My idea of an Elite Destroyer (Relocated from Discord #feedback)
“These adaptable warships provide fast and efficient support during naval operations. Boasting the ability to carry aircraft, as well as considerable speed, they can execute powerful and decisive attacks in a flash”
Elite Destroyers are naval warships that combine the abilities of Destroyers and Aircraft carriers, as well as a stealth touch. They are meant for quick, decisive attacks on an enemy’s naval fleet or coast, especially in tandem with submarines and the Naval Officer. They are based loosely on Japanese Helicopter Destroyers, such as the JS Izumo
Requires lvl 3 naval base, lvl 1 arms, lvl 1 secret lab
Cost varies, but 1K supplies, 1K comp, 1.2K elec at T2. Overall sight range of 25*
—T1 stats—
Radar Signature: Naval HIGH
Attack Range: 50
Radar Detection: 50 (FWA HIGH)
Sonar Detection: 50
Anti Air: 25
Aircraft Carrier: Can accommodate up to 2 air units
HP: 50
Reveal Stealth: Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >2.0
ATK/DEF vs RWA >2.0
ATK/DEF vs Missile >2.0
ATK/DEF vs Surface Vessel >4.0
ATK/DEF vs Submarine >6.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
—T2 stats—
Stealth (Revealed by ASW units)
Radar Signature: Naval LOW
Attack Range: 50
Radar Detection: 75 (FWA HIGH, RWA LOW)
Sonar Detection: 50
Anti Air: 50
Aircraft Carrier: Can accommodate up to 4 air units
HP: 65
Launch Missile: Cruise Missile (x1, 12h reload)
Reveal Stealth: Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >2.5
ATK/DEF vs RWA >2.5
ATK/DEF vs Missile >2.5
ATK/DEF vs Surface Vessel >7.0
ATK/DEF vs Submarine >10.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
—T3 stats—
Stealth (Revealed by ASW units)
Radar Signature: Naval LOW
Attack Range: 50
Radar Detection: 100 (FWA LOW, RWA LOW)
Sonar Detection: 100
Anti Air: 50
Aircraft Carrier: Can accommodate up to 6 air units
HP: 80
Launch Missile: Cruise Missile (x2, 12h reload)
Reveal Stealth: Aircraft, Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >3.0
ATK/DEF vs RWA >3.0
ATK/DEF vs Missile >3.0
ATK/DEF vs Surface Vessel >8.0
ATK/DEF vs Submarine >12.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
(Note: They would be able to carry Air assault units if possible)
Intended strategies:
Sub hunter
By carrying ASW helicopters, the ED would become a deadly asset in dealing with submarines. On its own, it would be effective in hunting down the elusive AIP submarine, and ASW helicopters would be able to track down and destroy them as well. It would also be a good option to sniff out and chase BM subs that may be hiding
Naval assault
By carrying ASW helicopters and NSFs, the ED would become a powerful anti-navy force. ED lacks the anti-surface strength of normal destroyers, but can deliver anti-ship aircraft to the front line quickly, and then proceed to return them to your hospital quickly as well
Recon
The stealth aspect of ED allows it to function as a coastal recon platform for UAVs. UAVs can be deployed on far sides of the world quickly and quietly by EDs to scout distant enemies. Once they are done scouting, they can quickly pull out of the area before the enemy finds and destroys them
Flashpoint response
If you need air superiority or air support in an area quickly, you can use ED to rapidly deploy NASF or Helicopters quickly instead of building an airfield
Naval Defender
EDs can also be used to protect your fleets. Considerable air defense can potentially save your fleet from an enemy air attack, though it will not be too effective compared to Frigates. High HP provides good damage distribution, and you can also deploy NASF to protect against air threats as well
Counters:
-Average AA abilities means ED cannot defend well against NPA or NSF
-Poor anti-surface performance, will easily be outgunned and even outranged by other ship types
-Attack Subs and Naval AWACS can detect low Naval signatures, and will be able to find ED easily regardless of level
-Low range means attack and BM subs will out range ED, and ED must rely on dangerous rushing tactics to destroy the submarines
—Models—
Western:
T1- Hyugas-Class
T2- Sentinel-Class (Fictional)
T3- Izumo-Class
Euro:
T1- Cromwell-Class (Fictional)
T2- Valiant-Class (Fictional)
T3- Clement-Class (Fictional)
Eastern:
Something something-class
I don’t know what I would call them
“These adaptable warships provide fast and efficient support during naval operations. Boasting the ability to carry aircraft, as well as considerable speed, they can execute powerful and decisive attacks in a flash”
Elite Destroyers are naval warships that combine the abilities of Destroyers and Aircraft carriers, as well as a stealth touch. They are meant for quick, decisive attacks on an enemy’s naval fleet or coast, especially in tandem with submarines and the Naval Officer. They are based loosely on Japanese Helicopter Destroyers, such as the JS Izumo
Requires lvl 3 naval base, lvl 1 arms, lvl 1 secret lab
Cost varies, but 1K supplies, 1K comp, 1.2K elec at T2. Overall sight range of 25*
—T1 stats—
Radar Signature: Naval HIGH
Attack Range: 50
Radar Detection: 50 (FWA HIGH)
Sonar Detection: 50
Anti Air: 25
Aircraft Carrier: Can accommodate up to 2 air units
HP: 50
Reveal Stealth: Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >2.0
ATK/DEF vs RWA >2.0
ATK/DEF vs Missile >2.0
ATK/DEF vs Surface Vessel >4.0
ATK/DEF vs Submarine >6.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
—T2 stats—
Stealth (Revealed by ASW units)
Radar Signature: Naval LOW
Attack Range: 50
Radar Detection: 75 (FWA HIGH, RWA LOW)
Sonar Detection: 50
Anti Air: 50
Aircraft Carrier: Can accommodate up to 4 air units
HP: 65
Launch Missile: Cruise Missile (x1, 12h reload)
Reveal Stealth: Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >2.5
ATK/DEF vs RWA >2.5
ATK/DEF vs Missile >2.5
ATK/DEF vs Surface Vessel >7.0
ATK/DEF vs Submarine >10.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
—T3 stats—
Stealth (Revealed by ASW units)
Radar Signature: Naval LOW
Attack Range: 50
Radar Detection: 100 (FWA LOW, RWA LOW)
Sonar Detection: 100
Anti Air: 50
Aircraft Carrier: Can accommodate up to 6 air units
HP: 80
Launch Missile: Cruise Missile (x2, 12h reload)
Reveal Stealth: Aircraft, Submarines
Damage:
No ATK vs ground, pop etc
ATK/DEF vs FWA >3.0
ATK/DEF vs RWA >3.0
ATK/DEF vs Missile >3.0
ATK/DEF vs Surface Vessel >8.0
ATK/DEF vs Submarine >12.0
Speed:
5.0 in Deep Sea
3.0 in Shallow Water
(Note: They would be able to carry Air assault units if possible)
Intended strategies:
Sub hunter
By carrying ASW helicopters, the ED would become a deadly asset in dealing with submarines. On its own, it would be effective in hunting down the elusive AIP submarine, and ASW helicopters would be able to track down and destroy them as well. It would also be a good option to sniff out and chase BM subs that may be hiding
Naval assault
By carrying ASW helicopters and NSFs, the ED would become a powerful anti-navy force. ED lacks the anti-surface strength of normal destroyers, but can deliver anti-ship aircraft to the front line quickly, and then proceed to return them to your hospital quickly as well
Recon
The stealth aspect of ED allows it to function as a coastal recon platform for UAVs. UAVs can be deployed on far sides of the world quickly and quietly by EDs to scout distant enemies. Once they are done scouting, they can quickly pull out of the area before the enemy finds and destroys them
Flashpoint response
If you need air superiority or air support in an area quickly, you can use ED to rapidly deploy NASF or Helicopters quickly instead of building an airfield
Naval Defender
EDs can also be used to protect your fleets. Considerable air defense can potentially save your fleet from an enemy air attack, though it will not be too effective compared to Frigates. High HP provides good damage distribution, and you can also deploy NASF to protect against air threats as well
Counters:
-Average AA abilities means ED cannot defend well against NPA or NSF
-Poor anti-surface performance, will easily be outgunned and even outranged by other ship types
-Attack Subs and Naval AWACS can detect low Naval signatures, and will be able to find ED easily regardless of level
-Low range means attack and BM subs will out range ED, and ED must rely on dangerous rushing tactics to destroy the submarines
—Models—
Western:
T1- Hyugas-Class
T2- Sentinel-Class (Fictional)
T3- Izumo-Class
Euro:
T1- Cromwell-Class (Fictional)
T2- Valiant-Class (Fictional)
T3- Clement-Class (Fictional)
Eastern:
Something something-class
I don’t know what I would call them
Yee Haw
The post was edited 1 time, last by Colonel Waffles ().