Missiles are cool.
Offer more missiles.
Air to Air Missiles, give fighters at Tier 4 and air to air missile to fire. I think a new research tree would useful so while you get this missile is doesn't give you cruise,ballistic or icbm progress. Have the damage be similar to the normal fighter dmg and have it be fireable once every 12 hours. Not sure what the costs should be but assuming it does similar damage to fighters a block of 5 fighters firing missiles would take out 1-2 enemy fighters/fighter-bombers.
I don't really like the missiles costing so much (in general) so hopefully have the 12 hour timer being the main limitation to using these and the overall cost of making them would be fairly low? This would be a perk for Air to Air fighters specifically since they seem to be a little less useful than than strike in most games. (range would be 100?)
Attack Helo's should be able to use Air to Ground missiles that hit hard targets about as hard as normal hits.
Gunship helo's should have rockets which when fired hit about as hard as the helo normally on soft targets.
These could be a tier 3 vehicle upgrade in helo's? I don't see many people upgrading them that far so maybe tier 2 (lvl 4 GS, lvl 3 Attk, lvl 4 ASW)
Heck maybe just give missiles/ rockets to helo's first and see how it goes because fighters def get a ton of use already so they are pretty good.
Maybe Stealth fighters / stealth fighter bombers get Missiles only? There would be a reason to build them then! They look cool as shit but I can never spare the time and resources to build them when I alread have a large airforce of fighters and strike fighters. But if those could fly around and hit other targets with missiles and never be seen that would be pretty cool.
Offer more missiles.
Air to Air Missiles, give fighters at Tier 4 and air to air missile to fire. I think a new research tree would useful so while you get this missile is doesn't give you cruise,ballistic or icbm progress. Have the damage be similar to the normal fighter dmg and have it be fireable once every 12 hours. Not sure what the costs should be but assuming it does similar damage to fighters a block of 5 fighters firing missiles would take out 1-2 enemy fighters/fighter-bombers.
I don't really like the missiles costing so much (in general) so hopefully have the 12 hour timer being the main limitation to using these and the overall cost of making them would be fairly low? This would be a perk for Air to Air fighters specifically since they seem to be a little less useful than than strike in most games. (range would be 100?)
Attack Helo's should be able to use Air to Ground missiles that hit hard targets about as hard as normal hits.
Gunship helo's should have rockets which when fired hit about as hard as the helo normally on soft targets.
These could be a tier 3 vehicle upgrade in helo's? I don't see many people upgrading them that far so maybe tier 2 (lvl 4 GS, lvl 3 Attk, lvl 4 ASW)
Heck maybe just give missiles/ rockets to helo's first and see how it goes because fighters def get a ton of use already so they are pretty good.
Maybe Stealth fighters / stealth fighter bombers get Missiles only? There would be a reason to build them then! They look cool as shit but I can never spare the time and resources to build them when I alread have a large airforce of fighters and strike fighters. But if those could fly around and hit other targets with missiles and never be seen that would be pretty cool.