I am curious too, and why the navy officer is not number 1. If you are at a high enough level (essentially, to get the 100 range) the navy officer is essentially a high level cruiser, destroyer, and frigate mixed into one unit, and gives the rest of your stack a 30/35% offense/defense bonus. The beauty of the navy officer is you can mix and match any of the boats and have a pretty powerful stack. It has the air defense, submarine/sonar detection, and ship hunting abilities of each naval unit.
Officers, Support units and Armor Class
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Kalrakh wrote:
Im On Smoko wrote:
A heavy air / bomber officer would be a good addition.
I always just use the bonus to the ranged attack unit to soften the enemies units to pulp then split the officer, have it join what ever ground units that are protecting / attacking with the ranged units, go in and pop the enemy units like zits. Repeat and adjust as needed.
The officers I feel you get the most bang for the buck?
1. Infantry officer.
2. Naval Officer.
3. Helicopter / Fixed wing Air Ace.
Kalrakh, I am curious about your preferred officers or list and reasons why? -
The Naval Officer is arguably the best unit in the entire game.
You can produce it at an incredibly early stage of infrastructure ... it gives bonuses... has sonar/anit-air... and at T2 has the best stealth offered.
I've taken out entire stacks of max range cruiser/destroyers with a solo T2 naval officer... took a lot of activity... but for my exclusively frigate navy + officer build it was my only hope... my opponent was active and proficient in naval tactics... each hit cost me 2 ships or more... the officers stealth allowed me to whittle the cruisers down while never being caught.
The Tank officer as noted already is incredibly versatile in what it can boost... and the boosts are huge.
I like towed artillery, I just wish that the tank officer could also boost it's damage stats...
At a certain rank the tank officer can air assault... and that is the whole appeal of towed artillery
To pair them would be incredible.
The airmobile officer just doesn't compare to the tank officers bonus'... and that's the option for an air-assaulting TA currently.
Proposal:
If there was to be a Field Artillery Officer... It would make sense as an elite towed artillery... soft unit... that can increase the range of soft units, which would distinguish it from the tank officer's pairings...
So, towed artillery and mortar capable infantry could get a range increase bonus from this officer as well as perhaps speed/damage.
This officer should have radar as well... and of course it needs to be able to air assault. -
Nrb1000 wrote:
I am curious too, and why the navy officer is not number 1. If you are at a high enough level (essentially, to get the 100 range) the navy officer is essentially a high level cruiser, destroyer, and frigate mixed into one unit, and gives the rest of your stack a 30/35% offense/defense bonus. The beauty of the navy officer is you can mix and match any of the boats and have a pretty powerful stack. It has the air defense, submarine/sonar detection, and ship hunting abilities of each naval unit.
How do I win the game? Taking cities and territory which has a certain victory point value and resources to build my country's infrastructure and units.
What does the infantry officer do? It takes territory and resources fast.
I need a lot of resources to build a naval officer. -
1. Fixed Wing Ace: ASF are pretty much a must have if you have no dedicated air guy in team and ASF with FWA in stack dispatch pretty much everything that has no AA unit, if necessary
2. Rotary Wing Ace: As choppers are my favorite units, this officer is kind of a must have for me (if I play choppers of course)
3. Naval Officer: If I go navy he is a must have of course, but I am generally not much of a navy guy
4. Tank Officer: His buff is nice, if you go for artillery, but getting armor units just to get him, is sometimes to much of a bother.
5. Infantry Officer: Getting a officer to conquer, is quite the overkill. He gives a nice speed bonus to artillery stack, but honestly I rarely bother to get him. Maybe I neglected him to much, though most maps are so boring I hardly bother with to much anyway. -
Kalrakh wrote:
1. Fixed Wing Ace: ASF are pretty much a must have if you have no dedicated air guy in team and ASF with FWA in stack dispatch pretty much everything that has no AA unit, if necessary
2. Rotary Wing Ace: As choppers are my favorite units, this officer is kind of a must have for me (if I play choppers of course)
3. Naval Officer: If I go navy he is a must have of course, but I am generally not much of a navy guy
4. Tank Officer: His buff is nice, if you go for artillery, but getting armor units just to get him, is sometimes to much of a bother.
5. Infantry Officer: Getting a officer to conquer, is quite the overkill. He gives a nice speed bonus to artillery stack, but honestly I rarely bother to get him. Maybe I neglected him to much, though most maps are so boring I hardly bother with to much anyway.
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Nubluk wrote:
Next officer that is slated to be added is a UGV officer. It will make your elite units even more elite! After that is an awacs officer. Will add sonar, cruise missiles and a speed buff!
*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
Dealer of Death wrote:
Nubluk wrote:
Next officer that is slated to be added is a UGV officer. It will make your elite units even more elite! After that is an awacs officer. Will add sonar, cruise missiles and a speed buff!
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One thing regarding officers.
If you build attack subs as a part of your navy consider getting the sub officer. -
Im On Smoko wrote:
Dealer of Death wrote:
Nubluk wrote:
Next officer that is slated to be added is a UGV officer. It will make your elite units even more elite! After that is an awacs officer. Will add sonar, cruise missiles and a speed buff!
__________________________________________________________________________
One thing regarding officers.
If you build attack subs as a part of your navy consider getting the sub officer.
*** The Creator of Zombie Farming ***
The KING of CoN News!!!
The "Get off my lawn!" cranky CoN Forums Poster - not affiliated with Dorado in any way
"Death comes to us all. Shall I deal you in?" - DoD -
Dealer of Death wrote:
Im On Smoko wrote:
Dealer of Death wrote:
Nubluk wrote:
Next officer that is slated to be added is a UGV officer. It will make your elite units even more elite! After that is an awacs officer. Will add sonar, cruise missiles and a speed buff!
One thing regarding officers.
If you build attack subs as a part of your navy consider getting the sub officer.
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Yeah!
Sub Officers are incredible... I wish they had the same level of stealth as the Naval officer... doesn't really make sense that they don't.
In terms of attack damage:
Attack subs maxed + T2 sub officer = Cruisers maxed + T2 Naval officer
OH, and do you know this song line? @Im On Smoko
"... I thought I was in-vin-cible... With my V-P-N"
That band is great. -
Smallsword wrote:
Yeah!
Sub Officers are incredible... I wish they had the same level of stealth as the Naval officer... doesn't really make sense that they don't.
In terms of attack damage:
Attack subs maxed + T2 sub officer = Cruisers maxed + T2 Naval officer
OH, and do you know this song line? @Im On Smoko
"... I thought I was in-vin-cible... With my V-P-N"
That band is great.
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@Im On Smoko Do you use Discord? We should chat it up about some music...
First time for this one!
Was cracking up the whole song... I love that track! It's a jam...
Best line IMO: "Sports"
Actually, it's: "...Cigarette... Getting high in the mornin'...Buyin' things off the internet.." -
Kalrakh wrote:
Because pretty much all support units are 'hard' units, so tank officer and support officer bonus would stack. Giving players two officers whose bonus would stack up to 100% offense or more would be quite insane.
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