Are subs good at taking out cruisers?
Not without cruise missiles.
Not without 100 range.
Not if the cruisers are stacked with anything like a frigate or destroyer.
Are CM good for anything with anti-air?
Not unless they're leveled to 15HP+.
Do frigates defend against 15HP missiles reasonably well?
sure do.
One single 15HP CM cost two warheads.
2 slots per sub.
Attack subs are even worse than destroyers in their own realm... against other subs.
If you have a sub stack it's either all attack or weaker yet with a ballistic sub that really shouldn't be engaging other vessels.
Seems like they don't pack enough punch to do the job against anything particularly well.
Seems like for the sake of keeping the destroyer useful the attack sub is rendered irrelevant.
Unless of course you max out all your research on attack subs and CM and can find a 5 stack of cruisers all by itself.
Either the CM act like torpedos (not affected by anti air)
or put the attack back in the attack sub attack stat.
I want to hit and hide with a sub.
I want it to excel at something.
I wouldn't mind it having a lower HP in exchange for a significant offensive capability... especially if it could hide in a meaningful way...
You can attack a sonar signature with surface vessels of any sort.
I suppose if destroyers/corvettes were the only surface ships that could harm it at all... and only through melee... it would be better.
Not without cruise missiles.
Not without 100 range.
Not if the cruisers are stacked with anything like a frigate or destroyer.
Are CM good for anything with anti-air?
Not unless they're leveled to 15HP+.
Do frigates defend against 15HP missiles reasonably well?
sure do.
One single 15HP CM cost two warheads.
2 slots per sub.
Attack subs are even worse than destroyers in their own realm... against other subs.
If you have a sub stack it's either all attack or weaker yet with a ballistic sub that really shouldn't be engaging other vessels.
Seems like they don't pack enough punch to do the job against anything particularly well.
Seems like for the sake of keeping the destroyer useful the attack sub is rendered irrelevant.
Unless of course you max out all your research on attack subs and CM and can find a 5 stack of cruisers all by itself.
Either the CM act like torpedos (not affected by anti air)
or put the attack back in the attack sub attack stat.
I want to hit and hide with a sub.
I want it to excel at something.
I wouldn't mind it having a lower HP in exchange for a significant offensive capability... especially if it could hide in a meaningful way...
You can attack a sonar signature with surface vessels of any sort.
I suppose if destroyers/corvettes were the only surface ships that could harm it at all... and only through melee... it would be better.