I have seen a coalition member apply the MRL doom stacks paired with ground radar & other support units with fire control set to aggressive.
Brutal.
Brutal.
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Tumbler wrote:
Naval Units. The major naval units are the frigate, destroyer, cruiser and attack sub. The unit like the mrls is the destroyer. It does great damage to both surface and sub targets but it starts with low range and never gets above 75
Smallsword wrote:
I'm not really making an argument... just saying that MRL already have weaknesses... the major one being that it takes so much time and research to even get one made.. let alone a doomstack... and an airassault from TD seems to be really effective against MRL already.
Tumbler wrote:
Destroyers and frigates go to 100?
(Checks) I've never seen anyone do that nor have I ever upgraded them that far...
I don't think it changes much, I don't see a big reward for taking the destroyer or frigate to 6 vs just getting cruisers to t2.
Aeneas of Troy wrote:
These dooms stacks can be made operational by day 25 in my experience. By day 30-35 the stacks should be near full potential. I don’t know how quickly you are ending your games but generally there is time enough to do some damage.Smallsword wrote:
I'm not really making an argument... just saying that MRL already have weaknesses... the major one being that it takes so much time and research to even get one made.. let alone a doomstack... and an airassault from TD seems to be really effective against MRL already.
And umm, how are you going to air assault TD on my MRLs with SAM Launchers, radar, and ASF protecting them?
Kalrakh wrote:
Honestly, I hope they grow strong, so I meet finally a challenge, so 'kill the cradle' is the opposite of what I tend to do, I guess.
your TDs have to jump very deep into hostile territory to trap MRLs, good luck with that
If you have 15 stacks of TDs, the opponent has surely more then one stack of MRL anyway
How ever I still bet on the ASF that will most likely take them out of the sky before they even get close
Tumbler wrote:
Man, you have much to learn, my friend
There is a lot to learn, I pickup new little bits all the time. Didn't know high level fighters get low SIG radar at tier 3, that was interesting.
Didn't know destroyers and frigates hit range 100 at lvl 6 or 7 respectively but I did know that upgrading them past tier 2 isnt how u win games.
So many units just don't need to be built because a few units just do most things well enough and u get way more bang for your buck with upgrading a few units vs many.
Tumbler wrote:
Man, you have much to learn, my friend
There is a lot to learn, I pickup new little bits all the time. Didn't know high level fighters get low SIG radar at tier 3, that was interesting.
Didn't know destroyers and frigates hit range 100 at lvl 6 or 7 respectively but I did know that upgrading them past tier 2 isnt how u win games.
So many units just don't need to be built because a few units just do most things well enough and u get way more bang for your buck with upgrading a few units vs many.
kurtvonstein wrote:
Does a minimum range really effect a MLR player?
I mean i never let anybody entangle my MRL in melee anyway. Thats why I have a blocker...or i make hit and run.
With a minimum range:
I would keep a stack of blocker + recon in the 50 km range to prevent anyone from getting our of the blast zone...
Aeneas of Troy wrote:
Actually, I usually prioritize upgrading my navy above ground troops and even aircraft. Without a solid navy, it is nearly impossible to win. The range that you get from upgrading ships insures little to no casualties and allows free bombardment and protection from amphibious invasion. They allow you to cover your own transports as they take over prime coastal cities. And since I usually have at least 20 vessels by day 35, I don’t think it a waste of resources. I think that upgrading your ships IS how you win games, I can’t think of much else that is more important.Tumbler wrote:
Man, you have much to learn, my friend
There is a lot to learn, I pickup new little bits all the time. Didn't know high level fighters get low SIG radar at tier 3, that was interesting.
Didn't know destroyers and frigates hit range 100 at lvl 6 or 7 respectively but I did know that upgrading them past tier 2 isnt how u win games.
So many units just don't need to be built because a few units just do most things well enough and u get way more bang for your buck with upgrading a few units vs many.
I assume that upgrade your infantry (from the word “many”) but I use infantry solely for taking and holding cites and so do not need to upgrade infantry. And I never build armor. Instead I focus on navy, aircraft, and artillery stacks with support.
Usually the first part of every war consists of a naval battle, the one who wins that battle almost always comes out victoriously overall. It probably is a good idea to have the advantage at those crucial moments.
Zemunelo wrote:
Sorry but this is absolutely not true. Even in ww3 map there are a lot of countries that doesn't need to focus on navy. Namely whole Eurasia which is a lot.I would actually say opposite. If you're on Eurasia you can forget navy completely and still win.Aeneas of Troy wrote:
Actually, I usually prioritize upgrading my navy above ground troops and even aircraft. Without a solid navy, it is nearly impossible to win. The range that you get from upgrading ships insures little to no casualties and allows free bombardment and protection from amphibious invasion. They allow you to cover your own transports as they take over prime coastal cities. And since I usually have at least 20 vessels by day 35, I don’t think it a waste of resources. I think that upgrading your ships IS how you win games, I can’t think of much else that is more important.I assume that upgrade your infantry (from the word “many”) but I use infantry solely for taking and holding cites and so do not need to upgrade infantry. And I never build armor. Instead I focus on navy, aircraft, and artillery stacks with support.Tumbler wrote:
Man, you have much to learn, my friend
There is a lot to learn, I pickup new little bits all the time. Didn't know high level fighters get low SIG radar at tier 3, that was interesting.
Didn't know destroyers and frigates hit range 100 at lvl 6 or 7 respectively but I did know that upgrading them past tier 2 isnt how u win games.
So many units just don't need to be built because a few units just do most things well enough and u get way more bang for your buck with upgrading a few units vs many.
Usually the first part of every war consists of a naval battle, the one who wins that battle almost always comes out victoriously overall. It probably is a good idea to have the advantage at those crucial moments.
Some countries are more exposed like France, Italy... But they can still win without navy.
Don't forget, the time when you have your perfect navy stack, your opponent could have so many planes and some arty or vice-versa.
Especially planes can be healed quickly meaning you can't afford your first attack to fail.
Using navy to win is actually very situational on country you are playing.
Why would Russia need navy in CoN? Germany, Poland, Serbia... etc?
Back to topic, I like the idea of minimal fire range for MRL and I think Towed arty need bufs.
Was it a thing long ago Towed could fire immediately while still not operational after departure?
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