First of all anti-air (no matter if it's frigate or SAM) do scan and attack planes every 10 minutes, it's unrealistic and it does enlagre unrealisticly advantage of planes, which are already one of strongest units in game. In my opinion the time of scan and attack should be down to 2 minutes. Next attack on the same plan could be as it is now after 10 minutes, but the scan should be done more often. In real life it works like this, radar scans all the time.
Second about artillery and ships hitting land or navy units it should not hit once per hour as it enables unrealistic hit&run tactic and gives more advantage who stay online all the time, stare in screen and click every hour to hit and run. It does not work like this in real life and gives more advantage to those to stay all the time online and click. The chances should be more equal to those who cannot be online so much (so they would play more the game = more money for Dorado). Same time it's more realistic that artillery and ships bombard longer time to give damage. The time should be down to 5 minutes and of course sum of damage per hour would be same as it is, just those would be done in smaller portions every 5 minutes.
Cause of this, the notification of attack should remain the same, every hour, but the game should count it every 5 minutes.
Much less people would do hit&run then, cause they would have to do it 12 times more, 12 times more of clicking to hit&run, than when it's just 1 per hour.
It would probably take a bit of more server capacity cause more often calculations, but I believe it's not something which would get costs of running servers higher in any really important part.
If additionally land troops would also calculate fight more often, like half an hour or every 15 minutes, the game would be more dynamic. Damage done per hour can stay the same.
Hit&run makes the game more like: who clicks more often, who stay online more often, who is more like nolife guy.
Instead of making the game like grand strategy, analyzing, planning, thinking, win through better diplomacy or strategy.
I believe hit&run should be strongly decreased by such changes and airforce should be realisticly weaker against anti-air troops than it is now. Radars do work 24/7, not every 10 minutes.
Second about artillery and ships hitting land or navy units it should not hit once per hour as it enables unrealistic hit&run tactic and gives more advantage who stay online all the time, stare in screen and click every hour to hit and run. It does not work like this in real life and gives more advantage to those to stay all the time online and click. The chances should be more equal to those who cannot be online so much (so they would play more the game = more money for Dorado). Same time it's more realistic that artillery and ships bombard longer time to give damage. The time should be down to 5 minutes and of course sum of damage per hour would be same as it is, just those would be done in smaller portions every 5 minutes.
Cause of this, the notification of attack should remain the same, every hour, but the game should count it every 5 minutes.
Much less people would do hit&run then, cause they would have to do it 12 times more, 12 times more of clicking to hit&run, than when it's just 1 per hour.
It would probably take a bit of more server capacity cause more often calculations, but I believe it's not something which would get costs of running servers higher in any really important part.
If additionally land troops would also calculate fight more often, like half an hour or every 15 minutes, the game would be more dynamic. Damage done per hour can stay the same.
Hit&run makes the game more like: who clicks more often, who stay online more often, who is more like nolife guy.
Instead of making the game like grand strategy, analyzing, planning, thinking, win through better diplomacy or strategy.
I believe hit&run should be strongly decreased by such changes and airforce should be realisticly weaker against anti-air troops than it is now. Radars do work 24/7, not every 10 minutes.