Folks - This comes up periodically on Discord - I would like to hear an answer from someone with true expertise/authority
Here's the set-up:
Planes/Helicopters/UAVs can fly.
Planes/Helicopters/UAVs can sit on the ground refueling
Planes/Helicopters/UAVs can sit on the ground awaiting for their next mission
Planes/Helicopters/UAVs can turn into ground-transports
Planes/Helicopters/UAVs can turn into naval-transports
For this question planes that are flying aren't part of the question, and I'm going to ignore naval-transport condition.
Here's the question(s):
For the remaining three situations, if the plane is attacked, what are the plane's attack & defense (vs soft, hard, fixed, helo, etc.), and HP stats?
For example, would a refueling, non-ground-transport, Eastern Doctrine, TU-160, White Swan, heavy bomber fighting a Motorized Infantry have 12 (soft) attack, 0 Defense, and 15 (or 29?) HP? Or some other values?
Does refueling vs waiting have any effect on planes' melee combat behavior?
What about if the plane becomes a Ground Transport?
The 12/0/15 values for a refueling would be consistent with the unit's description, but those don't seem to line up well with the behavior my intuition predicts the game-designers would want.
Here's the set-up:
Planes/Helicopters/UAVs can fly.
Planes/Helicopters/UAVs can sit on the ground refueling
Planes/Helicopters/UAVs can sit on the ground awaiting for their next mission
Planes/Helicopters/UAVs can turn into ground-transports
Planes/Helicopters/UAVs can turn into naval-transports
For this question planes that are flying aren't part of the question, and I'm going to ignore naval-transport condition.
Here's the question(s):
For the remaining three situations, if the plane is attacked, what are the plane's attack & defense (vs soft, hard, fixed, helo, etc.), and HP stats?
For example, would a refueling, non-ground-transport, Eastern Doctrine, TU-160, White Swan, heavy bomber fighting a Motorized Infantry have 12 (soft) attack, 0 Defense, and 15 (or 29?) HP? Or some other values?
Does refueling vs waiting have any effect on planes' melee combat behavior?
What about if the plane becomes a Ground Transport?
The 12/0/15 values for a refueling would be consistent with the unit's description, but those don't seem to line up well with the behavior my intuition predicts the game-designers would want.