I Tend to get Territorial About Waters

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    • I Tend to get Territorial About Waters

      It's a compulsion. When I see transports (or even vulnerable warships) passing by, I almost can't stop myself from attacking them. This is especially true when the waters are near my territory, but it honestly applies anywhere. It's a sickness.

      I see a transport, and I recognize that my options are: "just let them pass by peacefully like a normal person"; or "risk an unnecessary war for which I am not prepared against a country that's done nothing to upset me."

      Welp, I guess I'll being "risk an unnecessary war for which I am not prepared against a country that's done nothing to upset me." I must see that ship at the bottom of the ocean. My hunger shall be satiated.
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      The post was edited 1 time, last by PerigeeNil ().

    • "If i was able to sink you, you were too close" tends to be what i accept from people.

      If i need to get through someone's waters, i ask before hand, and i give extensive details as per to give the maximum guarantees it's not a cheap scheme to get in a good position to attack. If you allow me to pass throughout something that may be a vulnerable zone for you, you can be sure i'll make arrangements that so you remain in control.

      When this kind of mutual understanding goes through, it's actually often the start of a healthy cooperation into alliance.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Opulon wrote:

      "If i was able to sink you, you were too close" tends to be what i accept from people.

      If i need to get through someone's waters, i ask before hand, and i give extensive details as per to give the maximum guarantees it's not a cheap scheme to get in a good position to attack. If you allow me to pass throughout something that may be a vulnerable zone for you, you can be sure i'll make arrangements that so you remain in control.

      When this kind of mutual understanding goes through, it's actually often the start of a healthy cooperation into alliance.
      Right?! In my mind this is how it should go. This is what I expected when I first started the game. This is *not* how most people (in a public game) operate, though. People are out there trying to blow through the English Channel, the straits near Denmark, the strait of Gibralter, the Korean straits, the entrances to the Red Sea, the Panama Canal, etc. like it's fine to just cruise on through. Um, excuse me! That's mighty close to some of my land, my friend!
    • Indeed, people do not operate that way. Mostly because they do not think up to that level. After all, can you really imagine people that are already unable to make the neural link between :

      "i empty all my cities" with "people are tempted to attack me"

      to think of something as subtle as territorial waters :D
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Opulon wrote:

      "If i was able to sink you, you were too close" tends to be what i accept from people.

      If i need to get through someone's waters, i ask before hand, and i give extensive details as per to give the maximum guarantees it's not a cheap scheme to get in a good position to attack. If you allow me to pass throughout something that may be a vulnerable zone for you, you can be sure i'll make arrangements that so you remain in control.

      When this kind of mutual understanding goes through, it's actually often the start of a healthy cooperation into alliance.
      Absolutely 100 pct this. If a Blue dot gets picked up near my country or in a shipping lane towards my country Im hitting it first and ask questions later.

      Last game I was working with turkey to take out syria who attacked me in oman. brought my navy around to hit his homeland and thought it was syria and hit turkey; but we were in constant contact (except the part where we both had ships going to same area). I immeadiatly sent msg explaining; send peace terms... he auto accepted and we ended up fighting well together and ultimately I left my coalition and we won in 2 man. But I should have said exactly where my ships were. I think I just said Im heading to his coast with no definte location of eta, so it was my bad.

      Other times caught 20 - 25 units in multiple transports coming from Africa; yeah they could have been heading to Asia mainland but wasn't taking chance of getting hit with 25 units. That's why I rarely put troops to sea unless 100 pct necessary and if so I clear path with convoy first.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • after all, that's how it is in real life: you don't get into someone's territorial waters without an agreement before hand. and if you do, you normally first end-up surrounded by ships, planes, awacs and the lot. and if you don't turn around immediately, you get 'escorted to the safest port', and if you don't, you become an artificial reef and, at some point, a great diving location :)
    • PerigeeNil wrote:

      It's a compulsion. When I see transports (or even vulnerable warships) passing by, I almost can't stop myself from attacking them. This is especially true when the waters are near my territory, but it honestly applies anywhere. It's a sickness.
      these human elements are fascinating, another reason I love this game. I tell other players all the time, this game is 80% political, if you're communicating with your neighbors then you'll primarily know who's responsive (and maybe a little more).

      If you're smart you'll want to know where those transports are heading (to and from), this usually means there's a vulnerable source and also a potentially vulnerable destination. A lot of noobs will send everything in a few stacks, often totally undefended. Intercepting them is good free kills (for stats or season points) so it is tempting, however allowing them to hit their target may essentially take out another country. It's a hard choice sometimes.

      what's frustrating is when multi-accounts (really cheating or friends kinda cheating) use the fact that they're at peace to sneak past your navy. Sometimes I will declare war to prevent this. I need to do a little more testing but I would say this is a critical issue in this game. It may be possible to mostly resolve this with some tweaks to the notifications which is needed anyways, but more detailed discussion will need to happen in another thread.
    • To me coastal waters are territorial, deep waters are international free passage waters.

      If i have coastal cities, I have a strong navy. if someone sends units through my territorial waters without a heads up, it would be silly to assume they aren't coming for you. No questions asked, I kill anything I see belonging to them. After their units are dead, if going after them would be an over extension risk, I may offer a conditional right of way for me and nothing for the attacker as well as an understanding that the only units that are allowed through my territorial waters in future must not have any units that can conquer those must go the long way and if I see them they will die. If they don't like it then they are an enemy and will stay at war to prevent them sneaking units by my navy. If they are reasonable and agree to the terms, they usually end up a coalition mate.

      The post was edited 1 time, last by phoule: defining what I consider territorial waters. ().