assuming that the answer is "No - Units must remain useful for the full duration of a game."

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."

      It's OK for Corvettes to become less useful, even at high tech levels, is a long-running game.

      KFG
      Then why does it have so many upgrades?
      Yee Haw
    • playbabe wrote:

      KFGauss wrote:

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."
      wow, cutting it own content. very smart assif u want some unit to be expired, just don't let them having upgrade after expiring day. just remove all corvette upgrade after gen 2
      No, not "smart ass", at least not the way I use that phrase.

      If something isn't working well, and if it hasn't worked well (hasn't meshed well with the rest of the game's units) for a few years. It's time to put all options on the table.

      I'm trying to look at this topic from the perspective of, "What does the Game need?", instead of asking, "Wwhat does the Unit need?".

      The units exist to make the game successful, the game doesn't exist to give the units a place to become powerful.

      The post was edited 1 time, last by KFGauss ().

    • Colonel Waffles wrote:

      KFGauss wrote:

      There's a fundamental question that you are assuming has already been answered, and that fundamental question is "Should every unit type be useful through an entire game, or when a game is played by average-competence players is it OK that some units become less useful the longer that game lasts."

      You appear to be assuming that the answer is "No - Units must remain useful for the full duration of a game."

      However, I think the developers' answer might be, "Yes - Some units become less and less useful as an instance of the game progresses."

      It's OK for Corvettes to become less useful, even at high tech levels, is a long-running game.

      KFG
      Then why does it have so many upgrades?
      so you get 0.5 more damage...to ships...lol...why does national guard has so many updates?
      @Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.
    • KFGauss wrote:

      If something isn't working well, and if it hasn't worked well (hasn't meshed well with the rest of the game's units) for a few years. It's time to put all options on the table.
      Yeah, but removing it would be a shame. It's a legitimate part of the game's unit mix - it just needs a bit of a tweak to bring it more into the fold.

      They're a bit like Recons, I think. They're good early on, but they don't really offer much later on that you can't get from other units, and their upgrades don't really improve them for what you use them for.

      If you take the Corvette's main function to be a coastal defence ship that costs Supplies instead of Components to produce, then it could fill a niche role and be worth upgrading. But I think that'd need some improvements to its radar and sonar detection range as it goes up the levels, so you can use it as a spotter. The Low radar signature would also help, as would perhaps a small buff to it's AA capability (maybe give it some range?). It doesn't need to be able to compete with larger ships in surface-to-surface combat.
    • WalterChang wrote:

      KFGauss wrote:

      If something isn't working well, and if it hasn't worked well (hasn't meshed well with the rest of the game's units) for a few years. It's time to put all options on the table.
      Yeah, but removing it would be a shame. It's a legitimate part of the game's unit mix - it just needs a bit of a tweak to bring it more into the fold.
      They're a bit like Recons, I think. They're good early on, but they don't really offer much later on that you can't get from other units, and their upgrades don't really improve them for what you use them for.

      If you take the Corvette's main function to be a coastal defence ship that costs Supplies instead of Components to produce, then it could fill a niche role and be worth upgrading. But I think that'd need some improvements to its radar and sonar detection range as it goes up the levels, so you can use it as a spotter. The Low radar signature would also help, as would perhaps a small buff to it's AA capability (maybe give it some range?). It doesn't need to be able to compete with larger ships in surface-to-surface combat.
      Folks - I didn't suggest killing all puppies and kittens. - I did intend to say that making all of a game's "units" stronger as a game progresses isn't the only way to structure a successful game.